Rocksmith trains and gains a new ability before leaping through the hole in the ceiling [indent][indent][b]Rocksmith[/b] learns the [i]Uprising[/i] ability [b]Rocksmith[/b] gains [color=00aeef]+1 Defence[/color] [b]Rocksmith[/b] gains [color=ed1c24]+1 Attack[/color] [b]Rocksmith[/b] gains [color=00ff00]+5 Health[/color] [b]Rocksmith[/b] [i]Rests[/i] regaining all [color=00ff00]Health[/color] [b]Rocksmith[/b] is now on the rooftop[/indent][/indent] Brick searches for equipment, trains and gains new abilities [indent][indent][b]Brick[/b] recovers [color=yellow]+1 Energy[/color] [b]Brick[/b] is no longer [i][b]Weaponised![/b][/i] [b]Brick[/b] discovers an [i][b]SMG[/b][/i], with a rating of [color=ed1c24]6 Attack[/color], a set of police-issue [i][b]Body Armour[/b][/i], a police-issue [i][b]Gas Mask[/b][/i] and a [i][b]Flash Bang[/b][/i] grenade primed and ready for use [b]Brick[/b] loses the [i]Metamorphic Rock[/i] ability [b]Brick[/b] upgrades the [i]Stone Skin[/i] ability [b]Brick[/b] gains the [b]Body Armour[/b] trait [b]Brick[/b] gains the [b]Gas Mask[/b] trait [b]Brick[/b] gains the [b]Brick Dust[/b] trait [b]Brick[/b] gains [color=ed1c24]+2 Attack[/color][/indent][/indent] Flare secures the SWAT Officers and absorbs one of the pistols into his hand before training himself. [indent][indent][b]Flare[/b] is no longer [i][b]Weaponized[/b][/i]! [b]Flare[/b] is currently [i][b]Armed[/b][/i]! (2/2) - [color=ed1c24]+2 Attack[/color] [b]Flare[/b] quickly handcuffs the unconscious SWAT Officers to pipes in the wall which had been uncovered during the battle. [b]Flare[/b] gains the [b]Gun Safety[/b] trait [b]Flare[/b] gains [color=00ff00]+10 Health[/color] [b]Flare[/b] gains [color=00aeef]+1 Defence[/color] [b]Flare[/b] gains [color=ed1c24]+1 Attack[/color][/indent][/indent] Bumblebee trains and gains a new abilities [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Armoured![/b][/i] - [color=00aeef]+3 Defence[/color] [b]Bumblebee[/b] gains the [b]Improved Fuel Mix[/b] trait [b]Bumblebee[/b] loses the [i]Up, Up and Away![/i] ability [b]Bumblebee[/b] gains the [b]Agile Flyer[/b] trait [b]Bumblebee[/b] gains [color=39b54a]+5 Health[/color] [b]Bumblebee[/b] gains [color=00aeef]+1 Defence[/color] [b]Bumblebee[/b] gains [color=ed1c24]+1 Attack[/color] [i]Recuperate[/i] - [b]Bumblebee[/b] regains all [color=Yellow]Energy[/color][/indent][/indent] Sigma trains and gains a new ability [indent][indent][b]Sigma[/b] recovers [color=yellow]+1 Energy[/color] [b]Sigma[/b] learns [i]Sonic Pulse[/i] ability [b]Sigma[/b] learns [i]Overclock[/i] ability [b]Sigma[/b] gains [color=39b54a]+5 Health[/color][/indent][/indent] Heretic trains and loots gear. [indent][indent][b]Heretic[/b] recovers [color=yellow]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Weaponized![/b][/i] (5/5) - [color=ed1c24]+1 Attack[/color] and attacks cause [i][b]Bleeding[/b][/i] [b]Heretic[/b] gains [b]Hell's Lost Flame[/b] trait [b]Heretic[/b] gains [b]Blood Drenched Hero[/b] trait[/indent][/indent] Nightingale inspects the room the Gungirls were hiding in, but only finds simple cleaning supplies and equipment. Breaking of the handle from a mop she swings the staff around experimentally a few times. [indent][indent][b]Nightingale[/b] is now [i][b]Armed![/b][/i] - [color=ed1c24]+1 Attack[/color] when targeting her opponents with basic attacks. [b]Nightingale[/b] learns the [i]Salt In The Wound[/i] ability [b]Nightingale[/b] gains the [b]Cover Bunny[/b] trait [b]Nightingale[/b] gains [color=39b54a]+10 Health[/color] [b]Nightingale[/b] gains [color=00aeef]+3 Defence[/color] [b]Nightingale[/b] gains [color=ed1c24]+1 Attack[/color][/indent][/indent]