[@PhoebeCarlisle] Caits mentioned me to look over it for a second approval on your CS before it goes into the characters part There are three things I would like to confirm inside your CS In the Bio: It says that she is the seventh daughter of the seventh daughter. Is this meaning that she is a granddaughter? Like is there something special about it? Or is it just interesting to know? Her father died to protect her from a witch. Uh... In the reality part of SAO, there were witches? Can I get an elaboration on this? Lastly, with skills, these aren't real life skills, but the skills that are chosen to use in the game. Here is a list of some of the skills you might want to add your skills section (Some not all of these should be added) [hider= Non-Combat Skills] Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities. Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information. Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information. Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs. Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs. Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons. Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons. Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons. Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons. Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor. Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor. Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools. Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal. Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet. Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures. Woodcrafting - Gathering Wood for use in other professions. Picking- The ability to open locked chests and doors.[citation needed][/hider] [hider= Passive Skills] Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding. Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players. Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. Hiding - Allows for a person to disappear. Only works on targets that use visual tracking. Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player. Night Vision - The player can see better in darker conditions. X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes. Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Extended Weight Limit - Increases inventory size and weight capacity.[/hider] [hider= Combat Skills] Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged. Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone Emergency Recovery Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest. Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment. Light Shield Equipment Leather Equipment - The effectiveness with which a player can use Leather Equipment. Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.[/hider] Anyway, small things inside your Stats area that need to be changed though At level two, a player has 425 base health Level three has 600 base health Your stats at level two should add up to 13 (8 + 6 = 14) and at level three it should be 16 So depending on which level you want to set your character, you should reflect the right stats. The bio part is mostly fine, the part you need to actually fix is the Stats and the Making a fire, because it is not a SAO skill