[u][b]Willy's characters[/b][/u] [IMG]http://img3.wikia.nocookie.net/__cb20130314090838/csr/images/e/e5/Dixerio_profile.gif[/IMG] [B]Name:[/B] Kainé Fablesmith [B]Gender:[/B] Male [B]Age:[/B] Unknown (claims to be 25) [B]Height:[/B] 183 cm (6'1") [B]Weight:[/B] 86 kg (192 lbs) [B]Rank/Title:[/B] Adventurer [B]Special:[/B] ARMS-Magus [B]Aura Index:[/B] 88 (currently, in process of slow recovery) [B]Mystic Code:[/B] Unknown [U][B]Biography[/B][/U] [IMG]http://media.animevice.com/uploads/0/8451/471274-dixerio_profile_large.jpg[/IMG] Kainé is a dimensional wanderer, an adventurer between parallel universes. He originates from a world where magic was part of the everyday lives and were treated like technology. During the events of the Slam Kainé suffers an accident which causes him to forget his past. Kainé now walks the Earth and solves problems while his memories and powers gradually return. [U][B]Abilities[/B][/U] [IMG]http://i394.photobucket.com/albums/pp25/willyvereb/Dixerio_profile2.jpg[/IMG] Kainé is from a world where magic energy was identified as a group of imaginary particles. By gathering and refining these particles people are capable of using magic. Kainé is an ARMS-Magus. He cannot genuinely process magic and instead relies on devices called A.R.M.S. to aid him. The subconscious use and processing of excess magic energy alone gives Kainé superhuman physique. By focusing power to certain areas Kainé can further boost his strength, speed or resilience on demand. In addition he's capable of casting various spells, using his A.R.M.S. as a medium. This makes him a formidable fighter even on foot. When necessary Kainé can also summon his Magius Mechanicus "Nox", a giant techno-magical mecha which boosts his powers exponentially. - [I]A.R.M.S. - I.D. Ω907ZF "Ignis Caligulae"[/I]: Kainé's medallion worn on his neck. This is his primary magic device which is sentient and capable of casting a variety of spells. Its two main domains are fire and mist, the latter allowing to create temporally M-Particle constructs for combat. - [I]A.R.M.S. - I.D. Ψ375EX "Clava Tempestis"[/I]: Large and heavy sword-shaped weapon with thickness that makes it unsuitable for cutting (or to be wielded by human without enhanced strength). Like every A.R.M.S. Clava Tempestis has the ability to absorb the various types of Particle D from the environment and turn them into Particle M. The difference is that Clava Tempestis can perform this at a pace faster than its rate of transfering the particles to their condensers. This is an intentionally faulty design which allows the user to perform raw magic phenomena on-site in its most destructive form. Simply put this is a weapon which can kill people with the force of explosions. So even with a blunt edge this weapon is as lethal as one can get. Clava Tempestis has the attribute of lightning and it's generally the medium of Kainé's most offensive spells. The sheer bulk of the weapon also makes it very durable and Kainé prefers to use this with surprising dexterity to parry. [IMG]http://cgv.blicky.net/dmb/0602.jpg[/IMG] [B]Name:[/B] Ω919Ω "Nox Infinitem Fraglantis" (commonly referred as Nox) [B]Type:[/B] A.G.R.M.S./Magius Mechanicus (Super Robo) [B]Height:[/B] 37.88 m [B]Weight:[/B] 2880 tons [B]Powerplant:[/B] H.A.R.M.S. - I.D. Ωω999ZZ "Perpetuus Noctis" M-Reactor [B]Stats:[/B] [LIST] [*][B]Strength:[/B] 50[/*] [*][B]Armor:[/B] 30[/*] [*][B]Firepower:[/B]70[/*] [*][B]Performance:[/B] 20[/*] [*][B]Mobility:[/B] 70[/*] [*][B]Energy Output:[/B] 40[/*] [*][B]Sensors:[/B] 20[/*] [/LIST] [U][B]Description[/B][/U] Nox Infinitem Fraglantis is an advanced magic apparatus originating from Kainé's world and would be considered an extension of Ignis Caligulae's power. Nox is a giant humanoid machine with rather extraordinary design and magic markings, signifying its otherwordly origin. The mecha can channel magic power through either its or weapons or via casting spells. Nox cannot fly but its raw power and magic jets allow it to perform extremely long jumps while the gravity-defying characteristics of Impetus Maximum can give it a limited maneuverability. Currently Nox Infinitem Fraglantis is only 10% operational, limiting its power severely and locking a number of its more intrinsic features. [U][B]Weapons[/B][/U] - [I]H.A.C.M.S. - I.D. [/I][I]Γ[/I][I]β233GG "Velocitas Magnum" [/I]: Boxy automatic pistol shooting magical bullets. Both the charge and the bullet's body are formed of Particle M and its derivatives thus the actual number of shots is only limited by power. Depending on the bullets' strength a single magazine is enough for 10 to 5000 shots. There's also a technique to unleash the magazine's whole charge in a single shot but this is also considered harmful to the weapon. Nox has two such pistols allowing the mech to effectively dual wield them. - [I]H.A.C.M.S. - I.D. [/I][I] Λ[/I][I]φ877ZZ "Fulminis Certus" [/I]: Silvery magic revolver, housing 6 cannisters of concentrated magic cannisters. Each of these cannisters hold magic energy superior to a full powered shot from Velocitas Magnum with the trade-off being that the cannisters are limited only for a single use prior to refill. Basically Fulminis Certus is powerful 6-shot revolver with the attribute of lightning. - [I]H.A.C.M.S. - I.D. [/I][I]Ππ521AZ "Radica-Lamina Segmentae" [/I]: Sword with a cruved blade made out of over a hundred segments. These segment can fold in and disappear into sub-space to scale down to a smaller size or rapidly reappear to seemingly grow in size. At its smallest the sword is on the size of a mech-proportional kitchen knife. At its largest the blade can expand to the size comparable to Nox's whole height. This application gives a degree of veratility for the weapon in combat. In addition it's outfitted with M-Particle exhausts to propel the blade like a magic jet for increased control and attack power. With some calibration it's even possible to cast primitive spells with the blade thus making Radica-Lamina Segmentae fairly practical during combat. - [I]H.A.C.M.S. - I.D. [/I][I]Θ[/I][I]ω818XL "Impetus Maximum" [/I]: A pair of oversized protruding shinguards with magic engravings, that's Impetus Maximum. Their function is to absorb, refine, channel and focus magic energy. Basically it allows Nox to enhance it kicks with raw magic power and may even cast various spells with it. One of their most curious feature is though to temporally boost Nox's speed and even ignore the rules of gravity and inertia, allowing Nox to perform a limited number of maneuvers while in the air. [U][B]Abilities[/B][/U] - [I]Compressed Space Transference System (C.S.T.S.)[/I]: Mechanism allowing to store Nox's weapons and ammunitions in sub-space, summoning them only on demand. A similar method is also used to teleport Nox to Kainé's location whenever he invokes the mech's name. - [I]Magic[/I]: Being a Magius Mechanicus Nox is capable of casting all of Kainé's spells with enhanced power. Certain advanced spells are also only possible while piloting Nox. [U][B]Weaknesses[/B][/U] While there's no sign of outer harm the events of the Slam caused great damage to Nox's systems. As such many of the mech's features are currently locked or working at far less than optimum capacity. The M-Reactor' activity is seriously impeded which means even with the reduced capabilities the available energy is much less than required to operate at max power. Nox relies on its capacitors and magic storage magazines to retain its full combat capabilities for a while but after an amount of time these would deplete and force the machine to operate at a far more conservative output. For similar reasons the originally enchanted armor of Nox bears no power and currently it can be worn down by conventional weapons. Nox is fully capable of erecting a barrier but that'd further deplete its already limited reserves. The tough and mighty Magius Mechanicus is currently paradoxically forced to rely on speed and power in order to overcome the enemies before the energy reserves are out. [U][B]Signature Moves[/B][/U] TBA [IMG]http://cdn.myanimelist.net/images/characters/9/139801.jpg[/IMG] [B]Name:[/B] Sousuke Sagara [B]Gender:[/B] Male [B]Age:[/B] 18 [B]Height:[/B] 176 cm (5'11") [B]Weight:[/B] 72 kg (159 lbs) [B]Affiliation:[/B] Mithril [B]Rank:[/B] Sergeant Major [B]Special:[/B] None [U][B]Biography[/B][/U] TBA [U][B] Equipment[/B][/U] - [I]Pilot Suit[/I]: Arm-Slave pilots of Mithril are all outfitted with the latest generation of ballistic suits. They help to off-set G forces, cushion shock or falls and were even deigned to offer limited protection against fire, blades and small arms. The suit has an enclosed and bulkier exospheric variation which allows the pilot to even survive in space. - [I]Glock-19X[/I]: Pistol created for and standardized by Mithril. It's an upgraded version of the old Glock-19C with ID-lock feature, wireless link to the pilot suit's enhanced HUD and the option to use programmable bullets. The latter are standardized ammo for Mithril soldiers with multiple potential roles, allowing Sousuke to choose which type suits the situation the best. - [I]Steyr UGX[/I]: Full name: Steyr Universal Gun X. This is an assault rifle created by Steyr Mannlicher with shape resembling the old Steyr AUG. It has bullpup design, ID-lock, direct HUD link and programmable bullets. The UGX is also highly customizable and can be easily altered to receive 4 different calibers. There are several potential add-ons like bipod, barrel extension and corner-shoot features. Steyr UGX is rarely used by pilots and mostly seen carried by the Primary Response Team when they're on field duty. - [I]Grenades[/I]: PRT and in a more limited number SRT pilots like Sousuke carry various grenades like smoke, flashbang, incrediary and fragmentation grenades. The latter received a serious upgrade with the intelligent blast feature. Using IFF the grenade can shape the blast in a way to ignore nearby allies and only kill hostiles. - [I]LAW-2E Anti-MS System[/I]: Massively upgraded version of the ancient M72 LAW, this is a light and easily portable anti-armor missile launcher with surprising power. With precise aim it's plausible to cripple or even to mission-kill a standard Mobile Suit. Albeit the missile doesn't have the sufficient power to pose much threat to Gundams or above. As cautious as ever, Sousuke always has at least one LAW-2E hidden within the cockpit. [IMG]http://img4.wikia.nocookie.net/__cb20090218131922/fullmetalpanic/images/1/1e/ARX-7.jpg[/IMG] [B]Name:[/B] ARX-7 Arbalest [B]Manufacturer:[/B] Anaheim Electronics & GeoTron Electronics (collaborative) [B]Type:[/B] 3.5rd Generation Arm-Slave (Real Robo) [B]Height:[/B] 8.5 meters [B]Weight:[/B] 22.7 metric tons [B]Armor Component:[/B] Gundarium γ [B]Powerplant:[/B] Ross & Humbleton APR 2500C Palladium Reactor [B]Maximum Operation Time:[/B] 150 Hours [B]Stats:[/B] [LIST] [*][B]Strength:[/B] 30 (50)[/*] [*][B]Armor:[/B] 30[/*] [*][B]Firepower:[/B] 30 (50)[/*] [*][B]Performance:[/B] 30[/*] [*][B]Maneuverability:[/B] 40 (60)[/*] [*][B]Energy Output: [/B]40[/*] [*][B]Sensors:[/B] 50[/*] [/LIST] [U][B]Description[/B][/U] TBA [U][B]Weapons[/B][/U] [U]Fixed Armaments[/U] - [I]AM11 Chainguns[/I]: Pair of 12.7mm chainguns housed in the Arbalest's head. Used against infantry, missiles and light vehicles. - [I]GeoTron GRAW-2S Monomolecular Cutter[/I]: High-quality vibroblade with extremely sharpened edges. GRAW-2S (Sonic) also incorporated the AEU's sonic blade technology, increasing its power and allowing to block beam sabers. The Monomolecular Cutter is stored in an electromagnetic scabbard on the back. - [I]Royal Ordinance M1108E Anti-Armor Daggers[/I]: Throwing dagger filled with a powerful shaped charge, penetrating armor with both force and the strength of the explosives. The Arbalest carriers 5 of these. Four stored in the hip containers and one held in the mecha's "mouth". - [I]Grenade Containers[/I]: Found near to the mecha's shoulders there are a pair of containers used to hold grenades. It can store various types of grenades like the Honeywell M1097 Frag or the MIP-B6 Cracker. They are potent against group of light or medium armored Mobile Suits but save for specialized variations they aren't particularly effective against Gundams and above. - [I]XM18 Wire Gun[/I]s: Hidden within the wrists the Arbalest has a pair of wire launchers, allowing it to grapple onto objects and reel itself up in order to climb or glide over obstacles. This weapon has next to none direct combat applications. Maximum wire length is 500m. - [I]EEF-201X Tasers[/I]: Non-lethal anti-personnel weapons hidden in the mecha's fingers, capable of launching electrified wires over a short (40m) distance. Used to capture hostiles on foot for future interrogations. - [I]Dummy/Adhesive Launchers[/I]: A different section of the Arbalest's wrists also have the option to shoot inflatable dummy mechs to confuse the enemy. The balloon-mechs have special stabilizers to stand realistically on the ground and covered by paint which mimicks the heat and radar image of the Arbalest. Each launcher can hold 3 dummies at maximum. The other half is occupied with the adhessive launcher, it shoots a rapid-binding adhesive for hasty repairs and has space for 10L in each wrist. Both of these arms are non-lethal and have rather short (20m) range. [u]Optional Armaments[/u] - [I]Oto Melara 57/46 "Boxer" Shotgun[/I]: Small-caliber howitzer which esentially fills in the role of shotgun for Arm-Slaves. The smoothbore barrel can fit various ammunitions including: APFSDS, APBC, HE, HESH, Flechette, Cluster, Grapeshot and even non-lethal rounds. Its versatility and sheer stopping power made this Sousuke's preferred weapon in combat which he kept even after Mithril acquired beam rifles. [URL=http://gginfinite.com/images/D/d-324-03.jpg]Image[/URL] - [I]GEC-B Assault Rifle[/I]: Rapid-firing weapon shooting physical projectiles. The comparatively small bore (40mm) to the more standard Anti-MS calibers is compensated by advanced design and multi-stage acceleration. The weapon is only effective against light to medium armored targets and in the proces of getting phased out by the new Beam Carbines. [URL=http://gginfinite.com/images/D/12-06.jpg]Image[/URL] - [I]BOWA BC-M-87SE03 Beam Carbine[/I]: Scaled down more energy efficient beam rifle from Anaheim Electronics, specially made for Mithril's demands. The Beam Carbine is small enough to be carried by Arm-Slaves and still packs enough punch to compete with a standard beam rifle. Unfortunately the smaller size resulted in halved acceleration coil length, reducing the Beam Carbine's range to only quarter of the original. The Beam Carbine can shoot 50 times before depleting its slightly oversizes E-Pack. The Arbalest usually carries two spare E-Packs during missions. [URL=http://img1.wikia.nocookie.net/__cb20130308122522/gundam/images/d/d4/Rgz-91-beamrifle.jpg]Image[/URL] - [I]Bofors ASG96-C Sniper Gun[/I]: Relatively large caliber (76mm) L/111 cannon used for sniping. For this purpose it utilizes high-velocity multi-stage sabot ammunition edged for range and superior penetration. It's a venerable and well-tested gun in Mithril's arsenal. In spite of that the organization already has talks with Anaheim Electronics for a potential beam-based replacement. [URL=http://gginfinite.com/images/D/4-22.jpg]Image[/URL] - [I]Houghs VGM-A2(M) Multi-Missile Launcher[/I]: 9-tube launcher shooting "Versile II" all-purpose missiles. True to their name the missiles can be programmed to various targeting and blast modes thus potentially filling the role for anti-air, anti-armor or saturation bombardment. Each tube can hold two missiles, 18 total. [URL=http://gginfinite.com/images/D/1-17.jpg]Image[/URL] - [I]Raytheon Javelin K1 Bazooka[/I]: Large, cumbersome but also powerful and versatile missile launcher used against the most fortified targets. It can launch HE, HEAT, UHVAP and various other missiles. It's technically capable of even using nuclear warheads but they're outlawed by the Grenada Peace Treaty. [URL=http://gginfinite.com/images/D/10-08.jpg]Image[/URL] [U][B]Notable Features[/B][/U] - [I]Electronic Camouflage System (ECS)[/I]: System of lasers that disrupt electromagnetic waves thus reducing the Arm-Slave's radar and heat signal considerably. In addition ECS can be also used to create a holographic screen, effectively rendering the mecha invisible. The only drawback of this system that it requires low particle concentration otherwise the system short-circuits. This makes it sensible to rain and high concentration of dust. - [I]Fairy Eye[/I]: Standard equipment of Mithril's Arm-Slave ever since of the mysterious fuse of worlds about 2 years ago. Fairy Eye is a system to watch gravitational fluctuations and supernatural phenomena, allowing the detection and clean observation of supernatural powers. When encountering such opponent Mithril operatives can plan with far more precision. - [I]Lambda Driver[/I]: Special system that essentially turns the user's willpower into energy which can be then used for various purposes. With the Lambda Driver Sousuke can erect barriers, unleash waves of destructive psychic energy or suddenly boost the mech's speed and power. The actual mechanism of this system is top secret and not even Sousuke is aware of its exact workings. Having almost 2 years of experience with the Arbalest, Sousuke had already mastered the use of Lambda Driver. [U][B]Signature Moves[/B][/U] - [I]Magic Bullet[/I]: Sousuke can focus the Lambda Driver's energy into his next shot, unleashing a projectile coated in psychic energy. - [I]Raging Wave[/I]: Sousuke gathers the Lambda Driver's energies into the Arbalest's fist and delivers a punch in the air. Soon thereafter a wave of psychic energy rushes toward the target to tear it into pieces. This technique has somewhat limited range (50m) but it's powerful and Sousuke also learned how to control the wave enough for it to avoid harming friendly units. [u][b]Theme Song[/b][/u] [youtube]w1CCzrzhAZ0[/youtube]