[hr] [center][color=blueviolet]Psy-Warp[/color] [url=http://www.roleplayerguild.com/posts/2775557][Link][/url][/center][center][color=yellow]Energy: 8/10[/color][/center][center][color=lightgreen]20[/color]/[color=aqua]9(14)[/color]/[color=red]3(1)[/color][/center] [hr] Violet was getting frustrated with the attacks slowly chipping at her only to be gone momentarily with the medic being on point as well as the target taking her weapon back as quick as she did. Not to mention the airdrop of extra aggressors from the helicopter which gave the telekinetic a moment of pause but she got back on track quickly trying to figure out what to do now that they had more than just the drummer to worry about. She heard someone barking out orders some more specific than others, like for her to trap the drummer, and while she never did like orders to begin with it wasn't a bad one or a bad idea for that matter. Violet focused around the drummer to form a cylinder-like barrier capped off at the top around Thrash and the drum set leaving little room for her to maneuver let alone escape while it was up. [hr] [color=yellow]+1 Energy[/color] Psy-Warp is currently [b][i]Shielded![/i][/b] [color=aqua]+8 Defense[/color] Psy-Warp is currently [b][i]Disoriented![/i][/b] [color=red]-2 Attack[/color] [color=aqua]-2 Defense[/color] Psy-Warp is currently [b][i]Downbeat![/i][/b] [color=red]-1 Attack[/color] [color=aqua]-1 Defense[/color] Action: Trapping Thrash inside a telekinetic barrier. [color=yellow]-4 Energy[/color]