[@LHG100]You may wish to work this over a bit. I see no actual stats here, just some categories/infoboxes to fill (which all NRPs have). Granted, I'd rather not see stats and just let common sense to do its thing. Stats are an artifice which may help some people but ultimately limits expression. That and unless somebody is a genius at making them there'd be always issues with the limits. Let's say a colony's industry is measured "high" and can built a warship within a month. What about a civilization with 10 times as much territory? Very high? Extreme? What about a hundred times larger territory? See? This is why stats are ultimately useless. Anyways, so the starting tech level is somewhere near-futurish, huh? That's convenient because just a week or two ago we had tons of discussions about that in the WW3-themed NRP thread. So hopefully most players are familiar with that. I suppose the point is to gradually develop your colony and such, right? Just like most civilization-type NRPs.