[quote=@Lugia] Yeah... I have a feeling that the GM will decide that. Anyways, do I have to put what spells my character knows under class skills, limiting myself to two, or is that more for the passive skills such as (and I'm not going to use this, it's too OP) MP shield, or, of FE fame, Counter? [/quote] For now, two under skills. If you want a universal spell in the form of a characer trait, let me know and explain how your character came by this. [quote=@Eklispe] So what are we doing for HP. :? [/quote] To be honest, I didn't think of it, but hp is determined by level. Starting out, you'll get 25 hp and every class level will allocate 15 more and character level will allot you 5. Your class, equipment and skills can modify your hp count. Example trait: Inhuman Fortitude: Years of rigorous training and combat experience has conditioned the body of (insert name) to the point that it can withstand more then his peers. Every class level allots 10 additional HP.