[u][b]General:[/b][/u] [b]Name:[/b] Adrianna Perdito [b]Gender:[/b] Female [b]Age:[/b] 36 [b]Appearance:[/b] Stoic and grizzled, a head shorter than most with as many scars as quick witted comments. A long grey coat over bulky flak armour finishes the look of a guard for a typical noble house, though her unkempt dark hair, hardy figure and bloodshot eyes would suggest much greater hardship. Tends to be abrasive to others around her, due to her Lower Gothic and Outcast background. In a fight she knows who her friends are, but outside of one everyone is treated with hostility [u][b]Origin[/b][/u] [b]Homeworld:[/b] 21 – Forge World [b]Homeworld Superstition:[/b] Tapping for Blessing: A machine spirit that is acknowledged is one that responds well to its users; slightly tapping a device twice with two fingers soothes the spirit and brings fortune. [b]Homeworld Memento:[/b] Bootlace (pending description, but probably smells a bit) [b]Class:[/b] Outcast [b]Background:[/b] Pending! Will be here in a day [u][b]Stats:[/b][/u] [b]Experience:[/b] 0 [b]Level/Rank:[/b] 1 [b]Wounds:[/b] 14 wounds with divination [b]Armour:[/b] 7 (Flak Vest - 3 Armour and a Toughness bonus of 4) [b]Corruption Points:[/b] 0 = Pure [b]Insanity Points:[/b] 0 = Resolve of Steel [u][b]Characteristics:[/b][/u] [b]Weapon Skill:[/b] 36 [b]Ballistic Skill:[/b] 31 [b]Strength:[/b] 30 [b]Toughness:[/b] 33 (43 with modifiers) [b]Agility: [/b]40 (got a 20) (42 with modifiers) [b]Intelligence:[/b] 31 (41 with modifiers) [b]Perception:[/b] 34 [b]Willpower:[/b] 28 [b]Fellowship:[/b] 26 (16 with modifiers) (+10 when a lie is involved) [b]Influence:[/b] 27 [b]Divination:[/b] Imperial Divination: “Trust in your fear.” Increase Agility by +2 and gain 1 wound. A swordsman who fights for their soul has a blade that is all the sharper, accompanied by a grim demeanour that can weather the hardiest storm [u][b]Class Bonus:[/b][/u] - Weapon Training (Chain, las or solid projectile) (+15 to Ballistic Skill or Weapon Skill when using a weapon of a certain type) - Acrobatic (+15 to Agility or Strength checks when Acrobatics is involved. eg, climbing a roof, flipping) OR --- Sleight of Hand (+15 to Agility checks when being fast with ones hands, pick-pocketing etc) - Common Lore (Underworld) (+10 to Intelligence checks when recalling lore on the Underworld) - Deceiver (+10 to Fellowship tests when a lie is involved) - Stealthy (+15 to Agility tests when being stealthy, avoiding detection) [u][b]Talents:[/b][/u] +10 to Intelligence (added above) +10 to Toughness (added above) -10 to Fellowship (added above) [b]Omnissiah's Chosen:[/b] Tech-use talent (+15 to Agility or Intelligence rolls when operating Imperial machinery, +5 to Intelligence or Agility rolls when operating [b](filthy!)[/b] xeno machinery) [b]Never Quit:[/b] Having fought tooth and nail aboard star-ships across the universe Adrianna is used to holding on until she can see the end of a fight. An Outcast character when brought down to 0 Wounds rolls a d6, on 1-2 the character gains 1 wound and can fight, on 4-6 the character is knocked unconscious [b]Linguistics:[/b] Low Gothic [u][b]Equipment: [/b][/u] [b]Laspistol[/b] - 1 handed - 30m range - 1d10+2 energy damage [b]Chainsword[/b] - 1 handed - Melee - 1d10+2 rending damage - Penetrates 2 armour [b]Flak Vest[/b] - 3 Armour - Agility restricted to 60 [b]Knife[/b] - 1 handed - Melee/Thrown - Strength in meters(When thrown) - 1d5 rending damage - Primitive - Availability: Plentiful - Cost: 5 Throne [b]2 Frag Grenades[/b] - Thrown/1 handed - Strength in m - 2d10 explosive damage – Blast [b]3 Smoke Grenades[/b] - thrown/1 handed - strength in m - Smoke, blast [b]Obscura[/b] Though often illegal, obscura is popular in many fighting units where combatants are eager for respite from constant battle, as well as among civilians seeking relief from the drudgeries of harsh life. Obscura-users enter a dream-like state for 1d5 hours (if required to engage in combat, consider them under the effects of a hallucinogen grenade). For 1d10 hours after the effects wear off, they enter a deep depression, unless another dose of obscura is taken. Obscura is Addictive. [b]Injector[/b] Many drugs require a device to administer a dose such as a syringe, spray-injector, or gas flask. Each can hold one dose of any drug, which a character may administer as a Half Action. 123 Throne Gelt spent on: Backpack – 30 tg – 93 tg remain Chrono (watch) – 25 tg – 68 tg remain Knife – 5tg – 63 tg remain 2 Frag Grenade – 20tg – 43 remain 3 Smoke Grenades (price not shown, I’ll say all my money is now spent)