[h1]Turn 12[/h1] New stuff on the growth thing: Normally an 'average' growth means 5% population increase every turn (birth of children may be different). When growth is 'good' it's around 5% plus 1 or 2. Note that these numbers aren't terribly precise. When growth is 'Very good' the percent increase is about 7%. If these 7% prove not to be higher than the 'good' growth of 5% plus 1 or 2, it will be 7% plus 1 or 2. The set increase of '1 or 2' is also increased or decreased depending on the overall growth of your race. For example elves have a low reproduction set, and humans an average one. Goblins are very high however and can be up to 10% every turn with just a 'good' growth. Anyway that's some shit on how I will determine the growth from now on. Fight on! [hider=Map][IMG]http://i61.tinypic.com/6olfyq.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]With the mountain's blessing, Uthor descends the mountain. When almost down, he expresses his newfound power to his people, with a migty roar they feel a comforting tremble in the rocks. Not only is the roar heard to your people, but the entire peninsula, meaning the other four, smaller mountains too. The shake can be heard all the way to Genevy, the human isle not too far off the coast to the south-east. Your people experience a boost of morale for 5 turns due to the return of the King. With a giant feast, your people await Uthor's return, and when he finally finishes his descent, his people cheer for him. They welcome the new Kharan with songs and ancient dwarven hails (Basicly 'All hail the king' in ancient dwarven, one of the few sentences still known of the language). Then, Uthor sets his eyes upon the gates of Hazan-Khar. It's entrence is magnificently carved, expertly crafted out of the very rock itself that surrounds it. The gates themselves are of reinforced timber but is expected to be replaced by iron vault doors when your mining operations kick in and start yielding more iron. The first expedition, sent outward to gather resources, will return next turn with their findings and results. The mining project is quickly put into action and begins to yield progress very quickly. As you have travelled the underground ever since your exile, your miners are quite adept at spotting out rich veins and know exactly what rock to strike to yield the perfect result. Well, almost. You are a bit rusty at all this, but seeing as you've constructed a mighty city in a very short time (for being so few, at least) your miners are confident they will make the mines operational soon. Resources are being harvested already, but the city will be lit into life starting next turn. From there on, you need only expand your tunnels to increase the space of living. Becoming comfortable with your new life, and due to population growth, another 5% is reduced from your adult population being able to take up arms in times of need. [Morale boost for 5 more turns] [b]Population:[/b] 243 men, 187 women, 60 children. [b]Livestock:[/b] 36 boars, 20 rams. [b]Military:[/b] - Roughly 60% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, lumber, iron, copper, stone. [b]Wealth:[/b] Strictly materialistic. [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Inspired (Boost from Kharan!) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]Paused until player returns. Event in store: Soap and God boon from Tak. [b]Population:[/b] 151 men, 153 women, 90 children. [b]Military:[/b] - Roughly 75% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Herbal medicine, lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Favored[b]++[/b] [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium][Prep turn 1] (still in choice of what to do with the birdfolk. Prep will be used next action that is taken as a civ) (If you feel like you wanted to make a post before the turn advanced you are free to do 2 turns at once next turn. Your prep will be nulled and I will edit accordingly on this post.) [b]What will you do, Voltus?[/b] [b]Population:[/b] 180 men, 177 women, 100 children. [b]Animals:[/b] 53 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy (Worried) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]Paused until player returns. Auto-dropout in 1 turn. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 500 adult goblins, 190 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol][You may roleplay meeting Cyclone's nation as you wish] Seeing your increase in sheep lifestock, you harvest more of their wool. Added as a resource. (Since you have returned, I will cook up an event for you soon-ish.) [b]Population:[/b] 145 men, 134 women, 68 children. [b]Livestock:[/b] 38 Sheep [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), wool. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]A few ogres dare to brave the waters of the earth-mother, but most ogres seem to stay clear of the place. They don't like talking about it, and the chieftain doesn't like his ogres bathing in the pools. It seems after but a few weeks, the ogres that usually took baths stopped due to their 'society' deeming it socially inacceptable. Do they know something you don't..? Tork the Smart, the ogre who had journeyed with the priestess to find the pools, admits to lying to her. He says: [i]"Me sorry, priestess. We already knew about water. Chieftain stays stay away, so we obey. It's a soothing place yes, but it gives some ogres bad feelings, your priest-ness."[/i] He appears to be the only ogre to speak of the subject. [Morale boost for 2 more turns.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 218 men, 182 women, 95 children. [b]Livestock:[/b] 70 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - High [b]Resources:[/b] Food, lumber, stone. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Happy [i](Bonus from discovering wells!)[/i] [b]Foreign relations:[/b] -Ogre Camp: Friendly (Accepting)[/hider] [@TheWildHost][hider=Spiregull]The 'boulder ghosts' and the hunters get to work on constructing traps and laying them all over the mountain pass - the only way to your village. When done, you are confident this will dwindle their numbers and strike fear in their hearts! You have two more turns to prepare. What next, chieftain? [s]A) Set up traps in the mountain pass! No one knows it better than us. Roll boulders over them and crush them when they try to get through![/s] B) Increase the production of weapons and armor! When they come, we will be ready for them and we will beat them despite their numbers! C) Set up ambushes in the pass! With out beastmasters and raptors, we can hit them and retreat back into the safety of the rocks before they notice us, and wear them thin before they arrive. D) Block the mountain pass! It will take time and we can't block all the passes, but it will buy us some time and maybe they'll get lost in the mountains? E) Rally all your orcs to fight the enemy. When they come, every able-bodied man and woman will fight them with all they have, even though they have a limited time to learn how to fight. [b]Population:[/b] 168 men, 71 women, 59 children. [b]Animals:[/b] 14 Raptors (medium beasts) [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, stone, copper, iron (low quantity), lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]You concstruct a shrine to Father Frost, the very god that froze your homeland and forced you to flee to this new land. You offer him gifts, and pray to him day and night to attempt to commune with the great God... But he remains silent. The gifts doesn't sway him, the shrine doesn't receive his blessing... Until one night. Many other elders had given up, but not Ragnal. He was a veteran warrior and had fought many battles in his youth. Today he was old and could barely hold an axe, but his wisdom was as great as his scars were many. Father Frost spoke to him in a vision when he prayed. With moans of horror, Ragnal said nothing and stared out into the blackness for the entirety of the vision. The other elders watched with concern and worry as he finally snapped out of his trance and fell to his hands and knees. When the others helped him up, it was early morning, and the first thing he had spoken for hours was: "call a meeting". With the chieftain and the elders gathered, Ragnal spoke of what he had seen, and what Father Frost had told him. [i]The Leviathan was not of Father Frost's creation.[/i] Nor was it under his control. The God had told Ragnal that the Leviathan is under it's own accord, and holds sway with no one. The great God of War that once created and controlled the leviathan is long gone and believed to be dead. Therefore, the Frozen God could not steer off it's intent, but neither could he know it. But he offered to protect them. To once again become his chosen people and herald his coming into the world. He had frozen their former land because they had within them a great destiny to move and fulfill in another land. Perhaps this was it? Ragnal did not know. Cryptic were the Frozen God's words and unclear was his motives. This is what he had seen and heard. He awaits the council's comments. - The search party that was sent out to find the missing lumberjacks were found. Dead. They lay by the bordering forest to the west, where the plains meet the trees (south-west from the mountain river), with wounds made from steel and some even having arrows in their backs. It was evident that the lumberjacks had been slain when trying to flee from something. This wasn't all of them, however. Either the two missing lumberjacks are slain somewhere else, and these died after having fled, or they had been taken captive. The search party returns home with the bodies and reports their findings. Examining the arrows in the bodies, they are of fine make. They are the highest quality arrows the fletchers of the village had ever seen... But the wooden shaft wasn't of any known sort of tree to them. It wasn't pine, elm, oak or birch. It was dark, almost charcoal in color but lean and smooth like the elm. Sturdy. Strong. There was something odd about these arrows. (Forgot to add a morale decrease after the leviathan showed up. 3 turns decrease, 2 turns remaining.) [Morale decrease for 2 turns] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 174 men, 171 women, 91 children. [b]Animals:[/b] 28 Northern Wolves. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), honey, iron, copper, tin. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Worried (Leviathan decrease) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]The project of shovelling dirt to one place to another seemed genius to the humans. The trolls would never get them! They shovelled dirt nearer to the cliffs, until they spotted the trolls. They watched them from the cliffs. The humans were ready, to either flee or throw dirt at them... But there were too many trolls. The trolls came running down the cliffs, angry at the incursion. They were intent on slaying the humans. Most of your workers and, well, anyone there quickly turned and retreated. They stood by the trees and watched. The few humans who arrogantly stayed however, thinking that the dirt would protect them, were very wrong. They were quickly dismembered and eaten alive by the vicious trolls, or dragged off into the cliffs screaming. It appears that the shovelled dirt doesn't have the same effect on the trolls as the rest of the island has! Or is it the grass? Your people are puzzled by this, and mourn the loss of 6 miners who had so bravely stood their ground. [6 men lost to troll attack] [Your cog has finished construction.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 214 men, 178 women, 93 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Lumber, furs, iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow][Prep turn 1] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 149 men, 137 women, 33 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Lumber, iron. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Somewhat inspired. [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]The farmlands become more arrid, a blessing from your God. Food level is increasingly good! To celebrate, your people throw a feast and create a new holiday that shall be known as the Harvest Festival. Morale boost is increased during these holidays. [Morale boost for 1 turn] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 152 men, 149 women, 79 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Happy (Boost from holiday) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@tubba][hider=Lilla Elunore]Paused until player returns. [b]Population:[/b] 156 men, 152 women, 77 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Low [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@hivekiller][hider=The Gold Skull][Prep turn 1, event still under progress] Being dwarves, it may have took you a few hours to agree to salvage the ship, but once the decision was made your craft hands were quickly put to use. The ships were dismantled in just a matter of days, and every thinkable little crook and cranny was used as materials for your new settlement. Rebuilding your former glory will be hard and a long tough road, but you are confident you can restore yourselves to the height you once reached. The scouting party are sent out into the hills, merrily prospecting like the Goldbeards you are. You explore the mountains quickly, scaling them faster and better than the other dwarven breeds usually do, but suddenly the front-most explorer stops in his tracks. He has just finished scaling a cliff, and the others are close behind him. [i]"What do you see, Rhur?"[/i] one of the scouts shout at him from below. [i]"I see... Dwarven architecture![/i] he exclaims and turns around, his face equally joy and excitement. Once the party is up at the cliff, they see that not too far from here (in goldbeard standards) is an entrence into one of the mountainwalls. It is a typical dwarven archway adorned with ancient dwarven runes that you cannot recognize from this far away. The entrence is medium-sized, so it's probably not a city, but maybe a minor settlement? What scares you though is how the doors aren't shut. They're partially open and seem damaged. Probably ruins... What do you do? [Special event continued next turn.] [b]Population:[/b] 161 men, 109 women, 54 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Very Low [b]Morale:[/b] - High spirits [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Willy Vereb][hider=Yngvar][Prep turn 1] With the new farms constructed, your people experience a food and growth boost. [You have met a band of Ogres!] [b]Population:[/b] 161 men, 109 women, 57 children. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Average [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]