[quote=@TheMadAsshatter] This looks pretty cool. I'll read further into it when I get home. Also, I would like to note that a nuke in space wouldn't be terribly effective. Most of the damage caused by a nuke is due to extreme concussive force, extreme heat, and radiation. There's no air in space, therefore no concussion farther than a couple of kilometers or so, heat would dissipate too quickly to cause any damage, and it's safe to assume that most ships are radiation shielded. A direct hit could probably fuck some shit up, but the damage caused by a nuke detonating any farther than a kilometer or so would be nill. Now, if you nuke a ship while it's on a planet or something, it would be a different story. [/quote] I'm glad that you're interested! Please take your time in reading and making your sheet. As far as the nuclear weapon goes, I am aware that a nuke in itself wouldn't be nearly as effective in space as it is on land. When I said "nothing stronger than a nuke", I meant in megaton force. The strongest-ever made nuclear weapon had a possible megaton force of about 100 megatons (the Tsar Bomba, though it wasn't completed before the Soviets tested it). So nothing stronger than that. Perhaps I should edit that in the rules, however. [@President Taco] I did not realize that I didn't add the "skills" section in before. Yes, edit it in. I will update the OP. My apologies. As far as the mass inversion shield goes, no, it's not possible to teleport something past the mass inversion shield. It hugs within inches of the hull. The only way to do that would be to teleport a weapon literally inside of the ship, and honestly that isn't going to happen in the rp because (a) that would cripple any ship and (b) that's basically an unavoidable killing blow, thus breaking the autohit rule.