[b]Name:[/b] Claribel Donner [b]Age:[/b] 17 [b]Gender:[/b] Female [b]Crew Position:[/b] Captain [b]Race:[/b] Human [b]Appearance:[/b] Claribel isn't particularly tall at all, not even hitting average height. At the very least, her figure is good, though she's been known to curse her 'stupid boobs' when they get in the way. Her skin is a bit sun tanned, and she has wide purple eyes. Her hair is pink and long, covering her ears and going past her shoulders. Her preferred outfit is a pair of boots with shorts, a short sleeved shirt, and a light coat. She typically has her weapon, an iron rod more than a meter long, across her back for use. [b]Personality:[/b] Claribel is about as carefree as they come. When it comes to people, she is generally pretty dismissive of most, often right to their faces. Her rudeness doesn't stop there, as her honesty often comes to mouth before anything resembling restraint. She is also stubborn and single-minded: when she sets herself to something she's probably not stopping until it's done. She can be quite clever when she has the care for it: combat, for instance. She also tends to take some things for granted, as her upbringing wasn't exactly the most normal. One thing she cannot stand is the mundane, thought not because she dislikes it, but because it doesn't stick in her brain at all. She seeks interesting people and situations, sometimes to the point of recklessness. One might even say that's what she lives for. She certainly has a bit of rebellious, teenage spirit, as she occasionally does things if she thinks something interesting will come out of it. [b]Backstory:[/b] Claribel has been familiar with the modern sea of pirates for a long time. It was only a month after the execution of Roger when she was born aboard the passenger vessel her parents managed. It had been a lucrative business, but with the onset of the Age of Pirates, Flors Donner found his business failing as the common folk were too afraid to move far past their homes any more. As he struggled, the answer came to his from the mouth of his wife, Isabel, who said something he'd never have considered with the safety of his wife and daughter to consider. Flors Donner became a pirate. But with a wife and child he could not afford to take a bounty, so while he flew the black flag symbolizing freedom, he never pillaged or killed. No, he targeted those who stole his business, aiming at pirates. Not at first, of course: while he was one of the strongest men he'd known, and Isabel was getting better with a rifle for those worst case scenarios, not pirate could work alone. Flors went from razed town to razed town, sifting through the ashes to find those who'd the Marines failed, and relighting their fire. And so the Inferno Pirates sailed to the day where the sight of their flag would strike fear in the hearts of pirates and hope in the heart of the common man. As for the baby on board, Claribel's childhood was spent among the sailors, learning their names and their stories, picking up some useful seafaring knowledge and skills to boot. After a while, that was: not because she was young when she was taught. When it came to combat she learned much quicker. But while the crew initially believe it to be a matter of interest, or talent, the truth would be learned later. Isabel had become stricken with grief upon learning of the death of her parents, news of which was relayed to Claribel. And yet, some hours later, Claribel was upset, not sure of why her mother was sad. After being told once more, she was satisfied, until the next morning, when Claribel was once more confused about her mother's mood. She known that her mother was sad, but she couldn't remember why. After she'd forgotten the death of her grandparents yet again, Flors was getting concerned, and began to seek out some medical advice. Claribel had always been a bit absent minded, but this was a bit much. After some study, there was a hypothesis that seemed to fit what Flors knew of his daughter. Claribel had a memory disorder. She could only remember things that were interesting to her the first time. Otherwise, she would need to be told repeatedly. Even then, however, she still risked forgetting again after a while. Claribel certainly didn't forget that. She even got a bit worried: what kind of things had she forgotten? If something became boring to her, would she forget about it one day? She couldn't just decide what was genuinely interesting to her or not either. After some thinking, she finally concluded that if she was going to have problems remembering things, then she should just get as many interesting memories as she could. Through her teenage years, Claribel would finally start helping a bit more out on the ship, mostly aiding in the sailing until age fifteen, where her father allowed her to start fighting alongside the rest of the crew, where she showed that she did have a good deal of strength. But once the novelty of that wore off, she was starting to get bored: she'd been on the boat for her entire life, after all. She had to come up with something. Then, almost two years later, opportunity knocked. After a battle with pirates, the crew looted a Devil Fruit, and Flors sent the quartermaster to work on getting a buyer. Claribel wasn't having any of that though. In the dead of night, she went to where the Fruit was kept and ate as much as she could stomach (less than half) before leaving the rest and leaving the boat in the middle of the night, only leaving a note explaining that she'd left. Chances are they were going to be pissed, but Claribel was happy. Not that she was now free: she always had been. But now all the adventures and stories she'd had with them were good memories, and would probably never become boring, so she'd never forget them. But now alone, she wanted to start her own crew, one with a bit more ambition. She needed a boat and a crew, but was at a loss as to where to start. In her wanderings, she found herself on Pol Topelia, deciding that this large island was where she was going to make her start. But she wasn't going to accept just any old mook on her crew: nope! What kind of Captain would she be if she forgot who worked for her? [b] Long Term Ambition:[/b] To see if raging across the sea on the way to becoming Pirate King is as fun as it sounds. [b]Medium Term Ambition:[/b] To form her pirate crew on Pol Topelia. (Note, this is not meant to be a good example for a Medium Ambition of your own. Ideally, yours should be more involved with Pol Topelia) [b]Devil Fruit:[/b] Echo Echo Fruit, Paramecia type. Upon eating it, Claribel has become an Echo human. This manifests itself into two main abilities. The first is her improved perception: she has an easier time hearing the echos and reverberations left by other things, and has better hearing for it. However, it's dependent on conditions: it a crowded street, there's so much noise it's hard to focus on any particular noise, but in silent room, she can probably hear the fast heartbeat of a hiding person. Aside from mere perception, she can't do much with it. Being able to tell if someone is lying or not based on their heartbeat would be to difficult even in ideal conditions for instance. Focus is also important: in the heat of battle, differentiating sounds is certainly trickier. Her other ability is to create echoes where there otherwise wouldn't have been any. The only requirement is that she must be near the origin of the noise. Then, with her hands, she can manipulate the air to recreate the sound, one of her hands emitting pulses of faint white light as she does so. It doesn't need to be identical, however, as she can also manipulate where it goes, though some applications of her ability are unbeknownst to her, she can make a sound pass back and forth over a person, making them hear one thing several times, or she can redirect the whole wave at once onto a single point, creating a much louder resonance in a small area, attacking the eardrums. However, every time she makes a sound repeat, it steadily decreases in volume, like any echo. Deaf opponents or any with ear protection are more resistant to her abilities, as they can't hear her misdirections. [b]Fighting Style:[/b] Claribel is quite strong in her own right, able to wield her rod weapon with a good amount of speed and strength. However, she often uses it in tandem with her Devil Fruit, disorienting the opponent by repeating or otherwise changing the sound of her attacks, or creating bursts of sound and focusing them onto a single point (usually an opponent's head). [b]Notable Equipment:[/b] A smooth iron rod, a bit more than a half a meter in length. [b]Skills:[/b] Having lived on a boat her whole life, Claribel is well versed in sailing.