[h1]Turn 13[/h1] [hider=Map][IMG]http://i61.tinypic.com/6olfyq.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]Prep turn 1. [Morale boost for 4 more turns] [b]Population:[/b] 255 men, 196 women, 64 children. [b]Livestock:[/b] 38 boars, 22 rams. [b]Military:[/b] - Roughly 60% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, lumber, iron, copper, stone. [b]Wealth:[/b] Strictly materialistic. [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Inspired (Boost from Kharan!) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]The deaths of 75 men and women was a heavy blow to the population of the tribe. The tribe received no word from their Savage God Tak, but who knows what the suicides were blessed with after their deaths? Life was indeed simple and sweet for the Saurians, but with this sudden tragedy, the tribe began experiencing civil unrest. Some began to doubt the intentions of Tak in secret, and highly disliked the ritual suicides... What future would they have if they all killed themselves?! By each passing day, a few saurians began questioning their leader, the Dragonpriest. Was the way of Tak truly the right way? None the less, the most adventerous of you journey out into the world to explore. Some will come back next turn, some might come back later. [+Standing with Tak increased], Dragonpriest is awaiting word from their God. He is sure that Tak will bless them soon. [-40 men and 35 women died during ritual suicide] [b]Population:[/b] 109 men, 115 women, 92 children. [b]Military:[/b] - Roughly 75% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Herbal medicine, lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Favored[b]+++[/b] [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium][Prep turn 2] (You need to make a choice from turn 11. Your prep will be used the next time you take a CIV-action) [b]What will you do, Voltus?[/b] [b]Population:[/b] 189 men, 185 women, 102 children. [b]Animals:[/b] 55 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy (Worried) [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [color=red][b]Player automatically dropped out due to inactivity.[/b][/color] [@Zendrelax][hider=Pantref Y Obaith Terfynol][You may roleplay meeting Cyclone's nation as you wish] Goreu returns to his people to tell them of what he has seen and what he has been told. His people are inspired by his return, and begin making preparations to celebrate the return of their God! [b]Population:[/b] 149 men, 138 women, 71 children. [b]Livestock:[/b] 40 Sheep [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), wool. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]Back home, your genial farmers develop what they call the four-field system, to allow the earth to grow crops all year without leaving it barren in the end. With the help of the holy-water from the springs of the Earth Mother, this proves to work to great success! When your priestess journeys to the ogre chieftain to speak of the waters, they meet him in his hut, sitting on a big rock carved out by his very own bum to fit him perfectly. When he hears that you wish to speak of the springs, he rises up and angrily orders all servants to exit the hut. They scurry out of the hut, afraid of their chieftain's wrath. [i]"Okey little humies. Let's speak o' da springs. Sumthin' not rite in dere, me says. So me ogres stay away. Yu have problem with dat?!"[/i] When your priestess attempts to analyze his personality, she realizes he is very stubborn, dumb and mostly just muscle but she also realizes he is not as narrow-minded as he at first had seemed. How can this be? Ogres are strange. [Morale boost for 1 more turn.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 228 men, 191 women, 98 children. [b]Livestock:[/b] 73 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - High [b]Resources:[/b] Food, lumber, stone. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Happy [i](Bonus from discovering wells!)[/i] [b]Foreign relations:[/b] -Ogre Camp: Friendly (Accepting) [b]Earth-Mother Standing:[/b] Favored+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.][/hider] [@TheWildHost][hider=Spiregull][Event paused until player returns] [s]A) Set up traps in the mountain pass! No one knows it better than us. Roll boulders over them and crush them when they try to get through![/s] B) Increase the production of weapons and armor! When they come, we will be ready for them and we will beat them despite their numbers! C) Set up ambushes in the pass! With out beastmasters and raptors, we can hit them and retreat back into the safety of the rocks before they notice us, and wear them thin before they arrive. D) Block the mountain pass! It will take time and we can't block all the passes, but it will buy us some time and maybe they'll get lost in the mountains? E) Rally all your orcs to fight the enemy. When they come, every able-bodied man and woman will fight them with all they have, even though they have a limited time to learn how to fight. [b]Population:[/b] 176 men, 75 women, 62 children. [b]Animals:[/b] 15 Raptors (medium beasts) [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, stone, copper, iron (low quantity), lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]Father Frost is quick to respond to Ragnal's calls and the tribe's offerings. He is pleased, and he speaks quickly. He says that he knows what the Ards want - his blessing in battle - but he asks for patience. His grip in this new land is not yet complete, and wont be until the first cycle of winter has come and gone. Only then can he once again bless the Ards with the powers that was once theirs. After this, a few of the other elders are also able to hear these words, so they too can communicate with their Frozen God. The scouting/warparties that were sent out in groups of three to the forests of the west will arrive next turn. From there, things will begin to pick up. In addition, they are equipped with some of the new weapons and armors from the smith and workshop that was set up by the Ards' mining operations at the mountain. [Morale decrease for 1 turn] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 182 men, 179 women, 94 children. [b]Animals:[/b] 30 Northern Wolves. [b]Military:[/b] - Roughly 50% of adult population and all wolves. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), honey, iron, copper, tin. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Worried (Leviathan decrease) [b]Foreign relations:[/b] You do not know any other civilizations. [b]Father Frost standing:[/b] Initiate+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.][/hider] [@Pirate][hider=Genevy]Prep turn 1. [Your cog has finished construction.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 223 men, 186 women, 96 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Lumber, furs, iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow][Prep turn 2] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 155 men, 142 women, 34 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Lumber, iron. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Somewhat inspired. [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]Your intelligent men and women begin developing writing and further increase the capabilities of your language. [Morale boost ends] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 160 men, 158 women, 81 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations. [b]Sun-God/Inti standing:[/b] Initiate+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.][/hider] [@tubba][hider=Lilla Elunore]Paused until player returns. 5 turns until auto-dropout. [b]Population:[/b] 163 men, 167 women, 78 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Low [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@hivekiller][hider=The Gold Skull][Prep turn 2, event still under progress] Being dwarves, it may have took you a few hours to agree to salvage the ship, but once the decision was made your craft hands were quickly put to use. The ships were dismantled in just a matter of days, and every thinkable little crook and cranny was used as materials for your new settlement. Rebuilding your former glory will be hard and a long tough road, but you are confident you can restore yourselves to the height you once reached. The scouting party are sent out into the hills, merrily prospecting like the Goldbeards you are. You explore the mountains quickly, scaling them faster and better than the other dwarven breeds usually do, but suddenly the front-most explorer stops in his tracks. He has just finished scaling a cliff, and the others are close behind him. [i]"What do you see, Rhur?"[/i] one of the scouts shout at him from below. [i]"I see... Dwarven architecture![/i] he exclaims and turns around, his face equally joy and excitement. Once the party is up at the cliff, they see that not too far from here (in goldbeard standards) is an entrence into one of the mountainwalls. It is a typical dwarven archway adorned with ancient dwarven runes that you cannot recognize from this far away. The entrence is medium-sized, so it's probably not a city, but maybe a minor settlement? What scares you though is how the doors aren't shut. They're partially open and seem damaged. Probably ruins... What do you do? [Special event continued next turn.] [b]Population:[/b] 168 men, 113 women, 55 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Very Low [b]Morale:[/b] - High spirits [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Willy Vereb][hider=Yngvar][Prep turn 2] [You have met a band of Ogres!] [b]Population:[/b] 169 men, 114 women, 59 children. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Average [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]