Hidden 9 yrs ago Post by Afina
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@Melkor Yeah, just describe what you want, it doesn't have to be Dnd and even if it is you can change the name. My main thing is what it can do, not where you got it from.
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@Melkor Yeah, just describe what you want, it doesn't have to be Dnd and even if it is you can change the name. My main thing is what it can do, not where you got it from.


I posted my CS...
Hidden 9 yrs ago Post by Afina
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@Melkor Ack, with all the ooc posts, I missed it, just a sec, lol
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@Melkor Ack, with all the ooc posts, I missed it, just a sec, lol


No problem XD
Hidden 9 yrs ago Post by Afina
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@Melkor Okay - The Staff - How much are magic abilities augmented?

Your magic looks good but it is a bit over powered so a few adjustments would be needed. The way he is set up he is nearly untouchable. Deflection - give it a 40% chance of working so it isn't an every time thing, can work against either physical or magical but that needs to be chosen on the cs before intro post is made. Circle of protection - works against Evil magical attacks, no effect from neutral or good, only self and one other, five minute limit. With the ethereal wings you need to add a skill of flight to compliment it otherwise you are going to be like a bird falling out of a nest. Shadow can be either corporeal or non, not both. rain of light - Has a 25% chance of ignoring armor but will still strike exposed skin if it hits, no fortitude reduction. Heavens Wheel - can be called to defend and attack but will act as a physical type thing where it won't always hit and won't always defend with enough force to stop the attack.
Hidden 9 yrs ago Post by Melkor
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@Melkor Okay - The Staff - How much are magic abilities augmented?

Your magic looks good but it is a bit over powered so a few adjustments would be needed. The way he is set up he is nearly untouchable. Deflection - give it a 40% chance of working so it isn't an every time thing, can work against either physical or magical but that needs to be chosen on the cs before intro post is made. Circle of protection - works against Evil magical attacks, no effect from neutral or good, only self and one other, five minute limit. With the ethereal wings you need to add a skill of flight to compliment it otherwise you are going to be like a bird falling out of a nest. Shadow can be either corporeal or non, not both. rain of light - Has a 25% chance of ignoring armor but will still strike exposed skin if it hits, no fortitude reduction. Heavens Wheel - can be called to defend and attack but will act as a physical type thing where it won't always hit and won't always defend with enough force to stop the attack.


Okay, I'll make the changes.
Hidden 9 yrs ago Post by Afina
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@Melkor k, once you do just post your CS on the CS page and you are free to make an intro post.

Those that haven't posted, feel free at anytime and bring your character to where you wish them to be. No rush.

Those that have posted - outside of the shop you may carry on as needed, just give at least 1-2 posts between each of your posts. The one in the shop - you have been addressed and may reply at any time now.
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Anyone that does not have the chat room link yet and wants it. Shoot me or Wits a PM.
Hidden 9 yrs ago 9 yrs ago Post by Billsomething
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Name: Mortosh Celjust and Zam Mano
Age: last time he counted 696 (Zam is 200 a kid by her races standard)
Alignment: Chaotic Good (Zam is Neutral Good)
Race: undead but more specifically a Skeleton (Zam is a Petal For more information on those look for them on page 120 of monster manual III)
Class: Cleric (Zam doesn’t really have a class as she is supposed to act as an item much like boo from Baldur’s gate)
Appearance/Clothing: Mortosh wears an enchanted blue hood that obscures his entire face making appear as a black void with blue lights wear his eyes should be this is to hide his skull. He wears an iron chest plate with iron gauntlets his legs are hidden by a long blue skirt and iron boots

(Zam’s Skin is light blue her hair is a darker shade of blue her bang cover her eyes she wares gray cloth dress her wings are the same color as her skin)

Skills: For Mortosh it is Hide Diplomacy Knowledge (religion) Survival Heal
( For Zam it is Bluff and Gather Information Knowledge (nature) as Zam doesn’t actually have class I decided that it would be op to give her any more skills

Natural Abilities:
Undead-Life: as an undead you are immune to age effects and disease.
Unbreakable: An undead has no death ticks.
Undead appetite: The Undead are able to use the undead appetite encounter power.
(Zam)
Lullaby: Any creature within a 20-foot-radius that fails a DC 14 Will save is affected as though by a lullaby spell. A creature that successfully saves cannot be affected again by that petal’s lullaby song for 24 hours. The save DC is Charisma-based.

Magic/Spells:
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels
Create Food and Water: Feeds three humans (or one horse)/level.
Bless: Allies gain +1 on attack rolls and saves against fear
Calming Embrace: By placing his hands on friends, or foes restores Mortosh will restore a bit of health as calm down bersekers
Insect Plague: Locust swarms attack creatures
(Zam)
Chatter: A spell created by Zam And Mortosh To allow Zam to speak for Mortosh
Calm Emotions: Calms creatures, negating emotion effects
Light: Object shines like a torch
lie.
Additional Information: he is a cleric of Trew Barton The god of joy and undeath.
The lack of a lower jaw makes it hard to speak so Zam usually translate for him she also sits on his shoulder.
Mortosh sometimes will be overwhelmed with greed causing him steal without thought this has caused him to land into a whole heap of trouble in the past.
Weapons: A Simple mace (Zam Like most of her race doesn’t carry a lethal weapons but she dose carry a blow gun which she uses to shoot darts laced with sleeping powder she doesn’t use this very often due to the ingredients used in the sleeping powder are quite rare)
Possessions: Mortosh Carries a shrunken zombie around his neck (Zam Owns Shinobue a Side blown flute)
Personality: Mortosh is a very friendly Skeleton he is calm and hard to anger but his years of lacking the capability of speech has damaged his social skills quite badly which can make him come off as insensitive. while he is perfectly of take on offensive role he dose fell uncomfortable hurting others be they man or beast but he will not complain if fighting is necessary.(Zam is quite battle hungry once again by her races standard anyway she can’t really stand the thought of staying in one place to long she also has obsession with sugar give her some and shell be your friend for life ironically this is not the reason way she follows Mortosh)
History: 696 Years ago Mortosh rose from his grave no memory of his past life the only thing he remembered was his cleric training Mortosh spent a good chunk of his first fifty years searching for his past to no avail Realizing that trying to search for a past that he no idea about or even the reason why he was searching so he gave up on searching and decided to just travel why?

He didn’t know back then but now he know he was looking for purpose and he found it when he encountered a necromancer and a follower of Trew. He spoke to Mortosh and told him about Trew. Mortosh was intrigued with Trew so asked the necromancer how he could show his loyalties to Trew and the necromancer handed him the shrunken head. Confused Mortosh asked the necromancer about the head and he told him that the head was the symbol of Trew then he requested that Mortosh would spread the massage of Trew. Mortosh accept the his request but before he went he realized one thing. He would be run out of any village or town before he even toke his first step so asked the necromancer to enchant his hood so it would only show a void.

So The necromancer enchanted Mortosh’s hood so with his enchanted hood on Mortosh thank the necromancer and went on his to spread the word of Trew and that how he spend his next two hundred years spreading the word that was until he angered a zealous paladin who broke his jaw to pieces. With no jaw all his words came out as mumbling so not being able to spread the word he turned to learning healing magic so he spent the next hundred years learning.
this was around the time that Zam was Born two hundred years ago Zam was.
Born in to a tribe of petals a race of tiny fey creatures she was treated well enough but she was still an outcast among her race she wasn’t as talented in art as the rest of her race. So she turned to other thing like spellcraft this is what taught her to speak all other tongues she would later encounter Mortosh when he would save her from a plague walker. Mortosh Seeing that Zam had gotten hurt would go on to heal all her wounds. Grateful for his deed Zam asked him what she could do for him. Mortosh lowered his hood and showed her his lack of lower jaw and he needed someone to speak for him as she was the only one that understood what he was saying she agreed and they have been traveling ever since
Hidden 9 yrs ago Post by Afina
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@Billsomething Wow, okay I am picturing Vivi from FF 9, lol Looks good but think it needs a handful of alterations. Zone of truth, successful will check makes it ineffective. Remove disease only works on standard diseases not altered one such as the cinder sickness we are dealing with here. Tongues - basic languages such as common, dwarf, elf, gnome. Not more rare races. Other than that looks good. Make those small changes and you are good to go and welcome to the rp.
Hidden 9 yrs ago Post by Billsomething
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@Afina i have edit it but i am not changing the tongue because it supposed to allow Zam to speak for Mortosh
Hidden 9 yrs ago Post by Afina
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Then sorry, no. This isn't a pure dnd campaign, stated in the ooc, but inspired by. You can have an altered form of it to allow for the pair to communicate, that I will allow.
Hidden 9 yrs ago Post by Billsomething
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@Afina O.k i will change it
Hidden 9 yrs ago Post by Afina
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@Billsomethingcool, good to go then, post the fixed cs to the page and you are welcome to make an intro post, ^^
Hidden 9 yrs ago Post by Billsomething
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@Afina Does the intro have to be long
Hidden 9 yrs ago Post by Afina
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@BillsomethingNo, I only ask for two well developed paragraphs a post since it is a high casual to advanced. They do not have to be as long as the posts you have been seeing. Can include thoughts, flash backs, what ever. If you ever have a hard time coming up with what to post feel free to check my CS page in my signature, I have a guide burried in it that helps people to rp.
Hidden 9 yrs ago Post by Melkor
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@Afina <- So far, a top-notch GM.
1x Thank Thank
Hidden 9 yrs ago Post by Afina
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@Melkor Aww thankies! I try ^^
Hidden 9 yrs ago Post by Billsomething
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@Afina Thank you For Accepting Even If You Hadn't Accepted them i still would have had to thank you because you helped me to motivate me to Write Mort and Zam and i had so much fun writting them so thank you
Hidden 9 yrs ago 9 yrs ago Post by Melkor
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@Afina No problem :D I posted, by the way. I'll edit it when I get home to add more of the what happened afterward, I just wanted to get it out there now.
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