[quote=@Sho Minazuki] See, I know this stuff sounds okay, but the problem is we're using level at all. The way levels were designed, cues for evolution based on those levels and so on, in the games, they were designed as a progression balance. It's why something as strong as Dragonite's evolution lane doesn't finish evolultion until like, the 40s, and something like Caterpie can get to Butterfree so quickly. You don't seem to understand that LEVELS were designed SPECIFICALLY for the game. The cards don't have it. The anime doesn't have it. What reason does the RP need it for? It's just not designed for a setting other than a video game. Imagine going to mid game, some Pokemon evolve as early as 10-20, so if you're catching their first forms when you're midgame with 20-30s, they'll pretty much evolve immediately once you catch them. It's just strange, and jarring. [/quote] [quote=@Sho Minazuki] Then you want to rename it to Combat Level or something like that, and make a new grading if you're going to use level like that. The problem is that level already has a use in-game, but you must also realize that there's a reason that only videogame titles of Pokemon have ever used levels, with some exceptions like the Pokemon card game videogames. I also think the levels should be dropped entirely to give players a more open world feel. If levels were dropped entirely, we'd be free to go anywhere in the region without a level barrier. It'd also be more natural, I don't walk around and assign levels to birds and stray cats I see, I don't see why people in the Pokemon world would either unless they were really serious about training Pokemon or just kind of a dick about it. Remember that Pokemon are pretty much same status as animals in this world, with some big exceptions like being able to catch and pit them against one another. [@1Charak2] [@AbysmalDemon] [/quote] [@AbysmalDemon] Please don't disappear and hope to ignore this. I'm trying to discuss an easier alternative to keep track of levels. It wouldn't only be easier for you, but easier for all the players too.