[hider=Been some time since I last came here…][img]http://i.imgur.com/FUX2xUH.jpg[/img][/hider] [b]Height:[/b] 5’3 [b]Weight:[/b] 49 kg [b]Hair Color:[/b] Tawny Brown [b]Eye Color:[/b] Hazel [b]Name:[/b] Takayume Yuuki [b]Age:[/b] 16 [b]History:[/b] Where you looking for trauma? Tragedy? What about lavish luxury? Comedy? Nope, Takayume Yuuki’s life was utterly, painfully, laughably normal, born in such a middle-class family that her parent’s income was exactly the average yearly salary of middle management office workers. With the stable, stagnant life granted to them by the Deep Ground Program, the Takayume family fell into the same trap as many other families: that of complacency. There were no ambitions, no goals that mattered, and no parental pressures exerted onto the girl. Yuuki lived content, never needing or wanting anything, because she didn’t have much that she wanted the first place. At elementary school, she was pretty much average, just another girl who went through the motions of education. She had a few friends, but after graduation, never bothered to keep in touch with them, and came to high school with a blank slate. The only thing that stayed with her after those childhood days was the piano, something that she picked up on whim and found that she enjoyed in moderation. After being introduced to the Deep Ground Project and gaining her Avatar, she carried on with her life in much the same fashion. She played Deep Ground when she felt like it, and didn’t play when she didn’t feel like it. After so many years, Yuuki’s Midnight Soloist was still at level 2, due to the fact that she cared little for death and even less for EXP. While dangerous situations made her heart pound euphorically, virtual battles aren’t something that she actively seeks, and ultimately…if she could choose between Deep Ground and playing the piano or walking around with friends, Yuuki honestly wouldn’t know which one she’d do. Probably just flip a coin and see where it lands. [b]Personality:[/b] Yuuki takes all things in moderation, living life with a small smile on her face. She’s the type of person who actually does enjoy taking long walks in the beach at night, and who spends her time more with her piano and her friends than with the internet or her studies. After all, the Deep Ground Program had made studying a trivial thing in life, as long as one succeeded in it. But, with two years left to go until the rest of her life was decided…yeah, two years is a lot of time, and Yuuki doesn’t feel much like worrying about that either. It could be said that she’s a slacker, a lazy little kid who cares much too little for her future. Unfortunately for those people, Yuuki isn’t a slacker. She’s just a procrastinator who works best under extreme amounts of pressure. Because the most important thing in the world is to smile and enjoy one’s self, so regardless of whether or not her digital life is coming to an end or her career path was going to become that of an elementary school janitor’s, Yuuki doesn’t care. She’ll stay content and satisfied, and never drop the small smile on her lips. [hider=Never asked for this, but okay.][img]http://i.imgur.com/AMBGTMk.jpg[/img][/hider] [b]Avatar Class:[/b] Warrior - Duelist [b]Avatar Title:[/b] Midnight Soloist [b]Avatar Level:[/b] 2 [b]Avatar Guild:[/b] Not in any Guild. [b]Avatar Abilities:[/b] [i]Heavy Arms[/i] – Unique to Midnight Soloist, Heavy Arms creates two large, mechanical arm that extends from behind the Avatar. Every time a new Avatar Ability is gained, another arm is added, capping at 6 arms at level 9. These arms act as weapons, and cannot be removed, meaning that Midnight Soloist is incapable of wielding other weapons or shields, even though she DOES have ‘normal’ hands as well. With a length of two meters and ball joints that allow its three sections to bend and spin in pretty much any direction, the Heavy Arms weigh a mere 30 kg each, and each arm increases the Midnight Soloist’s base Strength and Attack Speed by 25%, capping out at a 150% increase at level 9. In exchange, though, her running speed is reduced by 20%, regardless of the number of arms. In their base state, the Heavy Arms has four metal claws that oppose each other, which can be used to claw, punch, and grab. Unsurprisingly, they’re strong enough that Midnight Soloist can really just lift herself onto them and walk about on vertical surfaces, granted that the surface is sturdy enough. Though the buffs are removed whilst the debuff remain, she can retract the Heavy Arms into her back if she wants to walk around relatively normally. Currently, Midnight Soloist has three Heavy Arms, one behind each shoulder, and one in the center of her back. [i]Land Demolisher[/i] – The second form of Heavy Arms, Land Demolisher converts any number of the mechanical arms into piledrivers. The claws are removed and give way to a flat, hard surface, which extends fifty centimeters in an instant after it strikes an object, doing 200% damage and knocking the target in the same direction as the attack. Against objects, Land Demolisher does 300% damage, while it gains 10% Armor Penetration against large Dissolutions, in exchange for losing its knockback properties. If simultaneously ‘pincering’ a human-sized target, the two Land Demolishers would do a total of 500% damage. Each piledriver usage has a cooldown of sixty seconds, and it takes three seconds to switch back and forth from Heavy Arms to Land Demolisher. [b]Theme:[/b][url=https://www.youtube.com/watch?v=B776HM2cZWM]Astronauts[/url]