[@Ether] Well, other than the Ranking system and having to roll a die to determine success of an attack, I wouldn't really call it stat-heavy. And I did my best to make any number calculation as simplified as possible. In my interest check, I posted the mechanics and it seems no one had any complaints or suggestions for changes so I went ahead and implemented those mechanics. [u]However, these mechanics aren't final. They can still be change if players wanted it. Just let me know.[/u]