The basic writeup for Ebonfort (the capital city) is now up and posted. As usual I'm posting here for review and feedback. This includes the city appearance, laws, and military structure. I will add more later. [hider=Ebonfort] [img]http://i288.photobucket.com/albums/ll173/tylerawhirtley/castle_by_waqasmallick-d85gwyp_zpsfuvdd0np.jpg[/img] Map and Link Map Coming Soon [h3]Appearance[/h3] Ebonfort is a great, dark bastion tucked in next to the Ruby River, that flows down from the Idigia Mountains. In the time of magic, it was one of the largest cities, and now holds the title of largest. Its massive walls and dark stone often give visitors and enemies alike feelings of dread and doom, especially when the morning and evening fogs roll in. The walls are four stories high, in an even square around the city. There are four highly defensible gate houses in the center of each wall, with towers dotted along the way to the corners that end in guard houses. Within the walls itself is a dark hued paradise. Being the capital of the region, Ebonfort takes pride in keeping their city relatively crime-free, clean, and beautiful. Nearly all buildings are some shade of the darker stone, and are as strong as they are practical. This is intentional, for Ebonfort has always been first and foremost a defensive stronghold. The four main roads go straight from the gatehouses toward the Ebonfort Citadel. The Citadel is the headquarters for the Ebon Knights, and is the final defensive measure in the city. It is large enough, and stocked, to provide sanctuary for all the citizens of Ebonfort and the outlying villages for several years. The roads that converge upon the Citadel split the city into four even quarters. Going clockwise from the northwest corner, they are named Gladio Quarter, Armum Quarter, Sophium Quarter, and Corcillus Quarter. Each Quarter is equal in size, and for the most part, in purpose. They all have varying businesses, homes, and services. The main streets that split them are built of massive stone blocks, maintained by the city's engineers, along with the water conduits below, fed by the Ruby River. [h3]Ebonfort Laws[/h3] The Ebon Knights are quite proud of their city, and have large maps of both the city and the region posted within their Gatehouses for all visitors, and residents, to see upon entry and exit. Next to these maps are the city's laws that all are expected to follow. 1. All people are expected to maintain civility and courtesy within the walls of Ebonfort and within the boundaries of her villages. 2. Proper respect is to be paid to all Ebon Knights, regardless of rank. 3. Dueling is allowed outside the walls of Ebonfort and outside the boundaries of her villages. 4. Stealing, rape, and murder are forbidden on all lands. 5. No building, outdoor adornment, or any other such feature may not hinder the defense of the city. 6. Bearing false witness to a crime will result in the punishment of that crime being deferred to the accuser. 7. Any civil disputes that disturb the peace within Ebonfort and her villages will be handled through a monitored duel, overseen by the Ebon Knights. 8. Any citizen has the right to trial by combat for any crime committed. 9. A pregnant woman cannot be tried for her crime until the child is born, and will remain under house arrest until such time. 10. All homeless adults and children will be enlisted into the service of the Ebon Knights. 11. Harboring, association, and fraternizing with Screamers is forbidden. 12. Upon reaching their 16th year, children are considered adults. By their 17th year, they are expected to provide a useful employment for Ebonfort and her villages, be studying under someone employed for Ebonfort and her villages, or enlist into the Ebon Knights. [h3]Military[/h3] The Ebon Knights are both the military and police force of Ebonfort and her villages. They are the largest employer of citizens, and are the sole reason the city still stands to this day. Their laws and rule are absolute, and are well loved by the citizens they protect. All promotions are merit based, which is earned through excursions and defenses against the Screamers and magical beasts that threaten the safety of the lands and citizens. All children entered into the Ebon Knights below the age of 14 are Pages until they come of age. Pages serve under individual Knights and assist them with anything they might need. Any child in the service between 14 and 16, as well as all new enlisting soldiers become Squires. You must serve a minimum of 2 years as a Squire in order to become a Knight unless you've passed the Knight's Tournament and received a recommendation from a Lieutenant Knight or higher rank. During the Squire's 2 years, they are to be trained in combat and tactics by their Patron Knight. The military is overseen by 5 Lord Knights, one who rules over the Citadel, and the other 4 ruling over their respective Quarters. [b]Title - Unit Type - Unit Size[/b] 5 Lord Knights - Battalion (5 Regiments) - 3125 Knights per Squadron 25 Warden Knights - Regiment (5 Companies) - 625 Knights per Regiment 125 Captain Knights - Company (5 Squadrons) - 125 Knights per Company 625 Sergeant Knights - Squadron (5 Brigades) - 25 Knights per Squadron 3125 Lieutenant Knights - Brigade - 5 Knights per Brigade 15625 Knights - Assorted Squires - N/A 4000 Squires - Assorted Pages - N/A 2000 Pages - N/A - N/A Note: These numbers are not exact due the varying fluctuations within ranks and members. [/hider]