[quote=@Bigg Slamm]wow i am yet again amazed by how put together this is. i'm wouldn't be surprised if you had a map so i won't even ask. now I must ask which races are playable and how they are connected to Samara. Seing as magic is in short supply how is demand? could one play a magic user? perhaps play a character which has mixed science and magic? for example a chemist/alchemist that likes to play with magical ingredients. when he can find them of course. Think modern day Dr. Jeckyl wel as modern as the rp would allow. Also could such a character be a traveling dwarf? perhaps a mobile medicine man selling his crack pot experomental medicine? the more i write the more my potential character fleshes out so i better stop now incase i'm going way off course. :3[/quote] There is a very vague map I drew by hand, actually, haha. The playable races will be the ithuri, ogurs, gnolls, dvergr and of course, humans. With the fall of the Imyassi Empire, humans became the most populous of races on the world. Humans are closely tied to Araasyr, having first emerged from these sun-kissed lands. It is on Araasyr that the first human clans encountered the ithuri. In fact, it is believed that the humans (referred to as the Second Children by the ithuri) first emerged in the lands between Paerium and the Habbisian Principalities. There is little to say about humanity other than their age old conflict with the ithuri, which began when the Imyassi Empire attempted to exterminate their lesser cousins. Humanity endured, and from this genocide, heroes emerged, namely Dal'Dazhe, who slew Emperor Imyas after a thousand years of his reign. After that, the ithuri retreated, and the Great Migration occurred, where humans traveled across the world and took pockets of the ithuri's lands away for themselves. In Araasyr, humans have dark complexions. Paeth'kai, a name used for the pureblooded denizens of Paerium, are black-skinned, tall and graceful. The Zhevarran people also share these attributes. Habbisians, splintered into six countries, are lighter, shorter with more angular features. Some, such as the Gholeins of Ezaraj, have jade eyes. The Riaveini and Ceirdylic are a tad unique, as they often have a crimson quality to their hair, and are olive-skinned in comparison to the other nations of Araasyr. The Asch'vari, a nation of islanders off the coast of the east, are descendants of a paler strain of humans. They are tall, athletic, with alabaster skin, golden hair and bright eyes. Though they rarely venture from their isles, they easily stick out from others on the golden continent. Humans are the main inhabitants of Samara. The ithuri, known as the First Children, have dwelled on Araasyr longer than humans. The kingdoms of Kaydeir and Amor were in Araasyr: Kaydeir in the north and Amor in the modern-day Desolation of Ghand. It is here that they tamed the dragons, and it is here that they allowed them to die. For thousands of years after Imyas was slain and the human kingdoms were established, the ithuri have struggled to maintain their former territories. Many wars have been fought over Amor and Kaydeir, even when Amor was destroyed by Ghand, the Last Dragon. Samara is, to them, the city of Vyrias. New inhabitants, new buildings and a new name will never change that fact. It is, along with Dalrenhil in the north, the last city ruled by the ithuri. The loss of leadership to humans represents the decay of the ithuri, and they will die before humans best them again. The gnolls have always resided in Araasyr. They have always dwelled in cities built upon the carapaces of the arachnid mezzara, cities that seemed to glide across the sands. However, in recent years, the ancient mezzara have been dying, poisoned by something unknown beneath the Sands of Hathekk. As such, the gnolls have migrated to the last mezzara, the oldest of them all, Khafa, the Broodmother. However, some have left the Sands of Hathekk, and a group have found themselves in Samara. They are the Fangs of Kharab, priests, warriors and merchants who wish to bring gnolls into the happenings of the world. Ogurs are savage, yet gentle. They are a shamanistic race, who are humble and wise, yet also dangerously violent when they are threatened. Descendants of the giants, the ogurs left Sievaria voluntarily as harsh winters cut off their ties to the earth. They settled in the Alharan Mountains, primarily on Ogu'iha (ogur home). Into the very mountain itself, the ogurs carved ornate citadels, where they were able to practice their earthen magics. The ogurs have quite the reputation as incredible builders and carvers, having the ability to shape and transform rocks. To ogurs, they have little connection with Samara, but many come as pilgrims to the Shrine of Seven Stones near the city. Dvergr... there are two types present on Araasyr: the Azoc'dhari and the Chael'vhari. The dvergr are humanoid, yet they have stone-like skin to protect their vitals. Their hair shines like metal, and their eyes are solid and glow like fire. The dvergr are often killed for their precious hair and eyes, a fact that has inspired many changes to dvergr, such as a militant religion. The Azoc'dhari have copper skin with golden hair and eyes that burn like the sun. They are a warmongering clan, led by a council of warlords rather than a monarchy. Their country, Kazgath'azoc, is located in the Canyons of Auzziran. They are currently in a war to protect their lands from the slavers of Ibzya. The Chael'vhari have alabaster skin with white and grey hair, and cold eyes, iridescent like crystals. Chaelados, the city of the Chael'vhari, is on the Coast of Crystals. Chaelados was conquered by Paerium, and the Chael'vhari are now servants of elite households in the empire. Many have fled west, taking refuge in places like Samara, where they live as beggars and sell their trades for food and lodgings. About magic, that would be fine! Magical professions were common and in high demand. Then magic disappeared and the economies based on those trades died out. Now, really, only the dvergr have taken up these crafts again, though there are some human and ithuri who have also invested time into the arts of enchantment. I rambled, I apologise...