[@Supercon22] You're not gonna take a week to learn the rules. Maybe a day or two tops but everything is pretty simple and straightforward. The rules proper start at page 38 and end at 88 which is 50 pages shouldn't take too long. And in the part called "Other rules" you can skip the parts labeled "Special Alliances" as it won't ever apply and the random encounter charts which are for me, the GM. Don't need to read the skills section. Worry about it later when you level up. Only relevant thing is this:[quote] [h3]Skills and Timing[/h3] Skills have defined types of timing with which they may be used. Permanent Permanent Skills do not need to be declared to be used. If their description indicates a condition under which they “may be used,” you may choose whether or not to apply that effect. Assist As long as the conditions in their description are met, these Skills may be used whenever you wish. You do not become Exhausted when you use these Skills. Interrupt As long as the conditions in their description are met, these Skills may be used to interrupt somebody's action, and produce their effect first. You do not become Exhausted when you use these Skills. Support These Skills are used when your turn comes up in the Dungeon Phase or in Combat. You become Exhausted when you use these Skills. Plan These Skills are used during the Action step of the Kingdom Phase, or during the Dungeon Phase. You become Exhausted when you use these Skills. [h3]Skills and Targets[/h3] Skills have defined targets on which they may be used. Individual These Skills affect a single character. Self These Skills affect the Skill's user. Court These Skills affect each member of the Court. Kingdom These Skills affect the entire Kingdom. Room These Skills affect a single room on the map. Item These Skills affect a single Item. [/quote] For items just find the stuff you're carrying and you're golden [hr] Background roll: What this does is provide a mission to complete and when you do you get a level up. This level up is not tied by the kingdom level meaning if you were to complete it while the kingdom is level 1 you'd be able to get to level 2 and then on level 2 you'd level up to level 3 and so on. Basically it allows you to go up the level cap of 10 by one if you complete the task. Anyway so if I rolled a 5 and 2 on the chart I'd get: Your father leads a life of greatness, but he chose to slight you. Your father's existence is nothing but a botherto you, and all you can think of is surpassing him. Your mission is to defeat your father. The GM determines your father's stats. [h2]Kingdom Creation[/h2] Alright for this part everyone can pitch in as the stuff for it is literally at beginning. Also as GM my rolls will actually contribute to the generation of Kingdom. Anyway it's pretty straight forward so as you'll be following the instructions laid out. I'm just gonna post all my rolls for this. Only tricky part is deciding amongst yourselves where to put that free stat point into. Name: I got Super Adventure Territories. Traits: [img]https://rolz.org/embed?X3513726[/img] Your Kingdom's people are the descendants of a unique race. Roll on the Races Table. [img]https://rolz.org/embed?X3513742[/img] Your Kingdom has a dramatic history, where once everyone was turned into undead by a Necromancer. When you Level Up or Retrain, you may learn a Monster Skill known by an Undead Monster whose Level is less than or equal to your own.