[hider][hider=Reference Pictures][img]http://images5.fanpop.com/image/polls/1087000/1087166_1343544846771_full.png[/img][/hider] [u][b]Name:[/b][/u] [indent] 'Juno'[/indent] [u][b]Age:[/b][/u] [indent]27[/indent] [u][b]Race:[/b][/u] [indent]Human[/indent] [u][b]Appearance:[/b][/u] [indent] A written description of your character's face, notable features, item placement, and casual/traveling clothes [/indent] [u][b]Personality:[/b][/u] [indent](What are they like? How do they think? How do they interact with others?)[/indent] [u][b]Morality / Religion:[/b][/u] [indent](Do they pay heed to any deity? What do they think is right and wrong?[/indent] [u][b]Biography:[/b][/u][indent](Doesn't have to be too long, just a few decent paragraphs covering their beginnings and why they are in Urenda.)[/indent] [u][b]Other Notes:[/b][/u][indent](Anything you want to add)[/indent] [u][b]Class:[/b][/u] [indent]Fighter[/indent] [u][b]Combat Style:[/b][/u][indent][b]Enchanted Combat[/b] - Just like how objects are enchanted to be stronger or have special effects, using enchantments on the human body also does the same. Boosting the user's physical prowess and defense, making them a difficult combatant to face in battle. Being typically an all-rounded fighter thanks to their magic boosted abilities evening out what they lack and increasing their already prominent strengths. They are only limited by their magical capabilities, depicting on what they are able to preform as their magical spells are tedious to use. However, their are some limits onto the spells that these Enchanted Warriors use, such as only the basic versions of the spells stick onto the caster for the duration of the fight. Multiplied version of them only works for a short time before reverting back. Overlaying enchantments on objects like human bodies have a limit meaning at most 2 effects can be placed on the body. Placing a third will deteriorate the health of the caster if done so. Also another limit these fighters have is their abilities requires seals to be preform, they are all given 5 seals which they can use and each ability cost 1 seal unless said so. These seals however are regenerated every 3-4 posts allowing abilities to be switched up if needed. [/indent] [u][b]Weapons / Tools:[/b][/u][list][*]Fist - [/list] [u][b]Skills / Natural Abilities:[/b][/u][list][*][b]Hardy[/b]- Juno has always been a person able to take blows and still stand up, being a very resilient person. [*][b]Strong [/b]- Accompanying his size, Juno has always have an terrifying strength, being able land a punch that you wouldn't want to feel. [*][b]Fast [/b]- Despite his bulky size, Juno is able to maneuver quickly and capable of unleashing a flurry of punches and jabs.[/list] [u][b]Spells / Magical Abilities:[/b][/u][list][*][b][1.Seal]Boost[/b]- A spell that increases the caster's strength, allowing them to damage things harder, break things easier, and many other things. [*][b][1.Seal]Accel[/b]- Another spell that increases the caster's ability, using this one increases the speed of the caster. Being able to run faster and attack faster basically, it allows the caster to move quickly. [*][b][1.Seal]Defend[/b]- A Defensive spell that increases the caster's defensive abilities, allowing them to take blows and simply endure longer in battle and reduce damage taken. A optional use of this spell is to use it to temporarily root the caster onto the floor to avoid being blown back. [*][b][1.Seal]Shield[/b]- Another Defensive spell, it allows the caster to create a green shield in front of them to block projectiles and attacks. While in use it the caster can't move without dispelling it with the exception of being pushed back by an attack. [*][b][Varies]Multiply[/b]- The main spell of the fighting style allows the caster to multiply any of the previous abilities by 2x, 3x or 4x, which will increase their effects. However boosting the abilities will have a different cost in seals. Also note, these boosts are temporary as well only working for 1 or two actions. [/list] [hider=Costs] [list] [*] [b]2x[/b]- Cost 2 Seals on top of initial costs. Works only on 2 Actions. [*] [b]3x[/b]- Cost 3 Seals on top of initial costs. Works only on 1 Action. [*] [b]4x[/b]- Cost 4 Seals on top of initial costs. Works only on 1 Action. Slight Fatigue may be experienced after. [/list][/hider] [u][b]General Equipment:[/b][/u][list][*][*][*][/list] [u][b]Miscellaneous:[/b][/u][list][*][/list][/hider]