[@Orior] Glad to hear functionality and originality is good. Magnus' clothing and armour setup basically runs, in order, as "clothing layer 1 for padding and wearing outside of armour -> enchanted heavy armour, including plate outer layer and helmet -> clothing layer 2 to disguise the armour -> robes to further disguise the armour"; essentially, the only part of his clothing that acts as armour is, well, the armour. I won't make any changes to that if you'd rather I didn't, but I imagine the outer layers of clothing could feasibly be enchanted to self-repair, given that that's presumably a fairly easy enchantment to perform upon cloth, and that it wouldn't provide any additional benefit the way having the armour self-repair would (though I could add a self-repair feature to the armour too, if that wouldn't end up being too powerful). As for aura semantics, I can change that easily enough... and, if you don't mind, I had an idea to slightly alter the crystal stave so that it also has a stabbing point and somewhat sharp edges in addition to the whole "blunt force bone cracking" thing.