Alright, here's my CS. Tell me if I need to change anything [hider=Galawynd Elsinal] [img]https://s-media-cache-ak0.pinimg.com/736x/b0/f0/da/b0f0da55b7977b2b458589bc01716cb3.jpg[/img] [b]Name:[/b] Galawynd Elsinal [b]Race:[/b] White Elf [b]Gender:[/b] Male [b]Age:[/b] 28 (He looks about it and that's what people tell him how old he looks) [b]Birthday:[/b] 22nd of Mauven 272 DM (This is more or less made up since he doesn't know the exact date of his birth) [b]Birthplace:[/b] Unknown [b]Resides in:[/b] Ruby Banks [b]Occupation:[/b] Former circus acrobat turned thief [b]Appearance:[/b] Galawynd is a fairly standard White Elf in terms of height and weight, coming in at 5 feet 10 inches and some 107 pounds. While he is fairly skinny, there is a fair amount of muscle on his bones, enough to keep him agile at least. His hair is a dark, red-orange that he dyed as part of his street preforming stunts and is most often unkempt or brushed back into rough spike-like things. His eyes are a cross of dark brown with a bit of grey. His ears are not pointed like most elves since they were cut off as a result of his first heist as a thief, leaving him a bit deaf sometimes. The most notable facial feature of his is the scar going down his right eye, which was also a result of his first heist. Much of whatever clothing he owns is dark colored most often black despite it being one of his less liked colors. His normal attire usually consists of black jacket and pants with gloves; an undershirt is occasionally worn if he needs to be "formal". When thieving, he dons a facemask and a tattered cloak. [b]Personality:[/b] Galawynd is a unique mix of professional and cocky. He never creates any sound, solid or clearly defined plans but instead prefers to make it up along the way. Always wary for guards or soldiers, exercises a limited amount of caution in public areas. His natural creativity supplements his "job" greatly although he does know the importance of good planning after he didn't do any with his first heist that left him scarred. He finds himself with a network of interesting people, some of which are just normals and some that are a bit shadier. He often puts on a gung-ho first impression on people which may or may not last. Some people might find him too erratic to do anything incredibly useful, but Galawynd himself says otherwise. He is very flexible (both socially and physically) and able to adapt to most situations without much issue. As for his thieving style, he relies less on stealth than just getting in quick and getting out quicker. [b]History:[/b] Like all White Elves, Galawynd has no memory of his childhood, his birthplace and even his parents are only disembodied voices in his head. He suspects that he was abandoned by his parents as the first actual memories are that of the circus he was once in, Caliradis Circus. However, it seemed the circus was the best place to do his first Purpose: to make people smile. Caliradis Circus was a travelling band of entertainers, acrobats, jesters and similair folk who treated Galawynd like family. The elf himself often thought as the Circus Master, Doulbre, to be a sort of surrogate father and all the others as siblings. It was in Caliradis that he dyed his hair and learned the ways of the acrobat from more veteran performers. Despite the circus' good nature, sometimes they would have to resort to shadier methods of feeding themselves when times got tough and they couldn't raise enough money to pay for food. With the assistance of a young Katzheer wire-walker, Galawyn learned how to successfully pilfer bits of food from unsuspecting bakers and shopkeepers. However, all of that would soon end four years into Galawynd's stay with Caliradis. As they were traveling one day, a horde of bandits swarmed their caravan, pillaging, slaughtering, raping their way through much of the circus. Galawynd and the other acrobats were lucky enough that they were able to outrun the bandits but returned to decimated camp. And there, with his dying breath, Doulbre whispered something that to this day he refuses to share with anyone. Whatever was said though, changed Galawynd from that very moment. Despite telling what happened to the guard in the nearby town of Scream Watch, some of the local nobles "convinced" the guard to forget about a "wondering pack of gypsies and vagrants" Galawynd suspected those same nobles were dealing with the bandits that destroyed the circus. The White Elf had already completed his first purpose of making people smile, and now, with his life destroyed and nothing to loose, he found a new purpose: to make people pay. For the following months, he worked from the shadows, sometimes with people and sometimes without, to make the noble's lives miserable. Pilfering their loose change, sabotaging their carts and picking their pockets, it might not have been much, but it gave the elf comfort in a strange way. He did all of this until he built up the confidence to go and loot one of their houses. Unfortunately, in his zealous haste, he made no proper plans and was quickly apprehended by the noble. Deciding to personally punish the thief, the noble cut off the tips of Galawynd's ears and cauterized them with a hot iron before slashing his face and using a hot iron on that wound too. Months would pass until he would be able to find a way to escape the noble's grasp, but when he did, he made sure to slit his family's throat, take whatever valuables there were and burn the house to the ground. Seems though the torture left him more than just wounded on the outside. Since then, Galawynd has made his way to the Ruby Banks using the money he got from selling off the loot of his first heist and as continuing to be a thief. While he's no infamous, notorious Robin Hood, he's managed to make himself a decent living of stealing and picking pockets to the point the town guard has sent out several bounties for him and locking him up several times. As of now, he leads a sort of nomadic life living in the city, most commonly in the poorer areas or on the outskirts. He has since long forgotten what its actually like to live in one spot for any extending period of time, always moving from the town guard. [b]Skills:[/b] Acrobatics: 15 (+30) Larceny: 15 Running: 10 Gambling: 5 Stealth: 10 Scavenging: 5 Weapon (Dagger): 15 Thrown (Knife): 10 Persuasion:5 [b]Possessions:[/b] Quantity | Item | Acquired | Value 1 | Thief’s Garb | Starting | 10 GP 1 | Traveller Cloak | Starting | 10 GP 1 | Dagger, Steel | Starting | 2 GP 10 | Throwing Knife | Starting | 10 GP 1 | Pot, Iron | Starting | 5 SP 1 | Backpack (Empty) | Starting | 2GP 1 | Bedroll | Starting | 1 SP 2 | Waterskin | Starting | 2 GP 1 | Flint & Steel | Starting | 1 GP 1 | Thieve's Tools | Starting | 30 GP [b]Ledger:[/b] Cost | Item | Subtotal +100 GP | Starting Money | 100 GP 0 SP 0 CP +1000 GP | Extra Money for not having a house | 1100 GP 0 SP 0 CP [b]Story List:[/b] Date - URL - Characters involved [/hider]