Reposting Fieri Angharad, for posterity's sake. [hider=CS] [b]Name[/b]: Fieri "Diamond-Tail" Angharad [b]Age[/b]: 25 [b]Gender[/b]: Female [b]Race[/b]: Naga (attempting to transition to another race through magical means) [b]Class[/b]: Artificer [hider=Appearance][img]http://i.imgur.com/6lnAuFS.png?1[/img][/hider] [b]Personality[/b]: Fieri Angharad is haughty and opinionated, and almost religiously believes in the superiority of magic over all other things. Fieri Angharad has spent decades working in a secluded university, away from all humanoid contact, and is exactly as desperate for affection as that implies. Beneath a thick veneer of contempt, Fieri Angharad is close to a child in terms of practical experience and romance. For some odd reason, Fieri "Diamond-Tail" Angharad insists that everyone refers to her by her full name, nickname and all. Thanks to a hostile environment outside of her birthplace and an inability to cope with it, Fieri is ashamed of her current state of being, and is seeking to change it as soon as possible. Due to this, Fieri gets flustered if her most prominent physical traits are exposed or accentuated. [hider=Backstory] Fieri was born in the bustling town of Cartus Magnum, located in the western portion of the nation of Ithillin. Fieri's parents found work as porters and washerwomen in the prestigious university that largely encompassed the town's workings. Cartus Magnum University was a mage's college dedicated to teaching practical magic and hard sciences, and held a stable of fantastic teachers to facilitate this. People from across the continent came to the town almost exclusively to either work [i]for[/i] or study [i]in[/i] the university, and Fieri's family was no exception. Fieri's father was, rather controversially, a tenured Senior Wrangler, who very narrowly avoided being fired for an ill-advised fling with Fieri's mother, a migrant washerwoman. Unfortunately for both Fieri and her father, Fieri's mother abandoned the both of them almost as soon as she was born, moving on without even a word of warning. With no knowledge of how to raise a child and no wife to do it for him, Fieri's father did what he always did: let the university handle it. And so, Fieri's upbringing was brought entirely into the hands of the university's servants, professors, and students. Fieri spent almost the entirety of her life within the confines of the university. Educating the young Fieri was a pet project of most of the university's faculty, who found an unceasing audience in the cheerful naga. As Fieri grew, so did her wealth of knowledge. Mathematics, philosophy, theology, herbology, and artificing all opened their gates to Fieri. Thanks to her father's extensive connections with the university and Fieri's minor status as a staple of the university's live-in entertainment, Fieri was afforded the faculty's level best in education, for no charge-- after all, any money taken in for her education would go right back to her father. At the tender age of 18, a startling idea crossed Fieri-- she could be learning to [i]have a job[/i]! Startled and mesmerized at the prospect of having to work to earn her daily bread, Fieri nervously opted to follow a career in artificing-- utilizing advanced magic to enchant mundane objects into powerful tools. The idea of making her job trivially easy without even needing to expend too much mana was immensely appealing to Fieri, and she threw herself into her studies with gusto. Fieri studied like a madwoman, egged on by her father, and very nearly graduated at the top of her class at the age of 24. With her magical potential unlocked through rigorous training and studying, and a bevy of spells and enchanted objects at her belt, Fieri... promptly attempted to return to her life of lazing about the university and looking smugly at the students. It was at that point that her father gently but firmly encouraged her to go find a job [i]elsewhere[/i], and politely informed her that, if she continued to stay at the university, she would be arrested and convicted for vagrancy. With no small amount of bitterness, Fieri moved out of the university, and set off into the world. Fieri now wanders aimlessly, searching for odd jobs and helpful servants.[/hider] [b]Equipment[/b]: Fieri Angharad is equipped with a variety of self-made magical tools. The weapons underneath are poor-quality, but the enchantments on them are made with love. Fieri's arsenal is as follows. [list] [*]Staff of the Diamond-Tail: a university-provided magical focus, that allows Fieri to store and release large amounts of mana. In effect, it is a battery, for intensive magical works. Thanks to the wonderful efforts of the university's engineers, this staff is also capable of drawing mana from ambient sources. In broad daylight or in the light of a full moon, the Staff of the Diamond-Tail regenerates mana very slowly. The staff is also quite sturdy and hurts to be hit with. It is currently filled with several days' worth of stored mana. [*]Knife of Lacerations: A standard household bread knife, enchanted to unleash a blast of concussive force exactly the size of its blade on impact. It's useful against unarmored, unexpecting targets, but nearly worthless against armor. [*]Bag of Holding: Fieri's thesis project. This is a simple leather satchel, enchanted to magically shrink down anything placed within it. Even thought it is about the size of a traveller's pack, its carrying capacity is about the size of a shipping crate. [*]Mana Battery Kit: The mainstay of Fieri's repertoire, this is one of the only things that cannot be made by an artificer. With this advanced piece of magitechnology, one can handily replicate the effects of the university's staffs in a smaller and less powerful form. The kit takes any stone, metal nugget, or gemstone and fills it with mana. These mana-filled minerals can then be inserted into an artificed object to make them usable for non-mages. The more valuable and conductive the material used, the more mana the resulting battery can contain. [/list] [b]Abilities[/b]: Fieri's magical powers are based around utilizing mana in its raw and pure form. These abilities are relatively expensive to use mana-wise, but can also draw from her staff's reserves. [list] [*]Mana Bolt: Fieri is capable of projecting a bolt of pure mana at her opponent. The bolt is relatively effective against uncovered flesh, and causes moderate to severe burns on contact. Against large amounts of mana, the bolt reacts violently and explosively. [*]Miasma: Fieri is capable of venting large amounts of vaporized mana into the surrounding area at once. The mana, while not strictly toxic, is almost unbearably hot and temporarily interferes with any sources of magic. Prolonged exposure to Miasma results in severe nausea and disorientation. Fieri is not immune to the Miasma's effects. [*]Artifice: The gross sum of Fieri's life and Fieri's true calling, this is what Fieri is best at. With a generous amount of mana, a targeted object, and some imagination, Fieri can enchant anything. The more valuable the object is, the easier it is to enchant. It takes half an hour to a day of concentrated work for an Artificing to be completed, and the resulting object must be charged with mana to function properly. What Fieri can enchant is limited only by her scientific knowledge and imagination-- if she can logically conceive of a way to make a ring capable of teleporting its wearer, Fieri can enchant one to do it. Researching and developing new enchantments takes time, mana, and plenty of test subjects. A list of enchantments Fieri currently knows follows. [list] [*]Emit Force/Absorb Force: Phenomenally simple, this enchantment is designed around converting mana into directed kinetic energy, either to work against incoming blows or amplify them. [*]Emit/Absorb Heat: Exactly as simple, this enchantment is designed around emitting large amounts of heat or absorbing large amounts of it. With some more sophisticated supplementary enchantments, the weapon appears to emit flames or bolts of frost from it, though the effects are the same. [*]Discharge/Absorb Mana: This enchantment is explicitly required on every Cartus Magnum Artificer's products, for safety reasons. Upon being discharged, the enchanted object immediately releases all stored mana in a single blast that, at higher levels, overloads other magical items and causes extreme burns. Upon its Absorb function being activated, the object briefly draws from any source of mana directly connected to it. [*]Feather/Burden: A simple and efficient enchantment, used widely across the continent. When active, the enchantment actively lifts itself (or pushes itself down), making carrying heavy objects significantly easier. In most cases, Feather is attached to armor. [*]Grow/Shrink: A strange branch of enchantment explored by few, the effects of these enchantments are directly tied to the current size of the object affecting it. When activated, anything touching the enchantment will be either shrunken or grown to a predetermined level. At the same time, both its volume and mass change, allowing for even heavy objects to be carried with ease. [/list][/list][/hider]