[h1]The Armory[/h1] The L.A.P.D. provides a specific arsenal of equipment which is chosen during the mission briefing before every deployment, here's a look: [hider=Armor] -Standard Helmet: Every S.W.A.T. member wears this unless suited in T.I.A., has flash resistant visor and scalp coverage. -Lightweight Ballistic Vest: Standard issue to patrol-officers. Lightweigth, like a weighted coat. Stops most small ballistics. -Kevlar Vest: Standard issue to S.W.A.T. officers. Average weight, like a heavy backpack. Stops ALL small ballistics and some low caliber rifles. -Assaulter's Vest: Near weightless, stops most small ballistics. No armor on sides or back of body. -Armored Plated: Heavier armor for beefier officers to carry. Stops most rifle rounds, but nothing high caliber. -Tactical Insertion Armor: Extremely heavy padded armor, will slow you down plenty. Reinforced Armored plate, shin guards, neck guard, full head cover helmet with bullet resistant visor, and padded ballistic impact lining, this suit will take a beating. Stops basically everything that isn't a .50 caliber weapon. [/hider] [hider=Firearms] (##)=Rounds in a clip -"Colt M1911" Handgun(7): A light gun, Good armor penetration, high damage, accurate, good for mid range engagements and firing on the move, could be used to suppress. -"Remington Model 1100" Pump-Action Shotgun(8): A heavy gun, tight spread, powerful at close to mid range. -"Remington Model 1148" Semi-Automatic Shotgun(5): A heavy gun, wide spread, strong at close range, good for suppression. -"M14" Battle Rifle (14): A heavy gun, good armor penetration, accurate, powerful damage at mid to long range. -"M16" Assault Rifle(30): A heavy gun, good armor penetration, accurate, good damage at mid to long range engagements, good for suppression. -"S&W Model 76" Submachine Gun(24): A light gun, average armor penetration, inaccurate, good for close to mid range combat, good for suppression. -"Remington M40" Bolt-Action Sniper Rifle(5): Sniper only, deadly, high armor penetration, accurate, good for heavy targets, will definitely scare people who hear it and see it hit. [/hider] [hider=Other Equipment] Grenades: Max 4 grenades at any time. -Flashbangs -Stingers (When they explode, rubber pellets fly in a radius similar to an HE Grenade.) -Smoke Screen -High Explosive (to be used only when the Division Commander permits it in briefing.) -Decoy (Generate sounds similar to gunshots.) Equipment: -Ballistic Shield (A tower shield that can take anything that isn't a high powered rifle, has a small slit that can be seen through and fit a handgun for blind firing, Shield only) -Riot Shield (A see-through shield about the size of a Roman Scutum shield meant for crowd control, nowhere near a solid as a Ballistic Shield, it won't stop most of any kind of bullets, but much lighter. Should be used when handling large, unarmed groups, such as rioters.) -Zip-ties (For securing people who surrender.) -Wedge (To be placed under a closed door to shut it from one side securely.) -C2 (Miniature controlled explosive device for blasting open weaker doors.) -Bomb Defusal Kit (For bomb scenarios.) -Breaching Hammer (Sledgehammer for tearing holes in walls with a single swing or two, Breacher only.) -Breaching Axe (Small Axe for clearing debris and breaking down wooden walls/doors/etc., Breacher only.) -Breaching Charge (Larger explosive device used to blast open heavier metal doors and wooden walls, Breacher only.) [/hider]