[@Gin], I haven't implemented agi to speed yet, but I'm working on the equation for it. I've a few, but I didn't like any of them, plus they didn't work with higher level characters. Shields? Of course there are shields, but they kill your Dge (set it to 0 regardless of +'s or stat gains). I haven't yet figured out parry either. I've made an equation that works, and I like it. But I need to determine what I actually does stat-wise before I start using it in math combat. As far as the narrative side goes, if you can make it work, it's fine and I won't complaint about it. But until I've come up with a fair way to determine what it does to the attacker, I can't use it for math combat. If you have any ideas on that matter, don't be afraid to PM me your ideas. If I like them, I will try to implement them somewhere in the game.