[quote=@Maavoimat] So, if we were to have a conversation with a character that does not belong to us, how would we go about having them? [/quote] That's a very good question. So far, we've been doing the good old method of having our character say something in our post, the other person respond in his, and so on. That works for a brief talk, like giving out orders, but if we're going to have a deeper conversation, it'll probably clog things up. Even though I was shouted down last time I brought it up, I think we should use a piratepad for the more in depth conversations. But I won't force anyone to do it that way.