[b]Name: Jasper Ricard[/b] Age: 29 Profession/Trade: Steam/clockwork Engineer/weaponsmith Skills/traits: Mark’s true passion is small devices. Clockwork gears in perfect sync are music to his ears. He has been tinkering since he was a small lad rebuilding a broken pocketwatch received from his grandfather. He taught himself most things, but with his family's tight budget he filled his thirst for knowledge by earning a factory job repairing the steam hammers and other heavy machinery at Aecron Dry Docks. Though he’s a master of small devices factory equipment is rather easy for him to work with. Mark is no bookworm he is a doer experimenting to push the limits even if it risks his life. He’s broken bones, had the smirk literally knocked off his face, and more, but never gives up. He’s tenacious and daring a kid who sees the world as their playground. This should not be mistake for Mark not thinking or being a fool. Instead its more a lack of self preservation. He’s happy to risk himself for everything else. If he can’t trust his work no one else can. It’s his integrity that won’t let him stop before he’s taken the jump himself. Mark’s inventions aren’t only useful, but he has created a personal armory. He’s a wealthier man than most, and many companies would literally kill for his inventions. Despite being a member of the University of Engineering at Donnol, making all his inventions go to the University upon his death, an attempt has been made on his life before though there was no trace back to the group who hired the assassin. Mark already liked firearms finding them a fantastically fun selection of devices. This event forced him to master a number of them for self preservation. One of the dangers of knowing too much. He's gotten to be a crack shot, and the experience of fighting for his life has hardened him, driving him to become a crack shot. ------- Mark’s fortune hasn’t left him so fortunate. He’s made more than enough money to keep his workshop open so long as he keeps working, but he has no real way to handle the money and fame. He doesn’t want tons of money, but he needs it to keep up his workshop and supply his inventions. He does not make a new great invention every week, but the rent still comes no matter what. He also has no place in the high society. He has no real friends save for the ones he has to travel down to the rail yards or dry docks to meet. He’s normally stuck alone in his workshop as even paradise came with costs. Jasper is plagued by his need for genius his art and love at times have to be thrown aside to make the money he needs. Every company would be happy to snatch up his shop and patents cheap. As of late a lack of inspiration has left the shop empty and silent. Equipment: x5 pokeballs x5 potions x50ft of rope w/ grappling hook x1 PickAxe (pick one side axe the other) x1 pocket knife/multitool from the Swilad region (a gift from his uncle there. Built into it are: a screwdriver, knife, foon[fork spoon], and can opener) Jasper has a wooden box of scrap parts for his tinkering and repairs. whenever something breaks he fixes it with parts from the box or it goes in the box. Jasper carries a selection of his favorite inventions. He has always kept the best for himself. On his back is a compact rope holder which keeps the coil very flat against his back. He can pull out the rope to its max length, but it is tied to the machine. by tugging the rope three times it will pull the rope in. the machine is a hexagon shape about two and a half inches thick and covering his entire back. It has a clear hardened glass circle that shows the inner workings and how much rope is remaining in the device. Jasper’s weapon of choice is a modified coach gun. The short muzzled gun is not only ornate, an image of a charizard carved into the metal to make it look like the barrels fire a dragon’s breath, but also is highly efficient. He uses pre made cartridges, a recent invention of the Entrin Military world, for the double barreled shotgun. The gun’s main modification is a small clockwork device that locks the gun from use by anyone who doesn’t know how to disable the device. Jasper isn’t fond of dying to his own invention. He carries a sidearm in the form of a revolver with a bayonet on it. this revolver has a clockwork timer built into the hammer letting him delay it’s fire. This has proved useful in multiple events. His favorite trick involved throwing the revolver so it sticks into a wall and then fires through it to hit a target. Appearance: [img]https://farm6.staticflickr.com/5645/20663245618_1501ab910e_z.jpg[/img] Jasper stands six foot two, and has a lean but muscular build from working metal all his life. He has sharp features and a devious glare to his amber eyes. [img]https://farm1.staticflickr.com/706/20745743849_75eff95b26_z.jpg[/img] Personality: Snide and cocky are often what people would call Jasper Ricard upon first meeting him. The man has little time for pointless chit chat about the weather and politics that don't actually change anything. Typically his way out of conversation is through casting snide judgement until the other person leaves. This is not to say he is always cold. He has his few friends though few are on the same social level as him. They know what really matters, and they are what drives Jasper: common men with a common goal. If he didn't need to spend so much to keep his inventions going, as the costs of materials only ever seem to rise, he'd be putting it all into shirring up the society he originates from. Once you've gotten past Jasper's callous dislike for small talk you can find a very intelligent man with an answer for nearly anything mechanical. He has even recently began studying electrical devices, but hasn't had a good enough source to really work with them. Jasper is exactly what you'd expect if you suddenly gave an average boy the chance to change the world. He doesn't just sit by and wait he does. Mark does have a temper though. He often grins and bares high society needing their funding, but would much rather lead a revolution and throw the aristocrats who keep blackening the city with their needless frivolities and really show what this era of progress could do for man and pokemon alike. He's gotten into a couple of fist fights, shot a man, and has no regrets over it. He has his beliefs and if you dare cross him you better be quick on the draw. Background: Mark started out in his family’s small country home where they did all sorts of work through good old fashioned cottage industry, but as times changed the family moved to the city and a cramped apartment. Going from cottage industry to factory work Mark was required to get a job young finding a place at V.Con Dry Docks. He didn’t work on the ships, but rather on the heavy machinery a knowledge of gears and springs already developed from fiddling with small devices. In his off hours he provided a cheap repair service for other tenants fixing watches and such. This business plus some of his pay being in spare parts, as per his request, allowed him to begin inventing in his very rare spare time. He knew the best had already been invented for factories, so instead he looked to the everyman and what they needed. He designed enhanced locks to stop thievery, a remote timer activated by a silent whistle, and other devices that could be used for whatever you needed. He sold a patent on the harmonic remote trigger to the military, and used that to fund most of his work. This also got him in with the right people to sell further. After Mark earned his own workshop he dedicated himself to small clockwork and weaponry finding them both fascinating.His works are now a household name as his inventions are bought out and produced by a number of large companies. He is most proud of reverse clock-winch a device for pokemon trainers that allows them to throw their pokeballs and pull them back by winding in a length of wire attached to the ball. As the pokeballs require an impact to release the energy of the pokemon inside this let trainers throw pokeballs and retrieve them instantly. He has kept this patent closely under guard producing them himself. His quick rise to the top from total obscurity garnered him a number of enemies. As a lone man many companies wanted to take him down and gain the rights to his patents. Jasper though preferring independence turned to the University of Donnol to protect his work and himself. This didn't come cheap though as it siphons most of his income now. He is thankful though as months later a hired gun did go after jasper. Jasper ran for weeks to avoid his pursuer but they eventually met when jasper had to go to the market for food. The assailant stared down the twenty two year old, unaware jasper was armed. In one swift unthinking motion jasper pulled his revolver shooting the man three times in the chest. Jasper felt no remorse he was ragged and tired of running. He had fought society to reach where he was a scumbag with a gun was nothing. From that point on Jasper built his business without fear ready to kill to protect his dream. He has left the workshop to his employees to tend orders, and given business ownership to his long time friend Jefferson Tyler from unova, while he sorts his personal affairs. He still invents for the business but just can't stand Entrin's society any longer. Having heard about Palm's studies through other university members he took the chance as a way to both sure up his business with the pay and get away from it all. Pokemon(you may start with 2 pokemon, or 3 if you choose a profession specifically about pokemon training) Species: Pawniard Name: Rook Ability: Defiant Moves: Scratch, Leer, Fury Cutter, Torment, Faint Attack Appearance: Rook has a cold gunmetal blue shell with steel blades. Other: [img]https://farm1.staticflickr.com/744/21128969105_1067eea143_m.jpg[/img] Species: Chespin Name: Aecron Ability: Bulletproof Moves: Tackle, Growl, Vine Whip, Rollout, Bite Appearance: Aecron has a dark red outer coat like a autumn treeline as that was the season he was born in. Other: