Name: Kelly O'Connor Appearance: Kelly is a tall, lithe young woman, looking maybe twenty-five or so, with pale, freckled skin. She has extraordinarily light blonde hair, bordering on white, chopped to just beneath her shoulders, and piercing eyes of that rare golden-hazel tone. Her shoulders are small, surmounting a body as thin as a twig, and about as curvaceous. Her legs are unusually long, which, combined with her godly stamina, makes her into an exceedingly fast runner. Her thin eyebrows are in a state of perpetual up, and she's constantly twitching and tapping her small feet and thin fingers on whatever's available. She usually wears a light dress, coloured white and gold, paired with white leggings and toughened brown leather boots. Personality: Gottagofastalwaysgofast[i]mustgofast[/i]. Kelly is extremely hyperactive and always moving around and twitching, mildly obsessed with moving as quickly as possible. Not surprising, considering she can move at light speed. Just imagine someone who's never had caffeine before chugged an energy drink. She has a quick, nervous laugh, and she's generally just a happy person. She doesn't really have an angry side, for the most part. She thinks of Sai as a sort of brother, and she's always happy to hear from or see him. Other than him, she prefers Fire above any of the other elemental avatars, simply because of how well they synergize. Powers: (besides the ones we all have): [hider=Powers] [b][i]Shimmer[/i][/b]: Bends light around the user, causing them to become (mostly) invisible. However, it's not perfect. There's a faintly visible outline around them as they move, making it just slightly faulty. While standing still, however, it's an excellent disguise. Usable by humans. [b][i]Afterthoughts[/i][/b]: A sort of extension of Shimmer, this power replaces the user with an illusion of themselves where they last were when they become invisible, as an added distraction to facilitate escape. Usable by humans, though with some difficulty. [b][i]Sun Shield[/i][/b]: The user surrounds themselves with an impossibly bright sphere of pure light, intense enough to blind someone if they glance at it for more than a few seconds. The blinding power, combined with the incredible heat such bright light gives off, makes this a technique useful in both attack and defense, especially against any form of darkness. Humans can use it to an extent, but the light is much, much weaker, barely more powerful than a modern-day floodlight, and not even hot enough to burn skin. [i][b]Flash[/b][/i]: The user fires a powerful laser from their palm, strong enough to sear through stone in mere milliseconds. Again, only barely usable by humans. It takes a human follower about a second to even make wood smoke. [i][b]Caliburn[/b][/i]: The user creates a huge claymore out of hard light. The edge is impossibly keen, and the point is impossibly sharp. It can cut through almost anything and everything. This one, only Kelly can use, and only for so much time before she has to let it dissipate. It's simply too powerful to hold for long. Instead, her followers can only summon a tiny dagger, the blade only about two inches or so long, which she refers to as Arondight. [i][b]Perihelion[/b][/i]: Exudes a force of sheer light, making it much more difficult for darkness or, to a lesser extent, cold to work any of their powers. On the other side, it makes fire [i]significantly[/i] more powerful. Usable by humans. [i][b]Lightbringer[/b][/i]: Lightbringer is the most powerful ability that Kelly can normally use. She collects a reservoir of light within her body and unleashes it in an enormous beam of light in front of her. It's at least three feet in diameter and can carve gaping holes through iron walls. She can focus it down to only six or so inches if she so desires, creating a beam that can slice a building in half. This, however, drains her more than anything else. She can barely keep it up for fifteen or sixteen seconds, and if she does, she'll quickly become exhausted and lose much of her power, so much so that she doesn't outclass a human follower by all that much. [i][b]Final Illumination[/b][/i]: This is a purely hypothetical ability, one which Kelly has never used. To use it, she must kill herself. Building up all of the light in her body, she releases it in a massive wave, rupturing her skin and tearing herself apart. The resulting destructive blast would kill anything in quite a large radius, and would cause temporary but long-lasting blindness for a decent area after the killzone. [/hider] Human Persona bio: (What do the humans see you as) Kelly is a crofter's daughter, farming and hunting with the best. Her mother died when she was born, and her father, having no idea how to teach a daughter to be feminine, raised her more as a son. When the other girls were learning to cook, she was learning to hunt. When they were learning to entertain guests, she was learning how to feed the animals. This is essentially the current state of affairs for her. Nothing particular remarkable. Occasionally, though, she disappears for long periods of time. Her father trusts her; she's just off on another of her "hunting trips." Equipment: (Mostly part of your human persona) Kelly carries very little with her, generally. In lieu of Caliburn, Kelly generally carries a long dagger in her boot. While not special in any way, it's simply a very reliable knife made of steel. On occasion, she'll use a huge claymore, made of normal steel. If she's required to fight, though, she has the virtue of being able to blind someone instantaneously. Therefore, if she's alone with her attacker, she can simply blind them, lay down the law, and escape with nobody the wiser. Temple Description: (Where is it located, what are your monks/nuns like, what are your priests like, doctrine, description of the temple itself, etc.) Kelly's temple is a nondescript and decrepit ancient monastery in the mountains of the Scottish highlands. It's the perfect location for her, because at the point where it is (near the peak of a mountain, past the treeline), she has a near-uninterrupted view of the sun. Her monks and nuns are essentially typical medieval monks and nuns, except they're clothed entirely in white and gold. There's no real doctrine; the only real tenet for her followers is to, in Kelly's own words, "praise the Sun!" The priests carry around a special badge of office: a tattoo of a rising sun on their forehead, imbued with Kelly's power to glow slightly in dim light. Local tech: (level and specialties of the people near your temple, even if it isn't a separate country) It's essentially medieval. The Highland way of life hasn't changed in a very, very long time. All sources of light are essentially either the sun, or fire.