[quote=@Skallagrim] Luck of the draw kids. But what the hell it should be a good fight. The secret is to move, use the swords as cover. The ash should not be a bother. . .but can be if you aren't careful. [/quote] Actually I remembered Metz does have a contingency for that, as I suspected harmful agents in the air would be a threat to a mage especially in an apocalypse. Also, could you do the roll for my character's additional two vials? It's roll a 3 sided die, 1 = empty 2 = black mana 3 = pure mana. It's to represent the random nature of what he'd be bringing into a conflict. You'd have to roll twice. I figure it's best for you as the judge to do it. Also, DJ, top tip for the NoW is that a lot of fights will be fought to a stalemate, Skallagrim uses a scoring matrix for that eventuality which you can find on the OP I believe, it's worth factoring that in to how you write as it rewards certain things such as going above and beyond on character descriptions and the like.