So here I have made a not so brief description of my army. Given the starting size of 500.000 for a tier 7 nation, with the fact of my nation crossing the rift solely on the purpose to conquer and colonise, I will use the army size of 200.000 (rest being actual settlers and working robots) Of course I can always halve it and so on. Also these are numbers, that went through the portal. Flame Dawn Legion: Biigest army branch, with a total of 100.000 soldiers. Equipped with SMG-s and a sword, they utilize the basic design of the Flame Dawn's Exo-Suit. They are trained to kill, and have high morale. They fight with suicidal mind, victory being the only option. (they are like spartans) They are briefly trained for all terrains. Flame Dawn Aspirants: The first to arrive. They are equipped with a small boost jet, and a tesla spear. They have a slightly lighter Armor, to help them maneuver around better. There are 20.000 Aspirants in the army. Flamw Dawn Knights: An elite fighting force of the Flame Dawn legion. They are highly disciplined, and well armed. They utilize Assault Rifles, and Heavy variants of the standard armor. They are the ones who carry out the low drag missions, or carry out the booms in the battlefield. There are 10.000 Knights in the army. Flame Dawn Helios: They are the best avaible for the Flame Dawn. Only those who have faced death, and punched it in the face can be part of the Helios. They have varying equipment of the best quality, often choosing a shield and an SMG with a small flamethrower. They have an armor made especially for them, that utilizes advanced alloys. There are 3000 members of the branch. Sun Melters: The sun melters, are a group of lightly armored infantry group. They are equipped with flamethrowers, and a light mechanized exoskeleton, that fits on their armor and grants extra protection (Like hellbats from SC). There are 7000 Melters in the army. Flame Scorpion: These are the basic light armored tanks of the Flame Dawn. Lightly armored and very agile, they also have an excellent gun, that has a very good RoF. There are 5000 of them in the army, most still under maintenance after escaping through the rift, from the Warpath. Molten Mammoth: These are the hevy hitters of the army. Big tanks with 4 different tracks, that all rotate on different axis if needed, they can cross rough terrain. They have excellent armor, and a big gun thta can easely shatter anything from far away. They are very slow thought. There is currently 3000 of them in the army, but all are in bad shape, after being pounded by the Warpath, then their sensors fried by the unstable rift. none is in a Driveable condition. Fire Giant: The pride of the army. A big Mech that utilizes big guns, and gatling guns to mow down the enemies. They have thick armor, and this makes them quite slow. They are also used as mobile artillery. There are 2000 of them in the army, half of them under construction, the rest is waiting to be repaired. Hellriders: A light mechanized division. They use Quad's that have a repulsor field to make them hover slightly above ground. Extremly fast and equipped with machine guns, they are deadly to basic infantry. There are 10.000 Quad's avaible for use. Battle Drone: These drones are familiar to the ones that the Genesis use, with slight modifications. They are not using the same laser technology, instead they have Automatic 20mm cannons. They hover, but are not so fast. They have good armor, that can protect them from most small arms. There are 5000 bots avaible. Scouting Drone: These are heavely used by the Genesis, and shipped to the Flamne dawn in great numbers. However most of them were sent back to maintenance when the rift closed. It left about 5000 of these flying search bots for the Flame Dawn. Hydras: The carriers of the army. They are flying gunships, each equipped with 200 fighter drones for protection. They can also carry 30 normal fighters to a mission. They are heavely armored, and armed. They can fly at the altitude of 20km at max. There were only a few intended for utilization, but they are also the navy force of the army, so there were more sent than planned. There are now 500 of them in use, but all need maintenance. Cottontail: The basis of the Fire Giants, but unmanned. There are only 500 avaible, but they are all avaible for use. They share almost all properties with the Giants, but utilize Gauss weaponary, slightly raising their damage. They however have no blueprint avaible, making their usage restricted. Also like most other Genesis droids, their sensors are fried for now. Phoenix/Mosquito: These are the hitting force of the army in many ways. They are attack VTOL-s, that also serve the fighter role. The Phoenix as the Flame Dawn modification, it has better gunship skills, and the mosquito being the original Genesis tech, it is better at fighting skills. There are 9000 of them in use, divided into 2 equal groups. It means 4500 of each. Trackers: Unmanned tanks, with a very low proflie. Small and agile, equipped with 20mm autocannons. They have armor that can withstand light small arms fire. Very cheap and unmanned, they are an effective fighting force. There are 10.000 in the army, all with currently scrambled sensors. Battlesuits: These are androids made for combat. Fairly armored, and equipped with assault rifles, they can do various combat tasks. They are all in unoperatable states, just like the Trackers. There are 9500 of them. Heaven Guards: The pride of the Genesis tanks. Hover tanks, that are issues to all the commanders in the army. They have good armor and mobility, and are equipped with Gauss Cannons. They are hard to replace, but are also hard to destroy. There are 500 of them in the army. Sun's Ray: A gargantuan robot, that is one of a kind. It was hevaely influenced with the newfound repulsor technology, that was avaible with material from the Untamed world, and that can be found here also. It could carry hundreds of Phoenixes and Hydras, with the ability to rip parts of the ground out, and carry them. It would look like a giant squid. It would have enormous armanent, and could easely protect itself from most harms. It only exists on Blueprints thought, that were stored in the Rift facility, and were taken here for safekeeping. It would require signifacnt effort to build it, and would take a long time, but once finished, it would be a hard task to take it down. Only counted as a maybe in the future, depending on situatuion PS: Note that as time changes I might add more types of units, if the context allows, and needs it. Ergo I can think up new units, that I would have to actually manufacture. I know that Sun's Ray is OP, but it is a huuuge task, only possible once most nations will already have significant landmass.