Right, I'd better post my sheet here. [hider] [h3][center][color=lightcyan]Basics[/color][/center][/h3] [center][img]http://i.imgur.com/nvsq03I.png?1[/img][/center] [b]Name:[/b] Theodore Whitesnake [b]Age:[/b] 32 [b]Appeared Age:[/b] 32 [b]Race:[/b] Human [b]Height:[/b]6.2 ft [b]Weight:[/b] 161 lbs [b]Eye Color:[/b] Hazel [b]Hair Color:[/b] black [b]Physical Disabilities:[/b] None notable, though Theodore has an uncomfortable crick in his left wrist thanks to an ill-advised adventure in District 2 in his formative years. [b]Physical Identifiers:[/b] A trustworthy goatee, comically-large ears, and an unsightly mole on his right cheek. [b]Other Indentifiers:[/b] The Whitesnake family signet ring is widely known amongst anyone with a reason to know-- all sorts amongst the upper class can recognize it, from idle nobles to up-and-coming scholars. Worn conspicuously on his right hand at all times, the signet ring is as much a part of Theodore's personality as his actual personality. [b]Appearance:[/b] Theodore Whitesnake is, at all times, an intense-looking individual. The most vividly appropriate descriptor for Theodore's nigh-permanent countenance is thus: Theodore looks like a constipated dog that has just discovered that the beef bone it had been given was actually made of papier-mâché. An aura of perpetual disappointment penetrates Theodore's very being, and is extremely difficult to change. Theodore is dedicated to appearing aristocratic at all times. Dressed in red velvet and black finery, Theodore makes no bones about his wealth. [center][h3][color=39b54a]Reveal Information[/color][/h3][/center] [b]Residence:[/b] Theoretically, Theodore Whitesnake lives in a-- speaking relatively-- stately estate in the midst of Central itself. In practice, however, Theodore much prefers the accomodations of Luther Palm's Boarding House, in the quiet poverty of District Seven. [b]Profession:[/b] Thanks to the concentrated efforts and good fortune of his ancestors, the Whitesnake family is wealthy enough to survive off its own coffers for two generations, if need be. As such, Theodore spends most of his time idle and bored out of his mind-- when he's not deliberately making an ass of himself at political gatherings and getting into ludicrous amounts of danger on the surface and in the slums. [b]Aligned Faction:[/b] Whitesnake is primarily aligned with Central, and sees no reason to disrupt the status quo. [hider=Backstory] The Whitesnake family has forever stood as a shining pillar of the Central community, if one ignores the incessant politicking, wanton undermining of others' authority, and criminal actions enthusiastically undertaken by every member of the extensive family line. Theodore Whitesnake is certainly not an exception to this rule, and spent most of his childhood abusing his peers and mercilessly vying for control over his classmates. In between his malevolent, purpose-driven socialization, Theodore Whitesnake did quite well in school and grew to be of a dastardly intellectual turn of mind. As Theodore moved past adolescence and into adulthood, he realized that the social arena, while infinitely challenging for him, had long ago ceased to be intriguing to him. Theodore craved [i]action[/i] and [i]adventure[/i], more than anything. And so, Theodore sought his jollies outside of Central-- and into the Districts. The secret to getting into the Districts from Central is known to a few brave individuals, and working it out of them takes fantastic luck and skill-- skill that Theodore fancied he had. It was by pure chance alone that Theodore Whitesnake's head maid had hired on a new servant by the name of Rick Boll. Demonstrating the Whitesnakes' worrisome knack for intruding on others' personal lives, Theodore approached Rick Boll with honeyed tone and silver tongue, and attempted to make a fool of Rick. From what he'd seen of Mister Boll, he was a bumbling lout with no marketable skills. Yet, as Theodore was about to find out, he seemed to hold a diabolical mind within the cresses and folds of his startling idiocy. Rick, altogether too clever or too thick to be tricked into hanging on Theodore's every word, masterfully placed himself in a position of power over Theodore: Rick knew how to sneak out of Central and into the slums for an extended period of time, and apparently carefully made it clear that he wouldn't part with this information for free. Theodore, quietly incensed by Rick's utter nerve, promptly placed a kingly bevy of benefits on Rick's occupation-- increased wages, special treatment, his own dorm in the Whitesnake estate, and the privilege of being Theodore's own right-hand man. After bestowing all these priceless gifts upon Rick Boll, he finally consented to teach Theodore how to find ingress into the Districts. Ever since then, Theodore Whitesnake often made stealthy expeditions into the Districts, for fun and glory. Countless harrowing near-misses with the denizens of the Districts, equally caused and solved by Rick Boll's actions, served to both sour Theodore's opinion of the Districts and grant him a sense of childlike wonder about Axiom's myriad mysteries. Though he is loath to admit it, he has found a worthy ally in Rick Boll-- and no one else. At a glance, it seems that the relationship between Theodore Whitesnake and Rick Boll is as caustic as a bottle of brown sauce in an acid bath, it is tempered with the kind of camaraderie only found in those who have been through thick and thin together. Unusually for one belonging to Central, Theodore spends most of his time in the slums. Much like the archetypal big game hunter, Theodore enjoys plunging headlong into unfamiliar territory, with nothing but his wits, his guns, and Rick Boll. Theodore's ultimate goal is to gain considerable control over both the Districts' underbelly and the Central tower, and will do anything to achieve that goal. [/hider] [center][h3][color=gold]Gear[/color][/h3][/center] [b]Weapons:[/b] Theodore Whitesnake is a marksman at heart, and so outfits his arsenal with one obscenely-powerful unique weapon, and several less unique weapons. Each of these have been acquired at great expense over the course of Theodore's life.[list] [*] [b]Sodsbury[/b]: The [i]Smith-Dent And Westfield Breach-Action Twin-Barrelled Hunter's Shotgonne[/i] is a magnificent, one-of-a-kind device. It has been carefully designed to be able to launch very nearly [i]any[/i] payload that can be fit in either of its mighty barrels, from rudimentary bullets to Crystals at monstrous speeds. The color of the Crystal used may massively alter its ballistics and effects. For unknown reasons, Theodore prefers to use specially-made shotshells instead of Crystals as ammunition. This archaic piece of hell has a distinctive effect that sets itself apart from most modern firearms, and is Theodore's most beloved weapon. [*][b]Scampwick 4.5mm I-Crystal Shiner v.II[/b]: A simple, effective deathslinger bought from one of Axiom's most popular firearm manufacturers. The Scampwick Shiner is a small, pistol-like device that fires a fast-moving, deadly bolt of Crystal energy at a respectable rate. The Scampwick Shiner, built for compatibility with [i]Indigo[/i] Crystals, is best known for incorporating this type of crystals' unusual properties with artistic flair. Indigo Crystals are notorious for how they grant their users "luck". In reality, Indigo power seems to have mild psychic properties. The user's noological patterns subtly yet significantly affect the Indigo Crystal's physical properties; in layman's terms, the harder the user thinks about what he [i]wants[/i] to hit, the more likely he is to [i]actually[/i] hit it. As such, properly using the[/list] [i]Theodore Whitesnake maintains a truly legendary armory in his Central estate, containing powerful armaments and trophies taken throughout his family's history. Theodore will never take more than one weapon from the armory to go along with Sodsbury. For the moment, he will start with the Scampwick Shiner v.II.[/i] [b]Armor:[/b] Theodore Whitesnake typically wears no armor whatsoever, preferring the sound defense of a strong offense. When given time to prepare, Theodore wears a surprisingly-effective padded leather shirt beneath his jacket. [b]Backpack A:[/b][list] [*]One shaving kit, for hygiene anywhere. Comes with a straight razor, a mirror, a brush, and a bar of soap. [*]Fifty pounds, in various notes. [*]Thirty shotshells for Sodsbury. [*]One replacement crystal for Theodore's sidearm. [*]One handkerchief, made of silk. [*]A hip flask, filled with whiskey. [*]Two whaletooth combs, one for hair and one for beards.[/list] [b]Other:[/b] N/A [h3][center][color=navajowhite]Heroic Information[/color][/center][/h3] [b]Acolyte Phenomena/Soldier Rank/Etc.:[/b] N/A [b]Unique Abilities/Magical Aptitude/Powers/Spells/Etc:[/b] Theodore Whitesnake has no explicitly magical powers. [b]Strengths:[/b] Theodore is a devious thinker, with a quick wit and an even quicker tongue. His formal education grants him an upper hand amongst his uneducated targets in the Districts, and allows him some insight into the inner workings of the city. Thanks to training offered to all Whitesnakes, Theodore is trained in both marksmanship and Bartitsu, allowing him to hold his own in combat. [b]Weaknesses:[/b] Theodore is not knowledgeable in the way most anything works outside of his lessons and the politics of Central. In addition, he takes very nearly everything personally, is unfriendly at the best of times, and carries the same near-total lack of morality and ethics that the rest of his family has. [b]Traits/Hobby Skills/Other:[/b] Theodore greatly enjoys building model ships, debating others on a variety of philosophical topics, savagely berating Rick Boll, and manipulating others into helping him.[/hider]