[hider=Sangue (non-canon!)][h1]Sangue Naga[/h1] [hider=Theme][youtube]https://www.youtube.com/watch?v=UEKflvsWoFU[/youtube][/hider] [h2]Input Notation[/h2] (This input notation is based on if the character is facing [u]right[/u]. Horizontal keys are flipped when the character faces left.) 1 = Down-Left 2 = Down 3 = Down-Right 4 = Left 5 = NEUTRAL 6 = Right 7 = Up-Left 8 = Up 9 = Up-Right LP = Light Punch MP = Medium Punch HP = Strong Punch LK = Light Kick MK = Medium Kick HK = Heavy Kick f.Jab = Forward + LP f.Kick = Forward + LK . [hr] . [h2][b][u]Intro[/u][/b][/h2] Intro 1 (Default): Sangue remains sitting with her knees touching the ground. She proceeds to stand as she slowly reaches for her blade. Intro 2 (Team Member): Sangue bows respectfully to her team member before preparing a battle stance. Intro 3 (Evil): Sangue drinks from a vial of venom and spits it at her foe's direction, preparing a battle stance. Intro 4 (Bonus): Sangue blinks in confusion as she gets compared to Ruroini Kenshin by a certain otaku (**see the win quotes for reference). . [h2][b][u]Playstyle[/u][/b][/h2] [b]Rushdown + Footsies[/b] - Sangue is extremely effective at chaining together combos, and can usually land more hits than any other character can to her. Her Apophis Claw makes up for her lack of projectiles, but she has a fairly low amount of health. She cannot run (she walks quickly by default), and can dash to eight directions based on where the player decides to make her dash towards if she chooses not to walk. Dashing on the ground provides low recovery lag for her. The dashes can be cast in the air only once before automatically causing her to fall towards the ground. Sangue's attacks deal low damage, meaning that she has to be extremely aggressive if she wants to fight a battle in her favor. Sangue generally has to keep certain distances in order to trigger truly effective combos, however, as her blade deals more damage at the tip. This makes footsies crucial to her fast-paced playstyle, as she needs to read her opponent carefully while applying pressure. Sangue receives damage more easily than most fighters, meaning that certain combos and put her under severe danger. [h2][b][u]Normal Attacks[/u][/b][/h2] [hider=tl;dr below this!]LP = "Jab" - Sangue jabs with a free hand. f.LP = "Hook" - Sangue hooks with a free hand. Can be connected with Jab once in a single combo string, and slightly pushes her opponent away. MP = "Slash" - Sangue takes out her sword and immediately slashes with it. Has a moderate hitbox and is safe on block. HP = "Crush" - Sangue takes out her sword and swings her blade down in an arc. Holding HP will delay the attack by a split moment, but allows Sangue to immediately dash out of her attack, regardless of whether it was successful or not. Has a very wide vertical hitbox but a considerably short horizontal hitbox. LK = "Kick" - Sangue kicks with one of her feet. f. LK = "Knee" - Sangue uses one of her knees to attack her opponent. Drags opponents closer to Sangue and can be connected immediately into LP, and can also be connected with LK. MK = "Lunge" - Sangue takes a step forward as she takes out her blade before slashing diagonally, returning to her spot after she attacks. MK has a large hitbox in general, but has massive endlag when blocked. Enemies that block the attack are slightly pushed back. If MK connects successfully, Sangue may dash cancel. Sangue can hit an opponent in a single combo string with MK up to three times. HK = "Stab" - Sangue takes her sword out and stabs forward. HK has a particularly large horizontal hitbox and an extremely short vertical hitbox, and deals high-moderate damage when used successfully. Holding HK allows Sangue to hold the attack for up to two seconds. If she releases HK at around one second, HK will have slightly more range, and if she releases HK at two seconds, HK will become an unblockable attack. HK is not a reliable move to use in combos, but it can be useful by pressuring opponents with its long hitbox. Whiffing HK can leave Sangue vulnerable to combos.[/hider] Sangue can dash cancel, perform an unblockable attack that takes two seconds to charge by holding a button, and has generally short-ranged initiators that can connect into long combos. [h2][b][u]Special Attacks[/u][/b][/h2] 214 + LK/MK/HK = "Leap" - Sangue jumps forward, her distance increasing based on the strength of the Kick she chose. Sangue can attack at any moment during the jump, and dash out of Leap if she successfully attacks an opponent. [indent]----> HP = "Grab" (During "Leap") - Sangue grabs the head of the opponent before landing behind them, tossing the foe forward. Deals moderate damage, and is detected as a throw move. Can be used as an Anti-Air, though the hitbox of the grab becomes considerably smaller the higher Sangue is in the air.[/indent] . . . 236 + LP/MP/HP = "Apophis Claw" - Sangue throws the Apophis Claw towards a target direction. LP throws it forward, MP throws it diagonally upward in front of her, and HP throws it right above her. If the Apophis Claw hits a target, it will latch onto the opponent for one second before releasing them. During this time, if Sangue presses one of punch buttons, she will perform a special action. If she does not perform any of the actions, the Claw will simply return to her as the opponent recovers. [indent]----> LP = "Airborne Toss" - Sangue flings herself towards the opponent. When timed correctly, Sangue can most effectively initiate combos with this particular move. ----> MP = "Backloop" - Sangue flings herself over the opponent. A good escape move from corners. Tapping MP again in front of the opponent causes Sangue to hop in the air before ending the move quickly, but she cannot attack as she lands. Tapping MP again behind the opponent, on the other hand, causes her to freeze in the air before charging towards the opponent with a skidding blade slide attack that deals a good amount of chip damage on-block. ----> HP = "Trick Launch" - Sangue initially flings herself towards the opponent before suddenly kicking the ground, propelling her diagonally backwards before flinging herself towards the opponent once more. Attacking an opponent with a normal attack during Trick Launch will cause them to skid away from Sangue, allowing her to gain more opportunities if she shoves him or her into corners.[/indent] 412146 + LP/MP/HP = “High Noon” - Sangue slashes upwards, creating an arc with her moderately-long blade. Since the attack covers all directions, it is extremely useful in giving Sangue some room to plan her next attack, as hitting opponents who block the attack will push them back. The move has a fairly short endlag, but can still be punished by very fast characters if they simply wait out the attack instead of blocking it. High Noon destroys weak projectiles. Activating High Noon in the air will cause Sangue to slash downward and create an arc. The aerial High Noon has the same properties as the ground version, and causes her to slightly jump in the air towards the direction she was initially moving at. The ground version of High Noon automatically breaks the blocks of standing opponents. When utilizing momentum correctly, Sangue could use High Noon for straightforward but powerful air combos. 3214 + MP = "Blood Moon" - Sangue quickly performs two slashes. The tips of the slashes deal more damage than the rest of the blade. The first slash will push away an enemy, and the second slash will pull in an enemy. The second slash could be used to connect itself into either another normal or special, but she cannot juggle her opponents with this move over and over again. [h2][b][u]Super Moves[/u][/b][/h2] 236 236 4 + LK = "Crimson Caress" - Sangue wildly throws around the Apophis Claw before slashing in front of her. Deals high-moderate damage. 236 + (LP + MP + HP) OR (LK + MK + HK) = "Rebel" - Sangue quickly swings her Apophis Claw directly under the opponent. If the opponent does not dodge the attack, she will knock the opponent off their feet as they are forced to move to her direction. Stopping the opponent from falling on the ground by stabbing them, Sangue will pull out her sword out of their body before slashing dozens of times with great speed before delivering one full arc slash that deals massive damage and ignores currently activated buffs on the opponent. ONLY available when Sanguine Venom is activated, or when the opponent is coated in Sangue’s venom. Sangue herself must have half of her health depleted before she uses this move. [h2][b][u]V-TRIGGER[/u][/b][/h2] "Sanguine Venom" - Sangue pours venom over her blade and Apophis Claw. For four seconds, Sangue's attacks will inflict Poison on opponents, dealing small damage over time until three seconds run out. The more attacks she lands, however, extra seconds will be added to the venom counter. The venom lasts even after Sanguine Venom ends. If Sangue “Stabs” (HK) an opponent with the tip of her blade, they will be poisoned for six seconds instead. [h2][b][u]Instant Kill[/u][/b][/h2] [h3][b][u]Hanger[/u][/b][/h3] Sangue Naga sticks something on her Claw. She then kicks the opponent across the face as she swings her Apophis Claw diagonally forward, sending it extremely high up into the air. As the chains extend, the red-haired swordswoman takes her blade out and tosses it in the air. As it spins in the air, Sangue hastily throws venom across the skies. With the blade falling straight through the venom, the swordswoman catches the blade and slashes the ground near the foe, causing them to trip over… to the chain’s direction. As Sangue sheathes her blade and grabs the opponent by their shoulders, she spins, letting the chains wrap around the foe's neck before kicking the foe towards the Apophis Claw, only to reveal that the object she stuck to the Claw was an old-fashioned pipebomb. An explosion erupts as Sangue drags back an overheated Apophis Claw, remaining in place as she stares at where the explosion occurred. [h2][b][u]Taunts[/u][/b][/h2] *The taunts are randomized Taunt 1: Sangue flings around her claw nonchalantly before readjusting it quickly. Taunt 2: Sangue holds the Apophis Claw before throwing it in the air, causing it to spin violently. It lands quickly, and she shoves it back to her shoulder. Taunt 3 (When Sanguine Venom is activated): Sangue drinks from a vial of toxic venom before spitting it at the ground. She quickly slashes at it, revealing her name. If given about two seconds, the taunt will end and she will have written her entire name, and it will be permanently placed on the fighting ground for the rest of the match. It can be left unfinished if she is either interrupted or if she moves. Taunt 3 does not work more than once per match. [h2][b][u]Win Animations[/u][/b][/h2] Sangue has two win animations: a normal one and a special one if Sanguine Venom is activated by the time her opponent loses. Win Animation 1: Sangue pulls her Apophis Claw, letting it retract back to the shoulder it clings onto so often. The red-haired woman begins unsheathing her katana, but as she does, she stares at her own reflection from the blade for a brief second. She then sheathes the blade completely and looks up with an idle expression. Win Animation 2 (Special): Sangue drinks from a vial of venom before letting out a quiet hiccup. She drinks a bit more, but she still hiccups. Sangue makes a somewhat annoyed expression as she throws the vial in front of her before slicing it in half, looking back up with a barely noticeable pout of anger. Win Animation 3 (Bonus): Sangue slashes the head of Apophis off, sheathing her blade as she triumphantly leaves the Deity of Death to rot slowly. (occurs only when Apophis is present) [h2][b][u]Win Quotes[/u][/b][/h2] [b][u]BASL[/u][/b] [b][i]Benjamin Lloyd:[/i][/b] “I have yet to outmatch your will to stand against all oddities.” [b][i]Amaranth Desire:[/i][/b] “I am envious of your honesty.” [b][i]Lorena Negasi:[/i][/b] “This… ‘hype train’ of yours always make my days brighter.” [b][u]JMCL[/u][/b] [b][i]Jack Orpheus:[/i][/b] “Perhaps I could request of you to help me chop up some vegetables. Your speed is simply fantastic.” [b][i]Mokuren Sabella:[/i][/b] “I heard you like meat. Maybe ribeye steak would be fine with you sometime…?” [b][i]Cian Kuze:[/i][/b] “A life too short brings pain to those around you. But a life too long can bring pain to everyone…” [b][i]Lucas Schwarze:[/i][/b] “Humorous and honest… I do not see why you are not taken yet.” [b][u]KESS[/u][/b] [b][i]Krysanthe X:[/i][/b] “Push your courage a bit more; your tides will roar louder.” [b][i]Ebon Umbranox:[/i][/b] “I do know the feeling of being threatened. It has become commonplace for me.” [b][i]Sepia Russet:[/i][/b] “It’s hard to see genuine optimism from a world with little grace.” [b][i]Skyra Dawn:[/i][/b] “It’s a good thing to know I am not an enemy of your silent steps.” [b][u]CODE[/u][/b] [b][i]Cobalt Chideta:[/i][/b] “An ideal life… Those words are sweet music to me.” [b][i]Oswald Connoly:[/i][/b] “I doubt I’d ever be able to wield such a heavy sword, let alone a shield.” [b][i]Diamond Frost:[/i][/b] “Quite similar to who I once was. Bold in too many ways.” [b][i]Emerald Felicia:[/i][/b] “I am incapable of attacking fluffy things like you.” [b][u]RPGD[/u][/b] [b][i]Robert Fallson:[/i][/b] “I understand why some see you as... charming, in some ways.” [b][i]Grane Blauer:[/i][/b] “I tend to doubt coexistence. I doubt my own existence, actually.” [b][u]SASG[/u][/b] [b][i]Sapphire Rode:[/i][/b] “Your remarks make you feel lively. That’s good.” [b][i]Abel Fulgurate:[/i][/b] “Failure has no honor. But failure leads up to it.” [b][i]Kuhaku Shiro:[/i][/b] “You have a beautiful dream of coexistence. Do not let it end.” [b][i]Gren Orchid:[/i][/b] “You have a greater sense of responsibility than me; who am I to halt you?” [b][u]VGNB[/u][/b] [b][i]Vega Venetia:[/i][/b] “Your intellect is not your greatest charm; rather, your pursuing of intellect is.” [b][i]Gratia Mindaro:[/i][/b] “Straight to the point, I see. At least we do like one thing in common.” [b][i]Napoli Fiordilatte:[/i][/b] “I feel warm around people like you. I like warmth.” [b][i]Beryl Harken:[/i][/b] “Your religion makes you wiser and more outgoing than many others. An admirable trait.” [b][u]SSC_[/u][/b] [b][i]Sterling Johnson:[/i][/b] “We lose something in common, and we move on.” [b][i]Sarina Tala Dei:[/i][/b] “I’ve always found it hard to speak out. I’ve found it even harder to be honest.” [b][i]Clair Carnelian:[/i][/b] “They say the quiet ones always have the most emotions to share. Perhaps it was no lie.” [b][u]Midnight Squad[/u][/b] [b][i]Amber:[/i][/b] “You stabbed my back. I nearly took away yours.” [b][i]Akashi Mayhiro:[/i][/b] “Sometimes, I just want to relax and do nothing. For the sake of nothing.” [b][i]Violet Steele:[/i][/b] (I want to talk to her but this is really kind of awkward.) [b][u]Non-Beacon Characters[/u][/b] [b][i]Apophis (Major Antagonist of “Legends of Lavanya”):[/i][/b] “You assimilated thousands of souls for centuries. You’ve slain gods, murdered those who could not understand the concept of death and slaughtered anything clean of absolute corruption. And yet you’ve lost to a one-armed girl with a sword. You’ve lost both your worth and name, Deity of Death.” [b][i]Ryuu Yamauchi (Hero from "Legends of Lavanya"):[/i][/b] “I look like… Rurouni Kenshin? What do you mean I look as if I came straight out of an anime??” [b][i]Mark Noxus (Guest figure in "Legends of Lavanya"):[/i][/b] “Printing coffee… In space. I would like to try something like that some time.” [hr] . [hr] . [hr] [h1]Starting from here lies bonus content. These are not to be reviewed!![/h1] [hr] .[/hider]