[hider=Krysthane X] [b]Intro 1[/b]: Walks on screen and stomps on the ground creating a brief imprint before adopting a pose with her right foot sticking slight forward and her arms hanging loosely at her sides [b]Intro 2[/b]: Comes on screen with water jets and lands floats an inch or two above the ground for a couple of seconds before landing she says, "Hope you don't mind getting your feet wet." with a mischievous grin [b]Intro 3[/b]: Walks on screen does a couple of practice kicks before dropping into her normal pose. Her hair floats up briefly then quickly falls back down, "Hope this isn't too much pressure for you." she says confidently. [b]Playstyle[/b]: Balanced Rush-down Grappler. Krysthane's unique ability to switch modes allows her to adapt to the situation at hand. Heavy mode has the expected short range heavy hit, light mode has the devastating fast and light attcks, as well as as longer range on them. The real key is switching to medium at the end of a combo because of its ability to reset the combo meter. Each mode has its own seris of moves allowing a true master, or someone good using her V-trigger, to deal devastating damage with lengthy combos. [b]Special Moves[/b] [b]Gravity Shift[/b]: Krysthane can shift between heavy, medium, and light gravity altering her play-style. Heavy gravity makes her move slow and have less range but hit like a truck and while in this state she can take one attack without flinching. Normal gravity is an ideal mix and speed and power, reducing her hit strength from heavy but giving her more mobility. Light gravity boosts her speed immensely allowing her to compete with any speedster, however she deals less damage and takes more. If Krysthane doesn't want to use an ability to switch her mode she can take a step back and pause for a second leaving herself vulnerable. Then her hair then flows at a level appropriate to the gravity. When heavy gravity it hangs down, when medium gravity it flows behind her, and when light gravity it floats above her head like she's statically charged. Krysthane can enter normal gravity instantly. [b]Heavy Impact:[/b] This move simultaneously reduces the opponents gravity and enhances Krysthane's to the minimum and maximum she can handle respectively. This occurs at the same time that Krysthane jumps into the air and slams both feet into the opponent with devastating force. This move deals additional damage if the opponent is guarding and breaks through it. If the attack is ducked or otherwise dodged then Krysthane will fall onto the ground becoming briefly vulnerable. If the attack hits, then Krysthane will flip off the opponent landing safely. Shifts to heavy gravity [b]Vacuum Punch: [/b]Krysthane opens her hand for a second or two then clenches it violently dragging in anything slighter further than her normal attack range if not guarding or in the air and stunning them. Then right as they almost reach her fist she brings it forward sending them flying backwards. Shifts to heavy gravity. [b]Jet Blast: [/b]An evasive or combo-ing move. Ksythane floats off the ground with one boot and uses the other to propel herself. This can go backwards, or forward allowing her to 'catch' enemies if she hits them before they reach the ground and continue attacking. Shifts to light gravity. [b]Not in my House!:[/b] This is a simple move in which Krysthane chops her hand downward knocking any projectiles or opponents to the ground. Shifts to heavy gravity. [b]Feeling the pressure?[/b]: Every time Krysthane hits an opponent, regardless of damage is dealt she gains a better control of their gravity. After 5 hits she can make either an upward or downward motion with both hands either increasing their gravity: making them slower but take less damage, or decreasing their gravity: causing them to move faster and have a longer jump time. However they take more damage and their character tends to more further than intended. Can Shift to either Light or Heavy Gravity [b]Super Move[/b] [b]You Think I felt that?: [/b]Krysthane can unleash a burst of gravity distortion briefly stunning the opponent. Can be used while guarding or taking damage. [b]Instant Kill: [/b]Krysthane takes a step forward and launches a high kick straight to the enemy's face. When this attack hits she jumps forward pushing them to the ground and activates her boot slowly inflating the enemy with water. Eventually having reached a comical level of inflation Krysthane removes her boot causing the enemy to fly into the air like a deflating balloon and land behind her. Krysthane gives a cheeky grin and says, "Now that's what I call staying hydrated." Used on Feline Fanus: What's the matter kitty, don't like water? [b]V-Trigger:[/b] Adaptive Gravity: Krysthane can now switch modes at will including mid attack, allowing her to essentially enjoy the full benefits of both heavy and light gravity. [b]Taunt 1: [/b]Krysthane says, "This isn't even my final form." and her hair floats up and lighting briefly crackles before returning to normal [b]Win Animation:[/b] Krysthane stretches her arms above her head and leans against the edge of the screen, "Hey that was fun, any tips?" [b]Win Animation 2: [/b]Krysthane yawns, "Boring, guess I need to find a stronger opponent..." [b]Time-Out lose animation: [/b]Krysthane looks at the timer in disbelief, "No way..." and falls flat on her back [b]Win Quotes [/b] [b]Ebon Umbranox: [/b]"Come on, at least act like you're trying" [b]Sepia Russet:[/b] "Guess you're more of a team player anyway." [b]Skyra Dawn:[/b] "Too fast for your own good" [b]Robert Fallson: [/b]"It was cause I'm a girl wasn't it, *sighs*"[/hider]