[center][img]http://i.imgur.com/ucCrgLT.jpg[/img] [img]http://i.imgur.com/VVid7S2.png[/img] [url=http://pjj.cc/max/]CHATROOM[/url][/center] [hr] [center][img]http://i6.photobucket.com/albums/y205/Mike1204/UDC_banner2_zpsede60e43.png[/img][/center] Let's try a second time, yeah? Welcome to Maximum Comics, an intoxicating land where creativity for creativity's sake can take priority and enable you to render stories and events you could only have dreamed of in all of your previous mundanity. In this universe, the mainstream continuities of DC or Marvel no longer apply; this is a world wholly built upon the ideas of players. Continuity that exists in this role-play is anything on the linked wiki in the information section and in the story above. We welcome you to a unique narrative opportunity to take any DC, Marvel, IDW, Image, or Mirage Comics character and re-imagine them in a way that makes them pleasurable for you to write unique and original stories with. Whether you're one for emotional drama or a sucker for physical trauma, the vast range of characters available could fit any genre or any purpose you could reasonably imagine. Have a burning desire to write [i]The Question[/i] as a hard-nosed police detective serving a hierarchy he doesn't care for? Maybe you have a unique take on [i]The Whizzer[/i] you wish to explore. A concept in which [i]Slade Wilson[/i], not a mercenary but a successful military man, struggles to become President? The opportunities are endless. As long as they have appeared in a canonical DC/Marvel/Indie tale on either the page or the screen they're free for refurbishment: here, the universe is yours to mold. As a [i]sandbox[/i] themed collaborative story, the keys to the [b]DC and Marvel Universes[/b] are given to you—the player—but not without limitations or guidance. Unlike that of a [i]linear[/i] or [i]progression-themed[/i] collaborative story, the goal of a sandbox is to allow you to craft character arcs, NPC casts, and almost assistant GM decisions that don’t contradict the other rules. The style of role-play was explained to me as an “interactive multi-author fanfiction” and the idea of this sort of concurrent thing is apt. However interaction, much like any role-play, is the bread and butter of the game; we don’t shy away from interactions, world-scale gatherings, and so forth. My job in this role-play will be to set up events every so often but for the most part I will do the same thing as the players in setting up my stories. [color=aba000]The current date of the RP is March 20th, 2005.[/color] [hider=Organizations][color=aba000][b]ARGUS[/b][/color] [i][b]SHIELD[/b][/i]’s special tasks and operations branch. Responsible for "Task Force X", the Suicide Squad. [color=aba000][b]CADMUS[/b][/color] [i][b]SHIELD[/b][/i]’s science development and research branch. Responsible for technological innovations and experimentation. [color=aba000][b]Checkmate[/b][/color] A non-government affiliated secret society that tries to keep the world in precious balance. [color=aba000][b]Darkstar Alliance[/b][/color] An independent “security firm” that operates on the edge of galactic space offering services akin to the Lantern Corps to those who are too far or too unfortunate to have the presence of corps assistance. They are said to be comprised of drifters who are morally ambiguous but efficient just the same. [color=aba000][b]The Defenders[/b][/color] A group founded by [b]Luke Cage[/b] in the wake of the crime effecting the denizens of New York City’s citizens, The Defenders strive for “helping the little guy” in the wake of the chokehold of [i][b]The Kingpin Syndicate[/b][/i] and [i][b]The Foot[/b][/i] amongst other factions in his city. [hider=Members][b]Carl Lucas, “Luke Cage”[/b] Jessica Jones, “Knightress” Marc Spector, “Moon Knight”[/hider] [color=aba000][b]The Future Foundation[/b][/color] Organization founded by [b]Reed Richards[/b] as a non-profit thinktank. The “[b]Fantastic Four[/b]” project is the most famous happenings of the 1990s. [hider=Members][b]Reed Richards, “Mr. Fantastic”[/b] Johnny Storm, “The Human Torch” Susan Storm, “Invisible Woman” Ben Grimm, “The Thing” [/hider] [color=aba000][b]The Guild of Assassins[/b][/color] A synthesis of Marvel’s [i][b]Assassin’s Guild[/b][/i] and DC’s [i][b]League of Assassins[/b][/i], our continuity develops this secret society into pretty much what you expect. Rumored to be a cadet branch of the ambiguous [i][b]League of Shadows[/b][/i] the best assassin’s in the world are groomed for the top buyer and their own agenda; led by an obscure figure only known as [i]The Sensei[/i]. [hider=Members][b]The Sensei[/b] Ben Turner, “Bronze Tiger” Elaine Marsh-Morton, “Lady Vic” Constantine Drakon[/hider] [color=aba000][b]HAMMER[/b][/color] [i][b]SHIELD[/b][/i]’s mutant observation and counter-terrorism branch. [color=aba000][b]The Foot[/b][/color] A synthesis of Marvel's THE HAND and TMNT's THE FOOT. [color=aba000][b]HYDRA[/b][/color] Tenacious and resilient, [i][b]HYDRA[/b][/i] has been one of the largest threats to not only superheroes but society since the Second World War. Nothing is known about how the hierarchy has survived, or the agents inside; but if anybody is trying to find out, it is [i][b]SHIELD.[/b][/i] [color=aba000][b]The Justice Society[/b][/color] Formed in the wake of terrorism and the rise of criminal activity in the 1960s, the Justice Society was formed to defend the people of America whilst the government that swore to protect them focused on endeavors overseas as the first resurgence of HYDRA threatened the world. Disbanded almost a decade or so later, the JSA stand as an example to the heroes of today and are heavily idolized by most of the population. [hider=Members][b]Jay Garrick, “The Flash”[/b] Al Pratt, “The Atom” Alan Scott, “Green Lantern” James Harper, “The Guardian” Rex Tyler, “Hourman” Danette Reily, “Firebrand” Charles McNider, “Midnite” Joan Dale, “Miss America” Sylvester Pemberton, “Skyman” Ted Knight, “Starman” John Law, “The Tarantula”[/hider] [color=aba000][b]The Kingpin Syndicate[/b][/color] A criminal syndicate that is native to New York City, not much is known about the leadership or the hierarchy. [color=aba000][b]Lantern Corps[/b][/color] The stalwart guardians of the realm, [i][b]The Lantern Corps[/b][/i] have been the mediators and guardians for the galaxy for thousands of cycles. At the center of their power lies the ancient species tied into the emotional spectrum. Unlike the [i][b]Nova Corps[/b][/i] or the [i][b]Darkstar Alliance[/b][/i] who serve planetary interests, the Lanterns are not political or national— gathering their sense of law and order from beyond political interests and within moral beliefs. The Lantern Corps is comprised of four colors: green (will), blue (hope), violet (love), and indigo (compassion). [color=aba000][b]Latverian Union[/b][/color] A political union established by Victor von Doom, the Latverian Union is a popular league of governments tied together by Latveria’s industrious head of state under the guise of protection from enemies that wish to impose or tarnish their cultural heritage and lives. [hider=Members][b]Latveria[/b] Albania Austanburg Belarus Bosnia Bulgaria Kaznia Macedonia Markovia Modora Moldova Montenegro Romania Serbia Symkaria Transia Ukraine Vlatava[/hider] [color=aba000][b]The League of Shadows[/b][/color] The [i][b]League of Shadows[/b][/i] is the Illuminati resurfaced and led by Ra’s al Ghul— “the Demon’s Head”, who believes through chaos the world can be reborn. The league is a secret society bent on world order through predetermined chaos, making them the antithesis to many and is one of the reasons former member [i][b]Bruce Wayne[/b][/i] left the society as he did not agree with their supposed vicious methods and philosophy. [hider=Members][b]Ra's al Ghul[/b] Antonio Diego, “Bane” Sandra Wu-San, “Lady Shiva” David Cain Nyssa Talia[/hider] [color=aba000][b]Nova Corps[/b][/color] The special forces of Xandar, the Nova Corps exist to protect the interests of Xandar and its allies. Slightly comparable to the Lantern Corps, the Nova Corps travel with goals of peacekeeping and relief forces to other worlds. Their power originates with a supposedly infinite power core that exists on Xandar. [color=aba000][b]SHADE[/b][/color] [i][b]SHIELD[/b][/i]’s supernatural counter-terrorism branch. [color=aba000][b]SHIELD[/b][/color] Government agency originally made as a special counter-terrorism branch to combat the resurgence of [i][b]HYDRA[/b][/i]. [color=aba000][b]STAR Labs[/b][/color] Founded and led by Doctor Emil Hamilton, a brilliant multi-faceted scientist with expertise in genetics and engineering, STAR Labs is a scientific thinktank that has several connections with the United States government and other interest groups. Seen in similar regard as the renowned Future Foundation and FoxTECH Solutions. [color=aba000][b]SWORD[/b][/color] [i][b]SHIELD[/b][/i]’s extraterrestrial counter-terrorism branch. [/hider] [hr] [center][img]http://i6.photobucket.com/albums/y205/Mike1204/UDC_banner1_zps608bcc39.png[/img][/center] [color=0054a6][indent][h3]INTRODUCTION[/h3][/indent][/color] During the early twentieth century the idea of “metahumans” and “superheroes” were an obscure fragment invented in the course of fantasy seen in early comic books. However, the origin of the reality of the nature of such things were not merely fantasy. Such origins came out within the Second World War when eventually it became evident that a new type of arms race had begun during the world war as the administration of Nazi Germany exerted their own research into theoretical science and mythological magic as if such things were obtainable to win the war in their favor. Amongst these scientists in the company of the German war machine included [b]Doctor Wolf Krieger[/b], who on report had believed he was close to cracking the code on perfecting evolution as rumors hit that a German expedition had acquired the Spear of Destiny. A task force was initially set up by the United States government whilst working with the allied forces to combat this alarming threat under the guise that it was not propaganda. The development of [b]Project Rebirth[/b] alongside former German national, [b]Dr. Abraham Erskine[/b]. The idea was to implement Erskine’s research alongside the United States resources to create a counterpoint to the increasingly dangerous faction within Nazi Germany—HYDRA. A young man named [b]Steve Rogers[/b] becomes the sole recipient of the project as a Nazi infiltrator murders Erskine in hopes to end the projects ambitions before it even is started. [b]Captain America[/b] was born and under the guise of OSS supervisor [b]Terrence Sloan[/b] it becomes something that the world would never forget. However this would end up leading to a one-on-one entanglement between Captain America and HYDRA’s [b]Red Skull[/b] which concluded with both of the men’s supposed deaths. [color=0054a6][indent][h3]THE GOLDEN AGE[/h3][/indent][/color] Captain America was lost, but the war was won. With the Nazi war machine devastated and dismantled it began a new era of prosperity and peace—or so was the blueprint that the world wanted to live by. However, much in life does not go according to plan; something proven to be evident as the remains of the hierarchy of Germany’s HYDRA organization skulked in the shadows waiting for their opportune moment to strike and take vicious revenge for not only the destruction of their utopia but also the murder of their leader, [b]Johann Shmidt[/b]. This would cumulate in the death of the President of the United States in 1963 as the announcement of the return of the ‘true’ German regime was declared. Terrence Sloan, who had worked in the OSS during the war and had specific experience with HYDRA was brought in to Washington to headline an investigation and defensive organization against the threat that nobody had answers to give to the former Vice President of the United States on how such a breach in operations could be possible. This organization would become known as [b]SHIELD[/b] and would become one of the defining organizations of the late twentieth century as the times begun to change and HYDRA would covertly initiate their war with the United States. However, the nazi elite had far more in mind than simply the all-out attack on capitalism in the United States as they also enacted similar attacks within England, the Soviet Union, France, and Communist China. Behind the scenes SHIELD would work with the inner-workings of these governments to end HYDRA once and for all. This initiative between capitalists and communists would be known as The UNCLE Initiative. The fear of HYDRA was kept in the dark of the general public as the identity of a government agent by the name of Lee Harvey Oswald took the public blame for the incident, as if the public knew there was still a war with HYDRA and the Nazi elite that it would ruin their idyllic society. However, other problems would arise at home as the cover-up breathed success as other villains emerged at home such as scientists and profiteers such as [b]Dr. Gerard Shugel[/b], [b]Henry King[/b], [b]Professor Thomas Morrow[/b], and [b]Cameron Mahkent[/b]. With SHIELD funneling most of their resources into the war against HYDRA, a different type of group emerged as civilians tasked themselves with defending truth, justice, and the American way. These heroes would include [b]Jay Garrick[/b], [b]Alan Scott[/b], [b]Dr. Rex Tyler[/b], [b]Al Pratt[/b], [b]Charles McNider[/b], and [b]Ted Knight[/b]— the American public would know them as [b]“The Justice Society”[/b]. It was then years later that SHIELD had finally made progress on their mission overseas. After years of conflicts with HYDRA, the investigation leads them to the supposed headquarters of their enemy within Southeast Asia on the island of Madripoor. The battle turns costly and many agents are lost as the headquarters is destroyed with the leader of HYDRA supposedly killed in action as well. Director Terrence Sloan seems relieved as his war had finally ended. This leaves SHIELD to be repurposed on fighting world terrorism and covert threats in general, rather than HYDRA specifically. The inspiring nature of the Justice Society of America was not permanent— which was made abundantly clear by the late seventies when the remaining founding members put it up to a vote to disband and relegate to retirement. Many of the members had gotten worn out, the ingenious “supervillains” they had faced in battle were mostly defeated and relegated to their time in prison or the graveyard, and political sentiment changed from being supportive to being critical when [b]Senator Arthur Reeves[/b] of New Jersey claimed they were nothing but narcissistic vigilantes who needed to be ‘registered’ with the government. Such precedents about the society were believed to have led to their announcement of disbandment and ushered in a new era that soon would ask one question: [i]“Why?” [/i] [color=0054a6][indent][h3]REEMERGENCE[/h3][/indent][/color] The last two decades of the twentieth century reflected on the end of the “golden age” as the shades of black and gray painted the eighties as one of discomfort. For if the years gone by were ones of idyllic paradise these were ones of the direct opposite. This would become obvious as the tragedies of the Wayne Estate erupted in Gotham City, and many others perpetuated this tone of the era as drugs and finance hit a terrible precedent. The costumed vigilante would be missed by many, especially those who lived in small rural towns and suburban subdivisions as the “American Standard” began to change. It was then that the Mutant Scare occurred when scientists discovered a metagene that had been sleeping amongst a large part of the population, which initially caused fear and distrust as the era just seemed to fall into more darkness. Those who were formerly costumed vigilantes would settle in their own retirement, work in the shadows as government agencies scouted them for their talents, or simply disappear. This would see the rise of romanticization of those heroes as documentaries, adapted fiction, and even on one occasion: musical theatre— would look for their light in the darkness and ask questions with a sense of hope that they struggled with. The return of the Superhero came vividly in the shadows of September 11th, as the heroes that were out there finally decided it was time to reveal themselves. Two icons were made in what seemed like an instant Metropolis saw their '[b]Superman[/b]' stand in clear view as a plane veered off course whilst the Gotham underworld cried out as a '[b]Batman[/b]' made short work of their henchmen. These two icons would create a butterfly effect as men and women alike came out declaring their role in the world; the influence of the Justice Society had gone full circle. These cities would witness men faster than the eye could follow, women with incredible strength, and seemingly alien constructs and forms; none of them manipulating these powers for ill, such vigilance made many romanticize these idols which sent individuals like they had done in the time of the Justice Society of America as this would send religious and militant groups into aggressive tandem. The few critics of these superheroes would be the vocal minority and for the most part the American Government that should have been frightened or concerned only sat and allowed such vigilantism to go on as they dealt with what they felt was more imperative as a precedent began to emerge in Eastern Europe... With his conflicts and supposed “misunderstandings” with foreign agencies, the United Nations, and Reed Richards’ Future Foundation—the leader of Latveria, [b]Victor von Doom[/b], seemingly reformed overnight as he began to focus on a political and economic move that would send political leaders into a panic and rightly so. Deciding to direct a political and economic equal to the European Union, Doom invites several members of Europe to his coalition of individuals with eastern European interests at heart which sees members of nations independent or formerly part of the EU joining such as Ukraine, Bosnia, and Serbia. The new Director of SHIELD, Nick Fury, begins to send agents to investigate what Doom’s initiative might truly be as he fears a second Cold War. [hr] [center][img]http://i6.photobucket.com/albums/y205/Mike1204/UDC_banner6_zpsf1f394df.png[/img][/center] An ever-updating list as CS’s are approved and events are mentioned or occur during the course of the role-play. This will be the best chronological fact-check database for the thread assuming we don’t attempt to compile these into a proper wiki. Any questions should be directed towards us if things are not clear. [hider=Timeline Details][b]March 1st, 1942[/b] | Using the research of nazi defector, Abraham Erskine, the United States establishes Project Rebirth to combat the increasing influence of Hitler’s pseudo-science division, HYDRA. A young man named Steve Rogers becomes the sole recipient of the project. [b]March 12th, 1945[/b] | Captain America defeats the Red Skull but is lost in the process; several months later World War II finally ends. [b]July 10th, 1946[/b] | US Government agents facilitate a replacement serum similar to the one developed by Abraham Erskine by deconstructing the DNA samples left by Steve Rogers. The process has a high failure rate comparatively. [b]July 4th, 1948 [/b]| Years following Captain America’s disappearance the United States government forms an operations group by the name of The Invaders, this ‘all-star squadron’ operated as a covert-ops team led by Jeffrey Mace. [b]October 5th, 1948[/b] | Remnants of HYDRA attack several SHIELD facilities using surprising effective intelligence clueing in that they have been waiting to re-emerge for sometime. They steal the second version of the REBIRTH serum that was used on Jeffrey Mace. [b]June 22nd, 1958 [/b]| The US Government sends Jeffrey Mace and the Invaders to reacquire the serum from HYDRA, the mission is successful but not at a cost as the serum is destroyed in the process. [b]November 22, 1963[/b] | Following an attack on the United States by HYDRA, the President of the United States is killed. This spurs the formation of a new government agency called SHIELD. [b]January 6th, 1964 [/b]| A coalition of vigilantes dedicated to social justice and welfare called the Justice Society of America is founded. It is comprised of The Flash (Jay Garrick), Green Lantern (Alan Scott), Starman (Ted Knight), The Atom (Al Pratt), Hourman (Rex Tyler), and Midnite (Charles McNider) as founding members. [b]June 4th, 1978[/b] | After years of conflicts with HYDRA, the organization’s end seems nigh when the collaboration between SHIELD and international agencies leads them to the supposed headquarters of their enemy within Southeast Asia on the island of Madripoor. HYDRA is supposedly defeated. [b]September 1st, 1979[/b] | The Justice Society of America disbands. [b]August 9th, 1980[/b] | Timothy Dugan succeeds Terrence Sloan as Director of SHIELD. [b]March 5th, 1982[/b] | The gene responsible for the development of mutant powers in certain individuals is isolated and is dubbed the “x-gene”. Further study by the larger scientific community concedes that without a doubt is the cause of displays of power in random youths and adults. [b]July 1st, 1988[/b] | The public opinion of mutants has been warped, in part, by religious extremists calling themselves the “Purifiers”. They use their numbers to cause anti-mutant sentiment which ignites a series of civil rights riots. An academic by the name of Charles Xavier attempts to mediate but his efforts are ineffective to prevent what would happen in years to come. [b]April 24th, 1990[/b] | Charles Xavier founds the Institute for Higher Learning in North Salem, New York. [b]April 15th, 1991[/b] | On the eve of the fall of the Soviet Union, Victor von Doom restores the nation of Latveria after procuring weapons and technologies through diplomacy and his own genius intellect. [b]October 4th, 1992[/b] | FoxTech Incorporated is founded when investor Jack Drake and inventor Lucius Fox come together at a charity drive. [b]April 10th, 1993[/b] | “The Kingpin” begins indiscriminately and brutally moving in on the New York criminal underground. [b]July 1st, 1993[/b] | The “Fantastic Four” shuttle launch occurs originating in the test site owned by Reed Richards’ Future Foundation, a non-profit organization dedicated to bringing the smartest minds together for the advancement of science. Due to problems with a quantum accelerator tied into what Susan Storm dubs “The Negative Zone” cosmic radiation erupts and changes them and two others drastically. [b]September 18th, 2001[/b] | The re-appearance of superheroes in the form of Superman and Batman occurs in the shadows of September 11th. [b]December 29th, 2004[/b] | After years of complications Victor von Doom expedites his nation’s growth and establishes a “Latverian Union” as an alternative to the European Union and as a way to repurpose his dealings as less of a conqueror and more of a politician. He convinces many states to join him such as Bosnia, Serbia, Transia, Kaznia, Ukraine, Modora, Austanburg, Symkaria, and Markovia. [b]March 19th, 2005[/b] | A SHIELD hyper-maximum security prison is attacked and destroyed by a new generation of HYDRA soldiers. Director of SHIELD, Timothy Dugan is killed in action; he is succeeded by Nick Fury. [/hider] [hr] [center][img]http://i6.photobucket.com/albums/y205/Mike1204/UDC_banner3_zps52b236b3.png[/img][/center] [i] "Advanced roleplaying should focus on developing interesting and complex characters that become part of plot-lines which catch the imagination and inspire the writer behind them to exercise creativity. It is mature, humorous, imaginative, tragic, terrifying, passionate, and rife with descriptive language and characters with real personality and relatable cares. Quality posting is far better than needless novels, yet one should never neglect detail when one feels the need. However, while word and paragraph requirements ought to be unnecessary, single paragraphs cannot contain enough detail to suffice."[/i] Below are a set few rules guidelines to play by: [list][*]You may choose any character appearing in the continuities that envelope Western comics books though the core of the game is DC/Marvel. You can include aspects of the Bruce Timm continuity, Wildstorm, the Cinematic Universe(s), and so forth. Characters from Dark Horse, Image, IDW, and similar prints will be accepted, but we will be selective about approval regarding such.[/list] [list][*]Character creation will start at one character and may be increased given the GM staff finds said writer able to handle more characters or has sufficient creative drive. In previous games we’ve had a lot of “concepts” but rarely were they actively written. [/list] [list][*]Try to select a "parent character" or a "solo character". Do not select a villain that for example, belongs to a rogues gallery of a parent character. While the allure of an antagonist is great and interesting, there will be no POVing a major villain who is part of a rogues gallery (ie: Joker to Batman) unless that parent hero is being played.[/list] [list][*]Travel involving time, dimensional multiverses, or any other concepts would be on a GM-approved basis.[/list] [list][*]Please do not kill player-created characters or important NPC’s unless given the go-ahead to do so.[/list] [list][*]Do not impose on arcs without asking for permission; don’t jump into a scene for the sake of interaction; your characters should have sufficient reasoning to want to be in a cooperative scene and noting that— do be courteous and respectful about approaching or possibly interfering in character arcs. While this is more a suggestion then a rule, we should be courteous to those who are planning arcs. Communication is the key.[/list] [list][*]Infinite Crisis/Elseworlds Stories – not happening, don’t even ask.[/list] [list][*]Please refrain from having your character perform any random game-changing actions; no one likes waking up to find that a player has had their character destroy the moon, least of all the population of Attilan. Only perform actions that your character can do and would do on paper.[/list] [list][*]Respect the GM staff and their authority.[/list] [list][*]Be creative.[/list] [list][*]Competing applications of characters have a 20 hour limit to be presented and from there the moderation staff will decide who fits better or if at all.[/list] [list][*]Notes are an optional and malleable part of your CS’s – just because I have plans for Harvey Dent as the Batman player does not mean I can’t retrofit those plans to accommodate your interest in playing that character or characters related to them. Notes should be used as guides and pre-cautionary plans or pre-established lore points and do not mean to rule the role-play by disallowing concepts. Again, communicate.[/list] [list][*]Legacies (NPCs, sidekicks, rogues) fall under the jurisdiction of the hero they are traditionally designed around. If you want to play The Joker, The Batman player has to be okay with it and your information should never contradict what they have written in their CS. This one is malleable, but again—communicate.[/list] [list][*]No post should be made that contradicts the host website's rules, so keep those in mind.[/list] [list][*]Activity will be left vague as social obligations such as employment, academics, and so forth take precedent over a shared hobby. But we should at least have a post for every fifteen to thirty days. Obligations will be reminded by the staff, but this is a low stress endeavor so we shouldn't feel the need to make extreme demands regarding this.[/list] [hr] [center][img]http://i6.photobucket.com/albums/y205/Mike1204/UDC_banner4_zpsbe918bdc.png[/img][/center] This is important. [color=9e0b0f][b]Applications[/b] should be posted in the [b]main OOC[/b] or [b]PMed to the GMs[/b], [b]ONLY[/b] [u]approved[/u] characters should be posted in the character database tab.[/color] [hider=CS][B]| Identity |[/B] Name and Superhero Alias [B]| Origin & Backstory |[/B] Include proper historical background that doesn't contradict setting or pre-approved CSs. Given the nature of the game, if you are playing a really established hero (such as Wonder Woman) who has been around for sometime please detail it consistently. Bolding or coloring these points such as years detailed are a good start. [B]| Attributes |[/B] This one is comprised of your [i]powers[/i], [i]skills[/i], and [i]equipment[/i]. So this means everything from your gear, skills, and superpowers (if you have any). You can describe them as briefly or detailed as you wish. [B]| Character Notes |[/B] Is there anything you want to elaborate on? Extra lore for the city you call home? Notable NPCs? Basically this is for people who want their application to be more of a compendium for their NPCs, Locations, and Rogues specific to this new continuity. Optional. [b]| Character Goals |[/b] This, next to the history of your character, is the most important field of the application. I’m looking for motive and drive to the point that I am safely assured that know you have a story to tell, as opposed to merely 'running into the wind'. In essence, you will be outlining your prospective arcs. For example: “The Killing Joke” could go well in an application for Barbara Gordon as a character. If you passionately explain your goal then I can have confidence in you being active in this role-play. [b]| References |[/b] This is to make sure you can write at a level that the game needs. Link 1-3 posts of your writing level in other RPs.[/hider] [hr] [center][h1][b]SUMMARY[/b][/h1] [u][b]Saturday | March 19th, 2005[/b][/u] A SHIELD hyper-maximum security prison is attacked and destroyed by a new generation of HYDRA soldiers and the return of The Winter Soldier. Director of SHIELD, Timothy Dugan is killed in action; he is succeeded by Nick Fury. Nick Fury, the new Director of SHIELD visits an awakened Bucky Barnes. [u][b]Sunday | March 20th, 2005[/b][/u] Carol Danvers reports to the Lantern Corps for a mission with Sinestro. Sebastian Hyde hires Tracy Lawless to handle a kidnapping contract for him. Spider-Man debuts as he stops a grocery store in Queens from being robbed. Iron Fist gets involved in a arena fight in Chinatown. White Tiger stops a couple from being attacked in The Bronx. Batman & Robin discuss criminal activity before patrol in Gotham City. The Joker prepares to do something in Arkham Asylum. [u][b]Monday | March 21st, 2005[/b][/u] Greg Saunders is contacted by Jimmy Leong. [/center]