Alright, scrap the time travel idea, I didn't have much for that anyway. I've got two character concepts, and I plan to implement both, as long as you're fine with it. First would be "Sphinx," a psion. He would first and foremost be a telepath, able to delve into and potentially alter the minds of nearly anyone in the Citadel. There would be a smattering of other psychic abilities, but that would be his primary power. He would serve several roles in the Citadel (people have to take many jobs when manpower is scarce), including the director of labor (primarily the Citadel's security forces), the mediator for notarized disputes (take a number), and the warden for the Citadel's small jail. The other would be "Osiris," a more villainous character. Previously an archeologist, he was afflicted with something like a mummy's curse when delving into an Egyptian tomb, and is now a half-living sorcerer. I would like to write him in as the "token evil teammate" within the Citadel, providing less-than-ethical solutions to issues (labor shortage? raise some zombies to do the work), and to be devil's advocate on issues (rioting? of course they are, you're all terrible leaders). Thoughts?