[@Fields of Glass] Sorry for the delay in review, I have been busy with school related tasks. A few things I take some problem with is first, the Everseer-class. While I do not mind mobile factories, one that is capable of constructing capital ships is a bit overpowered in my mind. I also see no mentions of defensive technologies within your technological overview, which is not much of a issue, but something you might want to rectify. Another problem I have is how short culture is. While I normally ask for more history, I did not even write one myself this time so I am going to skip over that. Culture really needs to be expanded in some way shape or form, perhaps you might talk a bit about the tenements the makers enforce? Otherwise, everything else looks fine.