[b][color=ed1c24][h1]NOVA ROMA - THE LEGION'S VEGAS[/h1][/color] [/b] [h2][b]Introduction:[/b][/h2] [i]War, war never changes... There was once a tale, ancient, even to the old world, told of a great being named Prometheus. Taking pitty on man, he stole fire from the heavens, his gift to a shivering, helpless creature, stumbling, frozen in the dark, sequestered among the littered bones of long dead ancestors who had been birthed and returned to dust, too afraid to reach from the cradle to a gloomy world Prometheus felt they ought to see. Was he wrong? With fire, resplendent and scorching, both, many descendants of that one enlightened soul were filled with a feral awe, a love for a world indifferent from them, independent and mechanical, a need for they, those that could comprehend and contrive, to belong to nature, to understand its secrets. This hunger to know a world illuminated by the torch lead many to straddle seas they had once fled, to pierce the sky they'd once thought endless and find a vacuous expanse, an eternal void into which they could forever flee the darkness of that cavernous, rocky cradle. The light of the fire illuminated what was best in man, too. But what fire illuminates, it also raises to the ground. And if fire's light brought out man's inquisitive spirit, then fire's heat gave spark to kindling laid long before warhead met missile, and atomic fire ensnared the earth. Millennia before the Great War, one tribe among the fractured millions humanity had banded into, understood this. To history, they were the Romans. They, above all other, encompassed the duality of the torch. With its light they built great wonders, exorbitant highways ran high above the ground they'd long graduated from, ferrying whole rivers of untainted water to their always quenched citizens. Drains sucked waste from their immaculate roads, and the people breathed the good air that the fire's promise finally birthed. But all this came at a cost. With fire's heat, Rome razed whole cities to the ground, cornered the tribes that had once peacefully encircled them, and carted them off in chains, branded with scalding metal, to be absorbed into the monolith - Rome's machine. Rome was the solution to a problem the world burned before it could discover. At least, that is what the new Caesar believes. The world might not have died, had Rome, the torch-bearer, been allowed to succeed in its quest, to remake the world in its image, and its image alone. Nations, like the tribes Rome once obliterated, scrapped over resources each citizen believed it was their duty to hoard for their own motherland. That was the kindling, and when the heat of the fire man had been stacking for centuries became too great, the kindling took the spark, and the world was cleansed. Caesar will not allow this to happen again. It has now been three months since Hoover Dam was won by his Legion. Flags and crucifixes both line the tattered stilts of the highways leading up to New Vegas, his new Rome. And like the old world should have learned, all inside must be remade in the Legion's image, or be cut out at the root... Because war, war never changes....[/i] [h2][b]What is this RP?[/b][/h2] Nova Roma - The Legion's Vegas is a settlement RP based on the 2010 video game Fallout New Vegas, in which participants will take up roles as members of the new society growing up around New Vegas after its conquest by the Legion. The Legion, for those of you interested by my intro but unfamiliar with Fallout (which would be a surprise), is a post apocalyptic society, created by Edward Sallow, one of the few remaining scholars, modelled aesthetically on Ancient Rome, which follows the philosophies of Utilitarianism, and, in effect, National Socialism (which I detest, just in case anyone was wondering). It follows the latter, partly out of Sallow's, who now styles himself as Caesar, egotism causing him to create a cult of personality around himself, and partly because Sallow believes National identities, or tribal identities as they have regressed to in post nuclear Nevada, where the game is set (duh, it's got Vegas in the title), and their inevitable conflict, is what lead to nuclear war (which is pretty sound logic). Therefore, he intends to replace the tribal identities, and the only national identity left in the wasteland, the (New) Californian Republic, with a monolithic culture based on Rome and lead by him. In this RP, he has won the central conflict of the video game Fallout New Vegas, the battle of Hoover Dam, and now possesses both the ruins of New Vegas, and the dam as a source of power. It will be your job, as a potential participant, to take on the role of a member of this society, either helping or hindering its progress. We will be following the Settlement Roleplay structure. You can make your character a humble slave, forced to participate in the many building projects that will be going on around town. You could play as a merchant (of slaves, if you want), either a member of the legion, or one of the few independents. You could play as a lifer in the legion (they absorb tribes, and raise the young as combatants) or a new recruit. You could play as a displaced citizen, or anything you can imagine, within reason. [h2][b]Rules/requirements:[/b][/h2] These forums already give pretty good guidelines as to what to expect. I have put this in the casual section because I want it tobe laid back and fun. I don't care how often you post, however, I do ask that when you do, you try to keep your writing neat, well formatted, easy to follow, and longer than one paragraph, unless engaged in conversation with another player. I don't quality control the RP - so don't be shy if you're self conscious about your writing (we all are, and you're probably pretty good), just have fun. However, since this RP is about a monolith culture, try to avoid putting things like "social recluse", "nervous", "introverted" etc. in your CS personality section, if you're playing a legion character. These personality traits would be weeded out. I'm not saying you can't play a damaged character (they're all probably pretty f***ed up anyway), but they shouldn't openly display it, nor should things like social acceptance be primary motivation. This is a cliché I've seen in RPing, but if it's unique to my experiences, sorry for the ranty addendum. [h2][b]Character Sheet Template:[/b][/h2] [hider=My Hider] Name: Age: Gender: M/F (The legion enforces gender roles, so you have to be M/F. I know someone would have tried something else otherwise, this is the Internet) Appearance: Personality: Backstory: Clothing/Equipment: Weaponry: Role within society: (e.g. Legionnaire,Cook, Builder, Slave-Trader, Trader, Guard, etc.) SPECIAL: (Allocate 40 points. SPECIAL = Strength, Perception, Endurance, Charisma, Intelligence, Agillity and Luck) [/hider] [h2][b]Legion Hierarchy/ Structure: [/b] [/h2] This should help give you some ideas as to where to position your character. [hider=My Hider] [b]Urban Cohort Recruit[/b] - Effectively a guard, they patrol the streets of New Vegas and answer to the Urban Decanus. [b]Urban Decanus[/b] - Lead a group of 10 Urban Cohorts. Answer to the Urban Praetor. [b]Urban Praetor[/b] - A sort of executive officer, the Urban Praetor acts as the governor for the settlement. All [i]Publicans[/i] and [i]Urban Decani[/i] answer to him, and he oversees construction projects as mandated by Caesar, to who, he answers directly. [b]Publican[/b] - A Tax Collector. Can barter, will accept goods, or use force. Citizens of new Vegas are technically being occupied, so some might resist/ actively resent the presence of the Legion (especially women, the Legion enforces reactionary gender roles). [b]Praeco[/b] - The town crier. Since the apocalypse was a nuclear one, and books are flammable, as are schools, most people can't read. The Praeco is the main vector of communication between the people and the [i]Urban Praetor[/i], to who the Praeco answers. [b][u]Regular Military Hierarchy:[/u][/b] The soldiers who won the battle of Hoover Dam answer directly to Caesar through the following command chain. They may be asked to work for the Urban Cohort, though it is possible they resent this. It's up to you. [b]Recruit Legionnaire[/b] - Either recently mature males, or conscripted fighters from conquered tribes, or willing volunteers. [b]Decanus[/b] - Slighlty more experienced. Promoted by merit or popular acclaim, commands 10 men. [b]Centurion[/b] - Highly experienced combatant. Through 10 Decani, commands 100 men. [b]Legatus[/b] - Commands an entire army. Answer directly to Caesar as part of his council. I won't allow Legate characters unless for an exceptional CS. [b]Vexilarius[/b] - Flag bearer. Usually older, above peak fighting age, still capable of holding their own. May have taken this position to demonstrate bravery, due to being a sub-par legionnaire. [b]Caesar Imperator[/b] - Alias Edward Sallow, Caesar invented the Legion and gave it its culture, supposedly having it divinely revealed from the war God Mars (most aren't aware, he learned it from books). Spends most of his time at the top of the Lucky 38. Will likely not appear regularly in the RP, if at all. [b] Pontifex Maximus[/b] High Priest of Mars (in Rome, it was Jupiter). I haven't decided if I want to see the religious features of the legion in the RP since they weren't explored in the game, but I'd be interested to see CS's for this role. [b] Frumentarii [/b] - Frumentarii are the Legion's scouts and spies. They performs number of functions, such as prospect ion, intelligence gathering, espionage, assassination, et al. They answer to Caesar through Vulpes Inculta, their leader. Many might be operating within Vegas' "native" citizenry, and may have been imbedded in society long before the Legion arrived. Act as secret police to sniff out rebellion. [/hider] [b] List of locations in New Vegas:[/b] [hider=My Hider] [b]The Forum - Old Mormon Fort:[/b] - This stone-walled structure has been converted into a market place. In the centre, a circular wooden platform is used to hold slave-auctions, whilst other businesses operate from stalls around the outside. The main building has been converted into the offices for the Urban Praetor. [b]Eastside:[/b] - The Van Graff weapons store, the Atomic Wrangler and their attendant buildings, are currently cordoned off by the Legion whilst it strips the area for useful materials, and ensures the blueprints for van Graff energy weapons do not escape Vegas. Not accessible by the citizenry. [b]The King's School of Impersonation - Legion Barracks:[/b] - The previous tribal occupants, the Kings, beat a bloody retreat from Vegas, with only a few of their members opting to remain with the Legion. Those that did allowed the Legion access to the School's many beds for use as shelter. [b] North Vegas: [/b] - The area between the old Mormon fort and the Vegas Strip, including the rubble which housed the city's drug-addled outcasts, is currently being cleared, with the cement and stone being re-evaluated for use in construction. [b] The Strip/ Campus Martius: [/b] - The Vegas Strip, once protected by House's securitrons, remains barricaded, and garrisoned by the Praetorian Guard. Behind the barricade, Caesar administers to the Legion's interests, attended by his court. The legion leaves and enters by the North gate, which leads out of Vegas. High ranking officials have also taken over several of the buildings on the strip. Suitably, Vulpes Inculta's Frumentarii use the White a Glove society as its base of operations. [b] The Thorn: [/b] The Thorn was an ampitheatre long before the Legion arrived. Headed by Red Lucy, it was a nihilistic, cult-esque group of survivalist who caught and trapped deadly beasts to fight for the amusement of the crowd, promising participants the chance to die of their own volition, for a meaningless pursuit, rather than raging against the hostile wastes. The Legion has adopted the Thorn, using it to stage fights of its own. It is located just outside Vegas' walls. [/hider] [h2][b]List of accepted CS's: [/b][/h2] [color=0072bc]PajkaNight - Luci - Civilian Trader[/color] [hider=My Hider] Posting before going to bed... So TIRED.... EDIT: I nearly missed the SPECIAL part. [hr] [color=Pink][h2]Luci "Lil' Devil"[/h2][/color] [color=Pink][b]Age:[/b][/color]18 [color=Pink][b]Gender[/b][/color]: Female [hider=Appearance] [img]http://i16.photobucket.com/albums/b10/chrislovell/DaisyChains-BigBadCity-ChristopherLovell.jpg[/img][/hider] [color=Pink][b]Personality[/b][/color]: While a bit cheeky at times, Luci has a deep fear of men, doing a fairly good job at hiding this fear until certain triggers cause her to react. Luci will be very protective of herself when being flirted with or have any sexual innuendo even [I]hinted[/I] at her. She may even take it as far as threatening her 'attacker' life. She's not generally interested in adventure and such, mostly concerned about her own well-being and survival. [color=Pink][b]Backstory[/b][/color]: Luci remembers as far back as her toddler years, countless times she has hugged and comforted her mother from being beaten and thrown around the house by her father, only to be push away and screamed at for 'getting involved with adult things'. She vividly remembers the sound of her mother's sobbing and the huff of Jet she would later over-dose on. This was her everyday life, that is until she ran away from her home in northern California, at the age of 15. She headed for New Vegas: the city of sin, and though she only stole 50 caps from her father, she still had to try and make her fortune somehow. Unfortunately, Luci didn't have the funds to make it into the small world of flashing lights and the river of caps she imagined Vegas held. After many failed attempts at the Attomic Wrangler, a man watched her smugly, offering her a pass into New Vegas on one condition: She work at one of the casinos called Gomorrah. Luci accepted the offer without hesitation, eager just to step inside. The young girl had been tricked, however, becoming into one of Gomorrah's prostitutes, having her life threatened if she were to tell anyone she was forced against her will. She lived in fear of the Omertas, especially Cachino, who did awful things to Luci and the other prositutes. Though this fear did not stop her from trying to steal snacks, shivs, or bobby pins; Such acts earned her the nickname: Lil' Devil. Luci had just turned 18 the day the Legion Slavers took over Hoover Dam and New Vegas. Soon, the Legion arrived, knocking down the gates of New Vegas; This was Luci's chance for escape. Through all the bustling and fighting, the young girl did what she was best at: she ran as fast as she could managing to stay undetected from most everyone around her, to avoid becoming a slave, something she already felt she was with the Omertas. The few months had past, and in that time the girl had managed to tag along with a few friendly caravan traders, learning to barter scraps for supplies in order to make it in the vast and deadly wasteland. [color=Pink][b]Clothing/Equipment[/b][/color]: Wearing a light leather merc outfit that shows a lot of skin, along with a pair of goggles. A small flash for water, a pack of bobby pins, a nearly empty first aid kit, and salvaged tech and scrap packed into her Bramin's pack. [color=Pink][b]Weaponry[/b][/color]: A switchblade, a 44. Magnum, and a single frag grenade. [color=Pink][b]Role within society[/b][/color]: A Caravan Trader, roaming the wasteland to scavenge for mostly spare parts and scraps, though Luci has come across some valuable loot from time to time (Mostly from stealing it though). [color=Pink][b]SPECIAL[/b][/color]: Strength 2, Perception 5, Endurance 8, Charisma 6, Intelligence 5, Agillity 9 and Luck 5 [/hider]