[quote=@MelonHead] It was a very different kind of post, more story driven and with more character emphasis than my usual more technical posts. The point was that Judgement would skewer his opponent if she tried to strike at him again because it was what he was made to do, and the risk to his own person was unimportant. Your character can hit Judgement if she wishes, but she can't just nonchalantly flick his blade away again, which by the way would have been very difficult in the first place considering the huge disparity in strength and weapon types. It would be akin to trying to parry a thrusting broadsword with a shortsword times like ten. [/quote] There is a difference between parrying and blocking. The greater the difference in size and strength the easier it is to use that momentum against the attacker. If the person is skilled enough. Also that whole segment about the spear outclassing the sword thing is total nonsensical bollocks just so you know. A spear has the advantage of reach on a sword, but if it was anything like you describe it to be. The world would have never have bothered producing the more expensive harder to train with sword. Thrust are faster than cuts (and more deadly) though are harder to land, but spear are not faster than swords, no weapon is inherently faster than another, as that's based entirely on the individual. In HEMA they teach you, 'first comes the body, then comes the weapon' (and mind before that). Though I notice you only get that wsshing sound with a swords tip, never got a spears tip to move that fast without putting a whole lot of strength into it which would of course put you off balance.