[img]http://i806.photobucket.com/albums/yy341/KuroiFaith/496c1f74-8f07-42de-a262-169eea60b99a_zpsdetnjtpw.jpg[/img] [color=gray][right][sub]"Silent Shadows" by Andreas Rocha[/sub][/right][/color] During a time of dragons and monsters, a great evil has consumed the land. An evil sorcerer and sorceress have dominated the country with their massive army of orcs, goblins, and other such bloodthirsty races. Prophecies made by the woodland elves had foretold of such impending chaos centuries before the good King Antony and his only son were slain not but 60 years ago. Their race completely disappeared shortly before the kingdom's fall. However, after years of silence, the elves have been made aware of a new divination, bringing them hope and a reason to resurface in secrecy. Seven humans will be born-- each with a unique gift or talent from the Gods. By forming together and using their powers against the evil sorcerer and sorceress, they shall defeat them and restore the Kingdom to peace. After patiently biding their time until each of the chosen humans had been born and passed age 17 (at which time their powers will awaken), the elves sent visions to each human using magic. The visions beckoned them to meet in the city of Jeorva, a wealthy merchant town that is far from the Realm of Spritus Raptor, where the evil king and queen abide in the old King's castle, surrounded by their armies and those who have pledged their allegiance. The world has become a dark place in the presence of such tyranny. Words of good conquering evil and retribution for what's been done are either jokes or the words of mad men. Of course, after 60 years of uncontested rule, coupled with how quickly the kingdom fell after the wicked pair began their conquest, it isn't very hard to see why such a thing as 'hope' would be considered silly at this point. Nonetheless, that is exactly what the vision represents as it whistles through trees, over lakes, and slips silently into the dreams of seven individuals who are fated to save the kingdom of Coake from the unforgiving grasp of corruption once and for all. [hr] [center][h3]The Seven Elementos [/h3][/center] [color=f26522][b]Fire/Heat[/b][/color] Has the ability to manipulate flame. Eventually gains the ability to produce their own heat for flame so they don’t have to have it provided by some other source. [color=6ecff6][b]Water/Ice[/b][/color] Has the ability to manipulate water. Eventually, gains the ability to freeze water and other numerous objects using water. [color=f7976a][b]Earth/Stone[/b][/color] Has the ability to shift dirt, small rocks, soil, sand, etc. Eventually gains the ability to manipulate large and heavy boulders and other large portions of stone. [color=8dc73f][b]Animals/Plants[/b][/color] Has the ability to communicate with mammals, reptiles, and birds. Eventually gains the ability to manipulate plants. (Human's appearance may come with some animal-like qualities) [color=8882be][b]Wind/Weather[/b][/color] Has the ability to manipulate wind currents. Eventually gains the ability to summon or dispel powerful storms. [color=fff79a][b]Light/Teleportation[/b][/color] Has the ability to heal wounds and create force fields. Eventually gains the ability to teleport over short distances (2 mile radius). [color=bc8dbf][b]Darkness/Mind Reading[/b][/color] Has the ability to summon powerful weapons from shadows. Such weapons can be wielded by the summoner only. Eventually gains the ability to read the minds of others based on their mental strength (not animals). *note* [sub]The second power, marked by “Eventually”, will [i]eventually[/i] be given to all of them. Players will wait until I notify them when it will be appropriate for the character to advance (although I am open to requests and suggestions should the player see an opportune moment for such character development). It will most likely happen during a point in time when they really need it.[/sub] [hr] [indent][indent][indent][indent][b]The Cast:[/b] [indent][indent][indent][indent][color=lightslategray][url=http://www.roleplayerguild.com/posts/3090207]Rowena[/url] : Baklava : 6D7B8D (lightslategray)[/color] [color=#DC381F][url=http://www.roleplayerguild.com/posts/3090212]Brande Ashbell[/url] : Captain Jenno : DC381F[/color] [color=aqua][url=http://www.roleplayerguild.com/posts/3090219]Raine Laiken[/url] : Undine : 00FFFF (aqua)[/color] [s][color=B8D945][url=http://www.roleplayerguild.com/posts/3090356]Elspeth Scout[/url] : McHaggis : B8D945[/color][/s] [color=f9ad81][url=http://www.roleplayerguild.com/posts/3092137]Petra Ducrat[/url] : Rinoa Rose : F9AD81[/color] [color=f7941d][url=http://www.roleplayerguild.com/posts/3090723]Audra Hesten[/url] : NightFlight : F7941D[/color] [s][color=E6FFCC][url=http://www.roleplayerguild.com/posts/3090213]Leon Alabaster[/url] : Scrapula : E6FFCC[/color][/s] [color=0072bc][url=http://www.roleplayerguild.com/posts/3181889]Randall (Reeves Artemis)[/url] : Dervish : 0072BC[/color] [color=C900FF][url=http://www.roleplayerguild.com/posts/3103640]Elise Callan[/url] : lydyn : C900FF[/color] [s][color=violet][url=http://www.roleplayerguild.com/posts/3103671]Isaac Dorovich[/url] : Sodium : (violet)[/color][/s] [color=C8B560][url=http://www.roleplayerguild.com/posts/3103978]James Terna[/url] : Kaithus : C8B560 [/color] [/indent][/indent][/indent][/indent] [/indent][/indent][/indent][/indent] [hr] [hider=Map and Town Info][center][h2]The Kingdom of Coake[/h2] [img]http://i806.photobucket.com/albums/yy341/KuroiFaith/dff9be9a-12ba-411c-bbda-ecdf44ff7882_zpspflpz8sg.jpg[/img][/center] [h3][b]Frel[/b][/h3]A wealthy city located on the eastern peninsula of Coake, Frel has always been most known for it's nonsensical frippery. Nowadays, the people of Frel have somehow found a way to maintain their pride and pomposity in light of the kingdom's tragic circumstances. They have also enjoyed the luxury of being far away from the Realm of Spiritus Raptor and were one of the first cities to surrender when the attack began. In the end, this saved many lives within Frel, but because of this, many harbor contempt for the 'City of Glitter'. That being said, Frel has never been known for it's sturdy military. Jousting tournaments and other such competitions are often held there, but jousting and amazing displays of athletic skill do not always translate so well into bravery and valor in the thick of a bloody war. Nonetheless, this is just a stigma. Of course, not everyone in Frel is like that and despite it's laughable reputation, it's a lovely place to visit (if one can afford) and the only place one can purchase artifacts from other far away kingdoms. [h3][b]Diedremere[/b][/h3]A small, humble village at the base of the mountains, Diedremere is inhabited mostly by farmers, hunters, and miners who make their living by selling their goods to Jeorva and Frel. There is not very much to be said about Diedremere nor the people that live there-- and that's just fine with them. [h3][b]Inisad[/b][/h3]A boggling frustration for many, the name of the island is Inisad, as well as the name of it's capital (if you could call a small stick hut village a capital). The islanders of Inisad seem almost like they're in a world of their own with strange customs and ways of speaking in spite of many past efforts to colonize and 'refine' their way of living. They pay homage to Laureleen, the Goddess of the Aisle who they claim is responsible for cleansing the waters that allow safe passage the mainland to the north, east, and west. They are a people with a deep love and respect for the land. [h3][b]Jeorva[/b][/h3]A wealthy trading town (though not nearly as wealthy as Frel). Jeorva is most known for it's college, sculpting some of the brightest minds in Coake. Jeorva, being located on the trade route to Frel, has always acted as the last stop for many traveling merchants delivering their wares. [h3][b]Jeorvo[/b][/h3]The brother town of Jeorva. The story goes that two wealthy twins set off to seek their fortunes hundreds of years ago and decided to make a competition out of who could found the greatest town. Jeorvo came out as the butt of that joke. Jeorvo is a wealthy fishing town, but instead of cultivating a happy, balanced economy, the wealthy are ridiculously wealthy and the poor are ridiculously poor. The war only made matters worse as the wealthy fled to Frel with their riches and wagons for safety-- leaving the peasants to fend for themselves. Many peasants live in indenturement to the wealthy citizens of the town. The crime rate is also deplorably high. [h3][b]Periset[/b][/h3]A desert fortress inhabited by a sturdy people who are well adapted to the harsh climate in which they live. Similarly to Inisad, the people of Periset seem to have a strange accent of their own-- reminiscent of an ancient language their ancestors used. Honor and bravery are attributes held in the highest esteem in Periset. Their way of life is very reliant on trade routes leading through the mountains due to limited resources. [h3][b]Vevian[/b][/h3]Once known for it's magnificent church and for being the starting point of all pilgrimages up into the Wisdom Mountains, Vevian is now a broken city. It sits precariously close to the Realm of Spiritus Raptor and is plagued by frequent visits from orcs and goblins from the sorcerer and sorceress' army. They steal, murder, and rape and the citizens of the town suffer a great deal because of it. Many have tried to leave, but the safe passages through the mountains are all guarded by military outposts occupied with soldiers who would just as soon play a game of darts with their corpses than allow them safe passage. Those who try to avoid the outposts are often rumored to fall victim to the monsters of the mountain. [h3][b]Xaviar[/b][/h3]Once known as the Pearl of King Antony's kingdom, Xaviar's sturdy walls withstood the onslaught of attacks from the evil sorcerer and sorceress during the war-- but, alas-- the inhabitants did not. It is now a haunting place with tall castle walls scorched with dragon fire and the silhouettes of dead of men. Bones and blood litter the grounds. It is the ultimate symbol of how utterly defeated the kingdom of man had been. The few survivors from Xavier escaped to Vevian. Some were rumored to have escaped to the Desert of the Lost, but it is believed that those refugees perished before they ever reached Periset. [h3][b]The Crimson Sea[/b][/h3]Also known as The Shortcut to Death, the Crimson Sea is overflowing with sea monsters of every variety. It envelopes the entire south eastern quadrant, settling just south of Inisad. Not even the sorcerer or sorceress, nor their armies, would dare cross it. (This will be added to the map with the creation of the OOC) [h3][b]The Wisdom Mountains[/b][/h3]Before the war, monks often began their pilgrimage in Vevian, traveling up into the mountains and meditating at the monastery beside the small lake. Very few still make the journey, as they have to get past the military outposts that now obstruct the safe passages up into the mountains. Without the safety of the path, many travelers risk encountering dangerous beasts. Exactly what kind of beasts inhabit the mountains remains a mystery. Very few who encounter such monsters live to tell the tale and survivors are rarely sane. [h3][b]The Desert of the Lost[/b][/h3]The Desert of No Return, the Desert of Death, the Desert of Bones-- it is known by many names throughout Coake, but there is one thing about the desert that all citizens of Coake are in agreement about. One does not venture into that desert unless one wants to die. [h3][b]The Realm of Spiritus Raptor[/b][/h3](More information to come...)[/hider] [hr] [hider=Races, Creatures, and Monsters] I've compiled a list of races and creatures that are common in Coake. This list isn't being created to make boundaries, but to simply explain a few things in reference to the story. If you have any questions about creatures or races NOT on this list, that doesn't necessarily mean they aren't allowed to exist. I would only request that you run them by me first. [h3][b]Humans[/b][/h3] [insert obligatory description of the human race here] [h3][b]Dwarves[/b][/h3] Dwarves live deep within the mountains to the North East of Coake and the Northern portion of the Wisdom Mountains. Their cities are built within spacious caverns and tunnels. They are as short in height as they tend to be in temper (typically between 4'0" and 5'5"). They are known to live twice as long as humans. They are a prideful, strong and sturdy people with a religion and culture that is quite different from the world of men. Dwarves are very rarely seen outside of their own cities and towns and very rarely allow humans to enter their domain. They tend to avoid dabbling in human affairs, but did venture outside their caves to help the humans in any way they could once the war began. The dwarves developed a respect for the humans during this time, but due to the great losses they endured and the loss of the war, they inevitably retreated back to their cities within the mountains and continue to maintain little contact with the outside world (although they do trade with humans more frequently than they used to). [h3][b]Elves[/b][/h3] The elves have always been a race whose origins and culture were shrouded in mystery. Physically they tend to be fairly tall and lithe. They tend to have lighter colored hair and are known to have tribal like tattoos on their faces. They are ageless, with the ability to live for hundreds-- even thousands-- of years. For centuries they were very greatly involved with human affairs-- but from a tentative distance. Before the war, it was very common to see elves among human villages and King Antony even had several on his council. 10 years before the war began, they started to disappear. They became less and less of a common sight until they had completely disappeared. As the war loomed overhead, the king sent scouts into the Northern forests to search for the elves and request their aid. Their beautiful cities, however, were found deserted with no signs of life aside from the birds and animals that had taken up residency in the elves' abandon homes. [h3][b]Orcs[/b][/h3] Orcs are a brutish, aggressive, repulsive and generally malevolent species, existing in stark contrast with the elves. They are of varying size and color, much like humans, but with more varying degrees of sickly grey. For centuries they were known merely as a race of scavengers that prowled the mountains and countryside to the south. They are very crude in culture and value very few things above glory in battle, food, sex, and money. Their newly found position of authority has done nothing but feed their evil ambitions. They are known to travel in packs and create temporary campsites when they aren't barging into the homes of innocent villagers and demanding to be fed. [h3][b]Goblins[/b][/h3] Evil, mischievous, grotesque, and dwarf-like in stature, goblins are to dwarves what orcs are to elves. They are known for having very long and pointed noses and tend to come in varying shades of green. They possess mild magical abilities as well. Before the war, goblins lived among the humans, but were very poorly treated. This was partially brought upon by their indisputable habit of stealing, lying, and other such dirty dealings. Goblins are fond of nothing more than gold and silver. Now employed by the sorcerer and sorceress, goblins are said to control the inner workings of Vevian, Jeorvo, and Frel-- although many speculate this is merely a conspiracy. [h3][b]Fairies[/b][/h3] Tiny winged elf-like creatures that are typically no bigger than the stem of a large wine glass. They possess mild magical properties and are said to live within the northern forests and in some pockets of the Wisdom Mountains. It is considered very good luck to see one and they are said to be very beautiful. They are a fairly rare sight and fetch a very good price on the black market. [h3][b]Pixies[/b][/h3] Tiny winged elf-like creatures that are very similar in appearance to fairies, but typically quite different in behavior. While fairies tend to be graceful and well mannered, pixies are... not. They possess no magical abilities. They live in much the same environment as fairies, but due to oppression and a strange curiosity for all things new, old, and dangerous, they have also been known to reside in human attics and abandoned homes. It is considered fatal bad luck to have one cross your path. [h3][b]Other races, creatures, and monsters...[/b][/h3] Dragons, Wyverns, Unicorns, Trolls, Golems, Imps, Basilisk, Naga, Doppelgangers, Phoenix, Sphinx, Mermaids, Sirens... [/hider] [hr] [h3]Helpful Links:[/h3] [url=http://www.roleplayerguild.com/posts/3177597]The Money System[/url]