Name: Arhini Element: Air Mask: a Powerless Matutu [hider=Toa] Mask of Biomechanics: -----(its gives Arhini the power to mentally interface with machinery and control or influence them, depending on how far he is from the target and the complexity of the technology. The mask also gave its user a small enhancement of their mechanical strength. Arhini cannot control the mechanical parts of other beings without their consent, but can slow them down somewhat.) [/hider] Appearance:[url=http://tny.im/2Xx]Matoran form[/url] [hider=Toa Form] http://tny.im/2Xy [/hider] Occupation: Former Pro-Kohlii Player. Now is an Engineer/Repairman Description: : Arhini is quite the braggart and tends to exaggerated things though these exaggerations tend to be quickly put down by his friends. But spite this Arhini is friendly if a bit of an airhead (No pun intended), when at his workshop if you see him tampering with something then its best not trying to talk to him, as he is someone who doesn't like being distracted when working. Tools: Doesn't really carry any tools as he leaves them at his workshop. though he does own a Zamor Launcher [hider=Toa] The Kohlii-Staff (referred to as such due to its resemblance to a Kohlii stick). Arhini put his Kohlii skill to use by using the lower spade to catch aerial projectiles then sent them hurling back at his opponent, while the upper part is used in bashing away and beating his opponents, the Club on his Kohlii staff while unable to grab projectiles is perfectly capable of sending them off course. Of course he is also able to channel his element through the staff [/hider] Relationships: PC (will wait until more are part of this) Likes to give tips to Kohlii Players when he watches them train Journal: Despite being a Le-Matoran Arhini actually lives in Po-Congro, He moved there when he first became interested Kohlii [hider=Toa] As a Toa, Arhini flies by using his Kohlii-Staff as an Air Board [/hider] Arhini lost his arm to a Muaka Bag: 40 widgets Keys to his workshop [@tobiax]