[center][h1][color=0084ff]Heavenly Empire of Yllendthyr[/color][/h1] [img]http://i.imgur.com/0GwFbHM.png[/img][/center] [hider=Political and Sociological] [color=0084ff][b]Nation Name:[/b][/color] [color=0084ff]Menel Ndor en'Yllendthyr (Heavenly Empire of Yllendthyr)[/color] - empire name Nórë en'Yllendthyr (Country of Yllendthyr) - mainland name Centautë en'Galhonore (Galhonore Commonwealth) - vassal via personal union [color=0084ff][b]History[/b]:[/color]TBA [color=0084ff][b]Territories[/b]:[/color] Yllendthyr is situated at the upper half of the Sotoa Penisula, Verusa. The mainland occupies 5.28 million square kilometers. In addition 3 large islands at Yllendthyr's waters known as Nili Aiqua Archipeago. Down on the same Sotoa Penisula les the Galhonore Commonwealth which is in personal union with Yllendthyr for centuries (although the relation is closer to that of a vassal). As such effectively the Heavenly Empire of Yllendthyr controls all 8 million square kilometers of the Sotoa Penisula. Of course as a colonial power that's not all where Yllenthyr's territories end. Around the equator they made a foothold in many worlds, owning sizable lands in both Usea and Osea, including the Syren canal, one of the two routes allowing ships to travel through Osea without making a long detour. [color=0084ff][b]Climate[/b]:[/color] Yllendthyr is generally in the tropical-mediterraean zone, blessed with fertile lands and lush forests. Albeit the latter is the recent victim of the Empire's accelerating industrialization. The Galhonore Commonwealth has similar conditions albeit the bottom of the country overlaps with the moderate climate zone more. [color=0084ff][b]Population[/b]:[/color] According to the last year's census the country of Yllendthyr has the population of 110,027,188. Majority of them are humans (62%) and then elves (27%) while the remainder are other races (11%: dwarves, gnomes, trolls and others). Due to their petite nature and massive fertility the fay are counted on a different scale measuring around 92 million within Yllendthyr's mainland alone. As fellow elvish country the Galhonore Commonwealth has similar demographics and the population around 42 million (again, not counting the fay). The population of colonial territories have yet to be accurately measured. Instead the latest census recorded that there are over 10 million Yllendthyr and Galhonore citizens who asked for permanent residency in off-world colonies. [hider=Elves] According to the studies of Charles Dwarfling from the last century elves evolved from the prehistoric birds and they're said to share a distant relation with the various Griffin species. Archeological finds identified one of the ancestors of Elfkind named Homo Auger AKA "bird-man". Other studies theorize a more complicated origin for elves potentially including crossbreeding with prehistoric human species. Their main argument is the fact humans and elves could sire a child from one another (even if with extremely low probability). In terms of physical characteristics elves are slenderly built and tall, averaging at over 6 feet. In contrast their slim build and hollow bones make them weight only 60% of an average human. Compared to humans they are fast and nimble, further supported by their amazing sense of balance. This is partially because the elves are said to possess something akin to "organic gyroscopes" and indeed their kind can precisely position without assistance of devices. In addition the elves are gifted with senses akin to wild animals, most notably their sight and hearing. Lastly elves have tough immune system and can theoretically live up to 300 years. They are resistant to many toxins and can recuperate from wounds faster than humans. While these qualities may make elves seem superior their advantages come at a cost. Elves are thinly built and can only carry half as much weight as a human could. Also their lightweight bones are made to withstand strain only from certain directions. Bone fractures are common, especially for young elves. For this reason during their youth elves learn to move with precision and grace to avoid accidents. Similarly their fragility means that falls and vehicle crashes could leave elves with at least grievous injuries if not outright lead to death, lucky accidents are almost unheard of. The heightened smell and hearing also makes elves more sensitive to loud noises or repugnant smells. Their sense of touch makes everything feel rougher so a cloth of wool may as well be sandpaper to an elf. While elves can resist many poisons better than humans the ones which they couldn't are extremely dangerous to them. Elven immune system is more robust but less adaptable than a human's. Lastly elves are plagued with low fertility and more frequent miscarriages. while modern medicine aided them considerably elven population growth is still drastically lower than human's. In addition elven children grow slower with youths turning to adults only at the age of 30 (and even then they are only at the physical development of a 15 years old by human standards).[/hider][hider=Half-Elves]Humans and elves are capable of interbreeding, siring a half-elf. Albeit 9 out of 10 such pregnancies generally result in a miscarriage and may even threaten the mother's life. There are several complications like the half-elven child being too much of a burden on an elven mother or in reverse the child requiring and producing chemicals which the human mother doesn't have. Yet scientists found out these problems are minor compared to what came down to simple compatibility. A percentage of elven population and a percentage of human population are capable of successfully siring an offspring. Even among them there are people with high chance of conceiving a halfbreed and those who may succeed but the risks are higher. Studies show there's no clear cutoff line. Since genetics are only at the developing stage Yllendthyr has no known means to identify an "ideal mate" neither the current government is interested in such research. That is because the topic of half-elves is a sorts of taboo. Officially no half-elves exist in Yllendthyr. They're either classified as humans or elves within the records. Half-elves of noble birth retain their status while others are considered the same as humans, if not worse. Half-elves of low status are outcasts, often shunned by both humans and elves alike. Albeit there's a certain way to change that. Half-elves who marry into noble families or otherwise gain fame or higher status can earn the right to become "honorary elves" thus jumping straight up on the social ladder. As such many half-elves pursue military career and they're often rather good at it. Half-elves can randomly inherit the abilities of both elves and humans, they're a mosaic race of both. As such it's possible for a half-elf to inherit a human's strong physique along with the senses and physiology of his elven ancestor, albeit certainly not the norm. Half-elven lifespan is difficult to determine. In general it lies somewhere between that of a human and elf. Although it worths noting that their mixed genes make half-elves susceptible to some quite dangerous genetic disorders.[/hider] [color=0084ff][b]Culture[/b]:[/color] [hider=Yllendor - the elvish language] Yllendor is part of the elvish language family specifically practiced in Yllendthyr. It's a difficult and melodious language with many depths and hidden meanings. The reason is because Yllendor is actually a simplified language developed to communicate with people outside their culture. Their original language (called in a simplified manner as Yllwé or Old Elvish) is lengthy and complex, with each name being unique as the speaker describes its features and past. Simple conversations on Old Elvish can last for hours because it literally doesn't leave anything to interpretation. Back in the old days elves could allow this luxury but as time went on they were forced to rely on Yllendor more and more. Many of the lower class elves don't even learn Yllwé and only know Yllendor. Nowadays old elvish is only used for ceremonial occasions and for honorary titles. Since the length of one's name in old elvish is directly equal to one's fame and importance elven nobles often make sport of comparing the length of each other's name. Of course no elf has longer name than the Emperor himself. Thankfully this habit doesn't translate to Yllendor at all.[/hider] [color=0084ff][b]Government[/b]:[/color] Yllendthyr's governmental structure is rather complex and maybe even confusing for the outsiders. The mainland of Yllendthyr is a federal semi-presidential constitutional monarchy. Their ruler is technically the Ymheodr but effectively it's lead by the Chymanfa (Parlaiment) where the governors and representatives belonging to the 27 states of Yllendthyr meet. Colonial governors and Galhonore's representatives are normally not present in the Chymanfa but they could be summoned if a certain decision involves them. The Ymheodr's role in politics is minimal and save for rare circumstances his presence in the Chymanfa isn't required. His authority is limited by the constitution and his duties are divided to various Wleidyddion (ministers). The Chymanfa is generally led by the Cyntwleidyddion (Prime Minister) although due to his busy schedule it's often taken over by the Fyswleidyddion (Vice Minister). Also it worths noting that the constitution technically allows the Ymheodr to veto nearly any decision in the Chymanfa, albeit none of them lived with this right yet. Another interesting note is that as a federal system each state of Yllendthyr has its own governor with unusual level of independence. Some states switched to entirely republican management and their "governor" is essentially just another representative. While effectively a vassal to Yllendthyr the Galhonore Commonwealth is still a politically independent body with its own government. Like Yllendthyr it's a constutional monarchy ruled by the same emperor. On the other hand they have their own pairlament and prime minister with an overall semi-republican government. That being said the Chymanfa's decisions in Yllendthyr can bear weight on Galhonore, too. Even though Galhonore's representatives are invited to any decisions involving them their inferior numbers mean they can be overruled by Yllendthyr's majority. Lastly the colonies are similarly split to smaller bodies and lead by a governor each. While the colonial governor is the representative of Yllendthyr and its emperor these effectively end up being small kingdoms lead by an influential noble each. Aside from occasionally reporting back to mainland and upholding Yllendthyr's empire-wide laws they're otherwise given full reign. [hider=Cyntwleidyddion Hîr Radidnahr en'Lóthien Gosodnelh] [img]https://s-media-cache-ak0.pinimg.com/736x/c3/50/bd/c350bdc71516edd1aa3fddac70af48fe.jpg[/img] Cyntwleidyddion (Prime Minister) and thus effectively the leader of all Yllendthyr, Radidnahr is a well-dressed polite gentlemanly elf who will be holding his 182th birthday in the 4th of July. He's experienced, diplomatic yet also a rather shrewd politician who contributed a great deal to the current face of Yllendthyr. Radidnahr has been elected Prime Minister seven times and effectively governed Yllendthyr for over a century now. Unlike most high nobles Radidnahr has a positive opinion on humans and views them as the future for Yllendthyr. While other noble armies are practically all-elven, his Aramegyr has over 30% human soldiers and almost 4% from other races. His openness to human or cross-racial relations in general started a revolution in Yllendthyr's then isolationist politics and directly contributed to the large technological boom the empire was experiencing during the last century. In comparison Radidnahr is a a strong believer in Arvandor and views Yllendthyr's emperors almost like physical gods. He's also quite prideful and has his own channels to take revenge on anyone who dared to dishonor him. Given his degree of influence it isn't surprising that Noss Gosodnelh is currently the greatest noble family in Yllendthyr.[/hider] [color=0084ff][b]Religious and Other Beliefs[/b]:[/color] Elves refer to the planet as "Arda" which (along with the universe) was created by Eru Illuvatar and its chorus of Ainur. Arvandor was originally a branch of this religion practiced in Yllendthyr but in the recent few centuries became the world's main elven faith. Its head are the ever ruling dynasty of the Empire and the organization is otherwise mostly reminiscent to Roman Catholicism. By using the excuse that Eru Illuvatar created Arda with the assistance of uncountable number of Ainurs Yllendthyr acknowledges the existence of all the other "gods". This effectively gives near-complete religious freedom within Yllendthyr. In spite of that 96% of the elves and in total over 78% of the population are following the Arvandor faith. As the head of religion within Yllendthyr the emperor also has complete authority to decide matters related to any faith. Albeit to avoid conflicts all emperors practiced this right with great care and only used it as the last resort. [color=0084ff][b]Cities, Bases, etc.[/b]:[/color] - [b]Yllumírë:[/b] The Shining Star of Yllendthyr. Home to the Ymheodr (Emperor) this extravagant city was built by sparing no men or resources. It's a spiraling city built on a hill plated by brilliantly polished Mithril to shine even from hundreds of kilometers away. Yllumírë used to be the capital of Yllendthr and some still consider it as such but after 1650 the focus gradually shifted to the new capital Yllendthirith. In spite of that if anything the coming centuries made Yllumírë even more imposingly beutiful with the Royal Family now focusing much of their efforts into their beloved castle. As always Yllumírë is the symbol of Yllendthyr's might and glory, considered one of Arda's wonders. [/hider] [hider=Economics and Technology] [color=0084ff][b]Technology Overview:[/b][/color] The status of technological development in Yllendthyr is somewhat unique, to say. Elves live long and there are large gaps between generations. Any change in their society is slow compared to other nations. For example Yllendthyr haven't officially adopted firearms until 1728. Although with the increased involvement of humans since the uprising in 1648, this trend is on the decline. Given the radical changes which occurred in the last few centuries, if weren't for the humans Yllendthyr may had already lost its status within the world's leading powers. This is something accepted by even the most snobbish elf, if only begrudgingly so. Aside from technologies borrowed from others the elves of Yllendthyr also developed their own unique creations. As it turned out the elven physiology gave them great talents as engineers. Nobody could understand motion and work with precision machinery better than an elf. This combined with their longevity meant elven scientists could work on their inventions for even hundreds of years. Elven clocks and watches are expensive and sought-after novelty item by nobles worldwide. Their experience in aviation is a well-known fact and recently they became pioneers in rocket engineering. They are also made various breakthroughs in electronics, especially in batteries and electric motors. Yet when people mention Yllendthyr's unique technology they usually think of two terms. Alchemy and Mithril. Unlike most nations, Yllendthyr officially acknowledged alchemy and uses it as an integral part of their industry. Mithril is the most well-known product of alchemy. It's almost comparable to steel yet weighs less than a third of that. Foreign nations attempting to reproduce mithril got disappointing results. As such outside of the borders of Yllendthyr, mithril is rarely used. On the other hand Yllendthyr have mithril replace almost any use of steel. [hider=Alchemy]Ancient arts and workmanship combining artisan skill, science and mysticism. During the Early and Middle Ages the alchemists were found everywhere but with the industrial age their numbers rapidly declined. Yllendthyr rose from a tiny state to a giant empire partially thanks to the help of alchemists and this is reflected in their flag prominently. As such the alchemist earned special rights in Yllendthyr and their influence could be felt even now. Alchemy is a secretive art which uses various codes, mystic symbols and rituals. On the other hand what they do is clearly methods of science, they just make a number of unnecessary steps on the way. Prime example is mithril, mithral alloyed with carbon-nanotubes and other elements. What they created is plausible by science but the way they did was a complete accident... which they then recorded and able to reproduce even now. An alchemist does everything in a strange and runabout way. As such their processes are slower than methods derived from real science but since they were lucky and kept their success a secret they have knowledge which people outside their clique don't. Of course the alchemists also have the way to keep their secrecy even if someone would attempt to interrogate their peers. As such nobody, not even a single person from Yllendthyr, outside their cult shares their knowledge.[/hider] [hider=Mithril] Based on Mithral ore the Mithril is a family of metal alloys and compounds popularly used by Yllenthyr. Its density is between 2.3-2.5 g/cm^3 yet its strength is comparable to steel. Mithril is naturally immune to corrosion, more ductile and conductive than steel and has better elasticity. On the other hand Mithril bends easier and can support less weight by volume than steel. Mithril gunbarrels generally can handle less pressure without than impacting the weapon's performance thus necessitating larger bore diameters for similar effect. High-strength steel alloys developed nowadays are also having an edge over mithril. The same thickness of military grade steel can resist a bit more than military grade mithril. Lastly due to its compoundish nature most types of Mithril cannot be just melted down and recast into different products. The heat would destroy the carbon-nanotubes. Albeit the alchemists have means to "heal" these Mithrils thus making the issue less problematic for Yllendthr itself.[/hider] [color=0084ff][b]Economy[/b]:[/color] Yllendthyr has a rather stable economy maintained by their domestic products, trade and the abundant resources from the colony. [color=0084ff][b]Agriculture[/b]:[/color]Yllendthyr is gifted with abundant lands thus their agriculture is rather decent. Albeit this is one of the reasons behind the country's growing deforestation. Another is the growth of industry. [color=0084ff][b]Industry[/b]:[/color] While somewhat late in joining the industrial revolution Yllendthyr caught up fast and became part of the leading powers in industry. Unique to them many factory lines are directed by alchemists which can have issues on their efficiency, given how ritualistic alchemy could be. This could reduce their output compared to similarly developed nations at times. special mention goes to mithril, until an experiment in 1820 mithril could be only made under the moonlight. Yet after a series of conclusive experiments it was proven that mithril could be made regardless the time of the day. Rituals which might be needless are still slowing down mithril production and in general steel in other countries' factories is produced twice as fast compared to mithril in Yllenthyr. Another interesting bit is that Yllendthyr relies almost entirely on biofuels. Their colonies have neverending palm fields dedicated to produce hundreds of thousands of tons of oil each year. The palm oil then filtered and refined into biofuels and other oil products. When used in engines biofuels smell cleaner but its association in other countries with fries and other boiled meals lead to further propagate Yllendthyr's reputation of eccentricity. Lastly, Yllendthyr has centuries long relation with Setra and its fairies, many of them even living in the country. Their small size allows them to work on small mechanisms and other miniature goods well thus Yllendthyr's industry relies on them. [color=0084ff][b]Currency[/b]:[/color] Physical money is still technically the chief currency in the Empire. Elen are small coins made of mithril, they are the smallest currency. Ithil are made of silver and worth 10 Elen. Anor are made of gold and as the most expensive coin they're worth 10 Ithil. Yet effectively coins are almost never used and instead they rely on banknotes which signify a prescribed amount. The biggest is currently the 100 Anor note. Signature of the current Ymheodr and various alchemical procedures are employed to make these banknotes almost impossible to copy. [color=0084ff][b]Main Imports[/b]:[/color] TBA [color=0084ff][b]Main Exports[/b]:[/color] TBA [/hider] [hider=Military] As expected from an empire with strange political structure, Yllendthyr's military is also strange and split into no less than five different organization bodies. [hider=Drefgiad - Self-Defense Army] Each state of Yllendthr is allowed and even required to maintain their own militia. Drefgiad is sorts of a military police taske to maintain order during peacetimes and protect their home in case of an attack. The size of Drefgiads is limited by law albeit only the most developed states tend to afford to arm and pay so many people. Colonies also possess Drefgiads albeit their purpose is different. They are basically the governor's personal army and some saw this as a loophole to surpass the limitation on Aramegyr sizes. Regardless, colonial and state Drefgiads are under the same regulations and it isn't likely to change anytime soon. [/hider] [hider=Brascad - The Common Army]Also referred as the Imperial Army or just the Yllendthyr Army by outsiders this is the main armed force of the Empire. Each state of Yllendthyr, Brascad and even certain portions of Setra are required to "donate" men to the Brascad who then be armed and trained by the Empire. Out of the 5 military systems of Yllendthyr the Brascad is the largest and perhaps the most organized. [/hider] [hider=Aramegyr - Noble Bands] In return for swearing to protect the empire the nobles of Yllendthyr are allowed to bear arms in public or even possess their own personal military units called the Aramegyr. The size of this personal military is limited b law depending on the noble's status. Low ranking nobles can only arm themselves while somebody like Hîr Gosodnelh en'Lóthien can have an entire division worth of troops under his direct command. It worths noting though that the law only limits the number of troops and says nothing of their equipment. Servants and assistants also don't count. Abusing these loopholes the Aramegyr is often heavily mechanized and carries high quality of troops and equipment. The strength of one's Aramegyr became a noble's pride and sign of status. Aramegyr in battle is commonly perceived as the "elite" albeit this is at times disputable. Unlike Brascad or even Drefgiad the equipment of Aramegyr fluctuates greatly. Since powerful nobles are also old they at times prefer now archaic military equipment like Griffin Riders, muzzle loaders and other seemingly eccentricities. One says there's no two similar Aramegyr unit and this claim has a sense of truth to it. During peacetime some nobles also travel overseas and offer their Aramegyr up as mercenaries. [/hider] [hider=Heruntirith - Royal Guard] [/hider] [hider=Thandli - Galhonore Military] [/hider] [color=0084ff][b]General Equipment:[/b][/color] [hider=Typical Infantry Weapons] - [b]Gwydr 1908 Carbine[/b] - Standard issue bolt-action rifle shooting the then-new 9.65x9mm bullets. They are accurate and popular for their reliability. They're gradually being phased out by the new Gwyder P40 semi-automatic rifle. - [b]Gwydr P40 Rifle[/b] - Semi-automatic gas-operated rifle shooting the same 9.65x49 bullets. It has a 12-bullet box magazine which unlike its contemporary equivalents is inserted from right. This supposedly allows the soldiers to reload better while in prone position. - [b]Deyrith DP-36 machinegun[/b] - Submachinegun shooting 7.65x24mm bullets. It has an unusually long barrel which allows the bullet to reach full power and adjustable bolt mechanism which allows to set the rate of fire to 300,600 or 1200 rounds per minute. The newer models can also allow semi-automatic mode. DP-39 has an unique highly curved magazine capable of holding 50 bullets. The gun itself has the effective range of 250 meters. DP-39 is well-designed weapon cursed with the weak power behind the 7.65mm mithril cartridge. Due to its inability to penetrate armors the military prefers to field soldiers with rifles. - [b]Gwydr Ymesd-38 Heavy Rifle[/b] - Large gun designed to fire the powerfull 16.25x130mm bullet. The barrel is over 2 meters long but thanks to its mithril composition the weapon is still light enough to be carried by one person. The weapon has great range and some capacity to penetrate tank armors. - [b]VP-39 Light Machinegun[/b] - Belt-fed 9.65mm machinegun which was light enough to be carried by a single infantryman. To eliminate the need for a loader the 90-round belt was run through a box container which worked like a magazine. Thanks to the mithril cartridges the VP-39 can fire 1800 rounds per minute, albeit this made the weapon highly uncontrollable at full auto. Thus later models have adjustable bolt mechanism between 300,900 and 1800 rounds per minute. - [b]MB-36 Hand Grenade:[/b] Third-generation hand grenade developed from combining the variations from other countries. It's fragmentation grenade with 180g RDX explosive and a perforated mithril casing to allow more even distribution of fragments. The grenade was usually fixed to a stick to allow it to be thrown further but it was also possibly to separate the two and use the warhead alone. MB-36 has the typical fuse timer of 10 seconds. - [b]Ruxathand-40DV-2:[/b] Anti-tank grenade projector using recoilless gun mechanism to allow infantry to fight tanks. Its 160mm warhead has a 0.8kg RDX shaped charge and in skilled hands this can be projected for the effective range of 150 meters. The original version was designed to be a disposable launcher but the second variant was soon introduced with the capability to reload and the tube got reinforced to bear at least 10 shots. - [b]84mm Mortar:[/b] Compared to actual artillery the mortars are short-barreled and light enough to be carried by a single infantryman. Maximum range is 4km.[/hider] [color=0084ff][b]Infantry:[/b][/color] [hider=Dyrdg - Common Infantry] Dŷrdg is an old elfish world and means "soldiers of the land". This used to be a honorable title but over thousand years its meaning changed into the synonym of "common soldier" or "infantry". They are the standard footsoldiers of Yllendthyr which makes them anything but properly standardized. Soldiers can belong to the Drefgiad, Brascad, Thandli, Aramegyr or can be just plain mercenaries. Each type has their own unique uniform and selection of equipment. Elven Dŷrdg tend to be unarmored and carry lighter equipment while humans and physically stronger races often issued to wear mithril armors to offer some protection against bullets. [/hider][hider=Eithron - Stormtroopers][img]http://th08.deviantart.net/fs71/PRE/i/2012/095/5/f/red_army_soldier_2_0_by_jerrycai-d4umda5.jpg[/img] The name meant warrior, as in soldiers at the frontlines. In its modern sense they are storm troopers trained to assault the enemy's line of defense. They wear full body mithril armors as a standard, have higher quality equipment and overall better training than the usual Dyrdg. Yllendthyr generally employs them in mechanized infantry units and most of them can be found in divisions specialized for assaults. The above are the Eithron as defined by the Brascads, the other four military systems often draw parallel with this but especially in case of the Aramegyr their definition of Eithron could mean something completely different.[/hider][hider=Seathwyr - Elite Light Infantry] Meaning shooter, they are riflemen that were the backbone of Yllendthr's military in the 18-19th century. After the new developments in technology as well as the increased reliance on human soldiers the Seathwyr was completely reorganized. Using the Ceidwad (Rangers) as a basis they became an elite light infantry unit asigned for reconaissance and skirmishes. They are excellent shots and when assigned to Dŷrdg platoons they are the designated marksman. Other units of Seathwyr are outright snipers operating in groups of two. Yet the majority of seathwyr are just light infantry with rifles and equipment to act as forward observers. Seathwyr are experienced and well-trained but when matched against a Dŷrdg in open combat their light equipment is a disadvantage. [/hider][hider=Varnathwyr - Anti-Material Rifle Unit] Special unit of Seathwyr trained to use various anti-tank rifles in combat. The latest model is the Gwydr Ymesd-38 Heavy Rifle which can be a threat to light armored devices and even the side skirts of medium tanks. As such their role is not as much sniping people but to cripple armor from great distances.[/hider][hider=Ceidwad - Rangers][img]http://orig04.deviantart.net/a317/f/2008/362/8/1/elven_ranger_by_sexforfood.jpg[/img] Ceidwad, otherwise called the Rangers. They are veteran soldiers with over a hundred years of experience, specializing in stealth and skirmishes. Their skils, accuracy and especially their ability to blend into their surroundings defies all reason. Ambushes made by rangers on numerically superior forces are one of the most popular stories in Yllendthyr and they're rarely an exaggeration. Rangers are feared by the enemy and well sought after by nobles into their Armegyr. On the other hand while effective without a doubt Rangers are also bound by traditions and use equipment which is downright archaic in the battlefield.[/hider] [color=0084ff][b]Artillery:[/b][/color] [hider=HaV-34 Anti-Tank Artillery][img]https://upload.wikimedia.org/wikipedia/commons/7/75/Pak40_cfb_borden_2006_2.jpg[/img] Hadron an-Varnad 1934 (Anti-Armor Cannon 1934) was developed as a response to the increasing number of tanks employed by foreign nations. The purpose was to neutralize any armor from the range of 1000 meters or greater. For this purpose the HaV-34 mounts a 99mm L/30 cannon which was previously suggested for anti-airship defense. At first it used Drambor I shells that are made more massive with leaden core, later it got upgraded to the tungsten-core Drambor II shells. It can defeat anything but the latest heavy tanks from ranges of 750-2500 meters. HaV-34 weighs around 320 kilograms without the angled 25mm shield and 400 kg with it. Due to its lightness it could be pushed by the manpower of a few soldiers alone but for longer ranges it was usually carried by trucks or other motorized vehicles. Its light mithril construction has the drawback of giving it considerable recoil and it needs special measures to be fixed in place. [/hider][hider=HaL-38 Anti-Aircraft Artillery][img]http://www.lonesentry.com/ordnance/wp-content/uploads/2009/12/flak-128mm.jpg[/img] Hadron an-Lindcair 1938 was introduced as a much-awaited upgrade over the HaL-32 artillery. With more and more countries fielding airships and numerous heavy aircrafts Yllendthyr realized the need for a better anti-air defense. HaL-38 used the same 99mm shell as its predecessor but the similarities ended there. Its L/77 barrel was maximizing the power within the shell and it was equipped with a whole new auto-loader system allowing it to fire in bursts at 60 RPM. War experiences and test showed that at average fixed anti-air defenses only have 20 seconds to aim and fire on incoming aircraft. As such the HaL-38 has a 10-round magazine which was also determined the limit of weight which a 2-man loading crew can insert. For ease later variations also included cranes to lift up the ammunition-magazines but even with that reloading the HaV-38 would take anywhere from 30 to 45 seconds.[/hider][hider=Arqwyen IH Self-propelled artillery][img]http://www.fiddlersgreen.net/vehicles/St-Chamond-WWI-Tank/IMAGES/St-Chamond-WWI-tank-in-action.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1924 Arqwyen I Vista H (NoeV.24 Vi. H, Argwyen IH) [b]Classification:[/b] Assault Tank (formerly), Self-Propelled Artillery [b]Rollout Date:[/b] 1935 [b]Dimensions:[/b] length: 7.8m (12.7m w/ barrel), width: 3.2m, height: 2m [b]Armor:[/b] 30mm on the front and the sides, 10mm on the top [b]Weight:[/b] 9.86 tons [b]Engine:[/b] Biodiesel-electric Hybrid (300 horsepower) [b]Suspension:[/b] Rumabar Suspension (torsion bar suspension using Mithril) [b]Top Speed:[/b] 68 km/h, 30km/h off-road [b]Range:[/b] 900 km [b]Main Armament:[/b] 175mm L/45 Artillery Gun (0/+65 degree vertical and -3/+3 degree horizontal traverse) [b]Secondary Armament:[/b] VP-37 machinegun (that can be moved and quickly fit to 6 potential ports around the tank) [b]Crew:[/b] 6 Arqwyen was Yllendthyr's very first tank fielded in combat. It was inspired by the first generation tanks then used by Moravia thus the result was a relatively boxy design, had multiple machinegun ports and carried a field gun for support purposes. It was slow and relatively prone to mechanical failure thus the army never fully grew accustomed to them. After the introduction of the Arqwyen II the previous type of tank practically became obsolete. This sprang the modernization project to retrofit the existing hundreds of Arqwyen I tanks for a new role. Several new designs were made under less than a year but eventually the "variation H (Hadryn)" became the victor. Thus the Norollé en'Varnad 1924 Arqwyen I Vista H was born. It had new engines, improved tracks and suspensions and its main gun became the standard 175mm artillery fitted with a new electrical traverse. The old sluggish tank was reborn into a mobile artillery, giving the highly mobile forces of Yllendthyr the well-needed support. This extended the lifetime of the Arqwyen tanks considerably albeit its replacement as the Empire's new and even more mobile artillery is already in the works.[/hider] [color=0084ff][b]Ground Vehicles:[/b][/color] [hider=Rhuiwe Armored Car][img]http://vignette1.wikia.nocookie.net/valkyria/images/3/32/Light_APC.png[/img] [b]Name:[/b] Norollé en'Varnad 1928 Rhuiwe (NoeV.28 Rhuiwe) [b]Classification:[/b] Armored Car, Scout Vehicle [b]Rollout Date:[/b] 1928 [b]Dimensions:[/b] length: 4.4m, width: 1.9m, height: 2.0m [b]Armor:[/b] 6-15mm Mithril [b]Weight:[/b] 825 kg [b]Engine:[/b] Biodiesel-electric Hybrid (50 horsepower) [b]Suspension:[/b] 4x4 [b]Top Speed:[/b] 120 km/h, 50 km/h off-road [b]Range:[/b] 900 km on roads, 300 km off-road [b]Armament:[/b] DVP-28 16.25mm heavy machinegun [b]Crew:[/b] 2 (driver and a gunner) Cheap and lightweight scout vehicle developed as an alternative to tanks during the interwar period. Seeing the cumbersome nature of tanks Yllendthyr decided to invest in light, fast and (at the time) decently armed vehicles. The result was the Rhuiwe, a four-wheeled armored vehicle equipped with a DVP-28 heavy machinegun. While old and close to outdated with Yllendthyr's cavalry tanks, it still serves a role as scout and patrol vehicle. Its DVP-28 machinegun also has decent power and can even penetrate the side armor of medium tanks.[/hider][hider=Brogh APC][img]http://vignette2.wikia.nocookie.net/valkyria/images/f/fb/Gallian_apc.png[/img] [b]Name:[/b] Norollé en'Varnad 1931 Brogh (NoeV.31 Brogh) [b]Classification:[/b] Armored Personnel Carrier [b]Rollout Date:[/b] 1931 [b]Dimensions:[/b] length: 5.91m, width: 2.33 m, height: 1.75m [b]Armor:[/b] 10-15mm Mithril [b]Weight:[/b] 2.54 tons [b]Engine:[/b] Biodiesel-electric Hybrid (100 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 150 km/h w/ rubber wheels, 100 km/h on tracks, max off-road speed is 70 km/h [b]Range:[/b] 720 km on tracks on level terrain, 440 km cross-country [b]Armament:[/b] VP-36 or DVP-38 machineguns [b]Crew:[/b] 2 (driver and gunner) [b]Passengers:[/b] 11 Designed for the Brascad's competition to choose the army's newest assault carrier vehicle the winner was a surprising design. A tracked vehicle which could compete with its peers on wheels. Rychell Voron's Lyncap Suspension quickly changed Brascad's impression on tracked vehicles. With each wheel having its own suspension the APC could easily traverse difficult terrain and if required the crew could replace the tracks and coat the wheels in rubber in roughly half a hour so they could travel on roads. Overall the Brogh is a versatile vehicle and aside from its intended troop carrier function it's also the workhorse to tow guns, carry mortars or even function as a mobile anti-aircraft battery. The possibilities are great and the Lyncap suspension made the foundation for Yllendthr's next generation of tanks.[/hider][hider=Arqwyen IIC][img]http://vignette2.wikia.nocookie.net/valkyria/images/c/c1/Type36_light_tank_b.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1934 Arqwyen II Vista C (NoeV.34 Vi. C, Argwyen IIC) [b]Classification:[/b] Light Tank, Cavalry Tank [b]Rollout Date:[/b] 1935 [b]Dimensions:[/b] length: 5.58m, width: 2.1 m, height: 2.35m [b]Armor:[/b] 10-32mm Mithril [b]Weight:[/b] 5.76 tons [b]Engine:[/b] Biodiesel-electric Hybrid (250 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 150 km/h w/ rubber wheels, 100 km/h on tracks, max off-road speed is 70 km/h [b]Range:[/b] 560 km on tracks on level terrain, 400 km cross-country [b]Turret:[/b] EGH-11 33mm L/35 chaingun (using variants of the 33x99mm shells, 3x120 ammo, up to 600 RPM) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] None [b]Crew:[/b] 2-3 (commander/gunner/loader and driver/radio operator, for better efficiency they need the third crew) Second domestic production tank type built from the experiences and tests on the Arqwyen I. The predecessor was based on Moravia's first tanks from decades prior, a lumbering fortress-like vehicle designed to break through trenches. The elven nobility was never satisfied with the Arqwyen I and even doubted the utility of tanks in warfare. After over a decade of development and observing the tanks of other nations Yllendthyr created the Arqwyen II, a cavalry tank. It was partially based on their new armored carrier the Noev. 31 Brogh and its revolutionary Lyncap Suspension. The first model was equipped with a pair of water-cooled machineguns from the Arqwyen I but they soon upgraded it to the new 33mm anti-airship cannon. The basic idea was to allow the Arqwyen II to assist air forces in bringing down enemy airships which were often quite resilient in combat. The C variant further improved this by replacing the struggling gas-operated mechanism with an electrically driven chaingun, improving both reliability and firing rate. Although the lack of visibility and usually limited crew effectively hinders the tank in this role and can only be relied on in case of emergencies. The Arqwyen II is a cavalry tank as in it focuses on sheer speed to advance deep within the enemy lines. It's lightly armored and ill-equipped to handle any but the lightest tanks. Although reports indicate that repeated hits from the chaingun can sometimes have unexpected effect on armors of lower material quality.[/hider][hider=Arqwyen IIF Feredyr][img]http://i.imgur.com/rmgzcpN.jpg[/img] [b]Name:[/b] Norollé en'Varnad 1934 Arqwyen II Vista F "Feredyr" [b]Shortnames:[/b] NoeV.34 Vi. F, Arqwyen IIF, Arqwyen II Feredyr [b]Classification:[/b] Light Tank, Tank Destroyer [b]Rollout Date:[/b] 1936 [b]Dimensions:[/b] length: 5.58m, width: 2.1 m, height: 2.35m [b]Armor:[/b] 10-50mm Mithril [b]Weight:[/b] 6.22 tons [b]Engine:[/b] Biodiesel-electric Hybrid (300 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 150 km/h on wheels, 104 km/h on tracks, max off-road speed is 78 km/h [b]Range:[/b] 500 km on level terrain w/ tracks, 400km cross-country [b]Turret:[/b] SH-39 99mm L/24 Gun (30 ammo) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] VP-37 Co-Axial 9.65mm machinegun (4x90 ammo) [b]Crew:[/b] 3 (commander/loader/radio operator, driver, loader) As tank on tank battle grew to be an increasing concern, Yllendthyr began to convert some of their Arqwyen IIs into the new F variant, dubbed Feredyr (Hunter). Equipped with a 99mm L/24 Gun (the same as anti-tank artillery) it gave the tank the so-required punch to deal with armor. The tradeback was that without the mighty 33mm chaingun the Feredyr could not engage bunkers and entrenched infantry like its predecessor. To compensate Arqwyen II Cs and Fs are usually traveling in platoons in a 3:2 ratio. [/hider][hider=Arqwyen IIG Gwarbilin] [b]Name:[/b] Norollé en'Varnad 1934 Arqwyen II Vista G "Gwarbilin" (NoeV.34 Vi. G, Argwyen IIG Gwarbilin) [b]Classification:[/b] Light Tank, Self-Propelled Anti-Air Gun [b]Rollout Date:[/b] 1937 [b]Dimensions:[/b] length: 5.58m, width: 2.1 m, height: 2.35m [b]Armor:[/b] 10-32mm Mithril [b]Weight:[/b] 5.25 tons [b]Engine:[/b] Biodiesel-electric Hybrid (250 horsepower) [b]Suspension:[/b] Lyncap Suspension (akin to the Christie Suspension) [b]Top Speed:[/b] 150 km/h on wheels, 93 km/h on tracks, 72 km/h max off-road [b]Range:[/b] 600 km on tracks, 410 km cross-country [b]Turret:[/b] EGH-12H2 33mm L/45 twin chainguns (using the 33x99mm shells, 6x120 ammo, up to 1800 RPM) [b]Turret Drive:[/b] Electric (assisted by the vehicle's motor) [b]Secondary Armament:[/b] None [b]Crew:[/b] 3 (commander/radio operator, driver and gunner) Based on the Arqwyen II's hull this vehicle was designed to finally fulfill the original's other intended role. It's an open-topped anti-aircraft gun carrier which sports the then new EGH-12H2 twin chaingun system. Due to having more room and less heating issues both cannons operate at a higher rate of fire upping it to 1800 RPM total. In addition it has fire control systems designed to better engage airborne targets. The Gwarbilin is relatively expensive compared to other mobile light AA conversions but the vehicle offers nearly complete protection for its crew. [/hider] [color=0084ff][b]Aircraft:[/b][/color] [hider=Griffin Rider] [img]http://images4.fanpop.com/image/photos/20200000/griffin-in-flight-griffins-20295482-628-448.jpg[/img] [b]Name:[/b] Gryffn (elven spelling), Griffin, Gryphon (foreign variant) [b]Length:[/b] 2.7-3.5m [b]Wingspan:[/b] 6.7-8.5 m [b]Weight:[/b] 380-550 kg [b]Carrying Capacity:[/b] 75-110 kg [b]Flight Speed:[/b] 71-90 MPH (114-145 km/h) [b]Diving Speed:[/b] Up to 190 MPH (306 km/h) Griffs are unique creatures bridging the gap between birds and mammals. They are majestic animals with characteristics similar to a mixture between lions and eagles but with size comparable to horses.It has the wingspan of 7-8 meters and could travel at speeds above 80 MPH (130 km/h). Compared to that their body is surprisingly light with the average male Griffin weighing around 1000 lbs (~ 450kg). Griffins are traditionally bred and trained by elven nobles from Yllendthyr. This tradition exists for thousands of years. Similarly it's well-known fact that Yllendthyr elves can ride their Griffins into battles. These creatures were used to be fearsome air cavalries. Unfortunatelly advances in technology and weapons made this tactic far less effective. Notably during the 1648 uprising when human rebels used imported muskets to devastate the 1st Imperial Gryffn Cavalry in a single well-coordinated volley. Regardless, griffin riders are still serving the Empire, even if their importance dwindled severely. For various reasons (especially the griffs' limited weight capacity) only elves are able to effectively ride Griffins into battle. Modern Griffin Riders carry rifles, handguns and other infantry weapons to battle. There are also overconfident squadrons which carry Ruxathand-40DV anti-tank grenade launchers to defeat airships, even though they need to get dangerously close in order to use any of these. [/hider][hider=YA-007 Gwalch Scout Jet] [img]http://img.wp.scn.ru/camms/ar/1375/pics/2_1.jpg[/img] [b]Name:[/b] YA-007 Gwalch [b]Type:[/b] Scout Aircraft [b]Length:[/b] 4.81 m [b]Wingspan:[/b] 5.11 m [b]Empty Weight:[/b] 225 kg [b]Fuel Capacity:[/b] 200L +125L via droptank [b]Standard Weight:[/b] ~ 450 kg (factoring in the pilot and other equipment, too) [b]Max Takeoff Weight:[/b] 800 kg [b]Powerplant:[/b] Turbojet Engine (3 kN) [b]Cruising Speed:[/b] 405 MPH (650 km/h) [b]Top Speed:[/b] ~ 600 MPH (966 km/h) [b]Max Operational Range:[/b] 900km, 1500km w/ external fuel tank [b]Armament:[/b] None [b]Armament Options:[/b] - VP-39 Machinegun (900RPM, 90 rounds) - 50kg Bomb - SD-03AA 66mm Rockets x 4 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead) The tiniest aircraft in service of Yllendthyr's army. It's small, easy to make and extremely light which makes it ideal for scouting purposes. It has little to no avoionics aside from a radio, built on the assumption to be piloted by an elves whose natural senses can compensate. As a scouting plane it also has no weapons installed and even if it does the lack of gunsight makes these armaments unreliable. Still, as an airplane scout the Gwalch is invaluable in Yllendthyr's army. [/hider][hider=YA-109 Tavr Fighter] [img]http://i.imgur.com/joVAid9.jpg[/img] [b]Name:[/b] YA-109-T2 Tavr Ymesyd (the latest variant) [b]Type:[/b] Interceptor Aircraft [b]Length:[/b] 6.11 m [b]Wingspan:[/b] 9.77 m [b]Empty Weight:[/b] 575 kg [b]Fuel Capacity:[/b] 300l+2x200l via droptanks [b]Standard Weight:[/b] ~ 1060 kg (factoring in the pilot and other equipment, too) [b]Max Takeoff Weight:[/b] 1550 kg [b]Powerplant:[/b] Geared Axial Turbojet Engine (adjustable thrust, 6kN maximum, up to 12kN with afterburners) [b]Cruising Speed:[/b] 404 MPH (650 km/h) [b]Combat Speed:[/b] 575 MPH (925 km/h) [b]Max Operational Range:[/b] 500 km (at cruising speed, 375km at max speed) [b]Primary Armament:[/b] VH-133A anti-airship cannon (33x99mm, 60 rounds, maximum 600 RPM) [b]Secondary Armament:[/b] VP-37-A machinegun x2 (9.65x49mm, 360 rounds, 2400 RPM) [b]Hardpoint Options:[/b] - 50kg Bombs x 8 (4 per wing) - 200L External Fuel Tanks x 2 (using both effectively doubles the aircraft's range) - AD-03AA 66mm Rockets x 10 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead) - AD-03AT 255mm Anti-Tank Rocket x 4 (likewise placed along the wings, has a 5.5kg hollow TNT charge warhead) - 720mm Aerial Torpedo x 1 - any combination of the above One of the iconic fighters of Yllendthyr, this aircraft is quick and deceivingly powerful. Built on a lightweight yet enduring mithril frame and an engine which runs along its entire length, the tiny fighter has surprising load capacity which later variations are now putting into good use with various wing hardpoints. In comparison the Tavr's cockpit is only has a compass, gunsight and a container for maps. The Tavr is small and was designed for elves thus it puts more emphasis on the pilot's natural senses than anything else. Another tradeoff for the Tavr is its short range which makes it often rely on air motherships and that its overpowered engine requires an overhaul after every 50 hours of flight. Due to its top specs and demanding attributes the Tavr is especially popular with nobles. Tavr, alternatively spelled Tavor, is an elvish word for woodpecker.[/hider][hider=YA-220 Thorynn][img]http://img11.deviantart.net/2c24/i/2011/179/9/8/messerschmitt_me_262_by_tr4br-d3k8ltj.jpg[/img] [b]Name:[/b] YA-220C2 Thorynn (the latest variant) [b]Type:[/b] Fighter/Bomber [b]Crew:[/b] 2 [b]Length:[/b] 11.4 m [b]Wingspan:[/b] 13.2 m [b]Empty Weight:[/b] 1120 kg [b]Fuel Capacity:[/b] 2000 Liters [b]Standard Weight:[/b] 2700 kg (factoring in the pilot and other equipment, too) [b]Max Takeoff Weight:[/b] 6000 kg [b]Powerplant:[/b] Geared Axial Turbojet Engine x 2(adjustable thrust, 6kN maximum each, up to 12kN with afterburners) [b]Top Speed:[/b] 530 MPH (850 km/h) [b]Max Operational Range:[/b] 1250 km [b]Primary Armament:[/b] VH-133A anti-airship cannon x3 (33x99mm, 300 rounds, maximum 600 RPM each) [b]Secondary Armament:[/b] DVP-38 16.25mm machineguns x 2 (360 rounds, 2x600 RPM) [b]Hardpoint Options:[/b] - 50kg bombs x 20 - 200kg armor-piercing bombs x 4 (2 per wing) - Cluster bombs x 2 (one per wing) - AD-03AA 66mm Rockets x 24 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead) - AD-03AT 255mm Anti-Tank Rocket x 8 (likewise placed along the wings, has a 5.5kg hollow TNT charge warhead) - 720mm Aerial Torpedo x 3 (two wings and the fuselage) - 66mm gunpods x 2 (120RPM,12 round magazines, 6 spare magazines) - any combination of the above Discounting airships the Thorynn is one of the largest aircraft used by Yllendthyr's military. Its main role is ground attack and to intercept airships for which it could employ a quite diverse range of arsenals. on the other hand the Thorynn is notably less mobile than the small Tavr fighters and engaging in dogfights is inadvisable with this craft.[/hider][hider=YA220T3 Thorynn Ymesd][img]http://www.militaryimages.net/photopost/data/905/3rdReich_LW_hs-129_art.jpg[/img] Variant which sacrifices its speed and mobility as well most of its loadout options for a single 99mm autocannon firing at 60 rounds per minute. The weapon has nine 5-round magazines which can be loaded and unloaded by a small elevator mechanism. The cannon is aimed by the second crew member and it's known to be extremely effective on both airships and tanks. T3 is a new type of aircraft which just recently began produced. It's 50% more expensive than an average Thorynn which is another reason why they're such a rarity on the battlefield.[/hider][hider=AD-38 Flying Bomb][img]http://i.imgur.com/vg3HnR1.jpg[/img] Rocket-propelled bomb guided by radio to reach a set coordinate from sufficient standoff distance. This is the third generation of flying bombs which cut back on the costs massively. In spite of that its cost is still considerably higher than a regular iron bomb thus ships only carry a full load of these when absolutely necessary. Another issue is that currently this design is simply not feasible or economical to adopt for smaller explosives which means in times of strategic bombardment they need to be picky with their targets. On the other hand that's exactly what the Brascad's airforce was aiming for as they believe in a cleaner, more civilized war. Ad-38 is a relatively small vehicle which combined with its speed makes the rocket difficult to intercept. On the other hand the rocket requires the distance of roughly 4 kilometers to reach maximum velocity so either there or preferably at the moment of launch these missiles could be easil intercepted. Another possible method is radio jamming which would hinder the rocket's guidance and perhaps even render it useless. [/hider][hider=Dagracairwilth-class Airship][img]http://i.imgur.com/rC5mRqS.jpg[/img] Name: Dagracairwilth-class Type: Military Airship, Transport, Aircraft Carrier, Bomber Length: 88.6 m Construction Material: Mithril Filling Gas: 44,000 cubic meters of Kavuria at 1 atm Armor Thickness: 30mm Mithril Standard Weight: 110 tons Engines: Central Ducted Turboshaft, Biodiesel-Electric Engine Cars+Propellers x 4 Top Speed: 150 MPH (240 km/h) when unloaded and above 5000m altitude Cruising Speed: 100 MPH (161 km/h) at above 5000m Carrying Capacity: 200 tons Aircraft Cranes: 24 Armament: VH-133 33mm chainguns x 6 (in armored turret cupolas, max 600 RPM) Typical Loadout: - 16 YA-109-T2 Tavr Ymesd Fighters - 8 YA-163-F Emelin Fighter/Bomber - 36 AD-38 Flying Bomb (640 MPH, 850 kg warhead, effective range is 200 km) Military modification of the Cairwilth-class commercial airships, these are the the main type of airship for Yllendthyr. It served the Empire for decades and this is its latest retrofit. It's up-armed, up-armored and up-engined with most of its transport capability was changed to military uses like carrying aircrafts and bombs. Its latest weapon the AD-38 flying bomb is effectively a mini plane/rocket which is closer to an automated aircraft than something dropped from the cargo hold. Using the fighters as reconnaissance it tells the target's coordinates via radio designation to attack from safe distance which puts the expensive airship at far less risk. [/hider][hider=Lindrhyn-class Air Destroyer][img]http://i.imgur.com/BFas2fV.jpg[/img] Name: Lindrhyn-class (Sky Serpent) Type: Armored Airship, Air Escort and Destroyer Length: 127.5m Armor: 76-144mm spaced mithril armor Weight: 448 tons at standard load Filling: 32,000 cubic meters of Kavuria at 1 atm Powerplant: Turboshaft Engine, 6 auxiliary cars Top Speed: 300 MPH (483 km/h) Cruise Speed: 100-180 MPH (161-290 km/h) Armament: - GDC-39 133mm L/96 Quick-Firing Turrets x 5 (w/ autoloader, 30RPM) - VH-133Tu 33mm dual AA chainguns x 10 - DVP-38L Quad 16.25mm AA Gun x 4 Hangar: Up to 8 single-engine planes or 20 flying bombs The Lindrhyn class is one of the newest type of airships designed with the capabilities of Kavuria in mind. Its shape was inspired by the airships from Avalia which almost resemble naval vessels. In addition the engineers developed a gigantic propeller engine giving the ship almost aircraft-like mobility. Unlike other airships the Lindrhyn is designed almost solely for air combat and its role is to protect other airships. As such its cargo, bombing or aircraft launching capacities are only minimal. On the other hand its armor can withstand all but the heaviest anti-aircraft fire and its fearsome six 133mm cannons can lay waste to almost anything in range.[/hider][hider=Ylweran-class Supreme Airship][img]http://i.imgur.com/GfwGA8N.jpg[/img] Name: Ylweran-class (Emperor of the Skies) Type: Supreme Airship, Airborne Super Carrier/Battleship Length: 542.6 m Construction Material: Mithril Armor: 76-160mm Filling Gas: 4,000,000 cubic meters of Kavuria at 1 atm Standard Weight: 90,000 metric tons Engines: Large Scale Ducted Turbopropellers x 4, Biodiesel-Electric Engine Cars+Propellers x 32 Cruising Speed: 100 MPH (161 km/h) Complement: 4000-16000 Carrying Capacity: 20,000 metric tons Aircraft Cranes: 368 (can carry even more bombs and planes within its internal hangar) Armament: - Belly-Mounted Quad-Barreled 288mm L/60 Gun Turrets x5 - Twin-barreled 133mm L/96 QF Gun Turrets x 6 - 133mm L/96 QF Gun Turrets x 12 - VH-133 33mm Chainguns x 48 - DVP-38L heavy quad machineguns x 80 (320 guns) One of Yllendthyr's proudest creations the Ylweran is a gigantic class of military airships, effectively filling up the role of the battleship and mainline mothership within the empire. It's by far the largest vessel made in Yllendthyr and often used as the symbol of their greatness. They cost awesome amount of money, materials, Kavuria and manpower as such these colossal airships are only availible in limited quantities. Ylweran means "ruler of skies" and the shipdoes live up to this name. A single fully equipped airship of this class can perhaps fight a small war on its own. On the other hand they are rare, expensive and costly to maintain. Furthermore losing even a single ship of this class could be a major strike to Yllendthyr's morale.[/hider] [color=0084ff][b]Naval Force:[/b][/color] [hider=VL-38 Vëandur III PT Boat] [b]Name:[/b] VL-38 Vëandur III [b]Type:[/b] Fast Gunboat, Speedboat, Patrol Torpedo Boat [b]Length:[/b] 21.5 meters [b]Beam:[/b] 4.75 meters [b]Draft:[/b] 0.45 meters [b]Crew:[/b] 14 [b]Displacement:[/b] 8.5 tons (standard load) [b]Engine:[/b] Biodiesel-electric hybrid x 2 (2x2000hp) Top Speed: 100 knots (185 km/h) Range: 1000 km Armament: - 720mm Tropedoes x 2 - VH-133 33mm Chaingun (600RPM) - DVP-38L Quad 16.25mm AA Gun (4x600RPM) Third generation design of Yllendthyr's successful line of military speedboats. Vëandur are a class of fast gunships designed to counter destroyers and frigates attempting to flank the fleet or at times perform flanking maneuvers themselves. Their armament also doubles as light AA defense. They are small, cheap (by navy standards) and nimble enough to outmaneuver any other ship. On the other hand their armaments are limited and their armor is only good enough to stop rifles and shrapnel from injuring the crew. Vëandur III is the latest design made in 1938 and designed to look like a scaled up armed racing boat. Its trademark twin-engined catamaran hull pumpjet design was further refined to give it yet unparalleled speed on waters. Due to their low cost, little crew and high speed they are also preferred by the Drefgiad as coastal defense (albeit most of them still use the earlier models). Vëandur is an elfish word meaning "vigorous servant" but several hundred years before "vëa" meant the sea and the full word previously translated as "sea-servant". [/hider][hider=Halatir-class Destroyer] Name: Halatir-class Type: Escort, Anti-Submarine/Multirole Small Vessel, Destroyer Length: 77.5 m Beam: 7.7 m Draft: 1.6 m (w/ standard load) Armor: 80mm Mithril on the hull, 25mm on the deck Displacement: 722 tons (w/ standard load) Speed: 60 knots Crew: 203 people Armament: - DC-32Ta 133mm L/55 Twin-barreled Gun Turrets x 2 - VH-133 33mm Chainguns x 4 (600RPM) - DVP-38L Quad 16.25mm AA Battery x 4 (4x600RPM firing rate per battery) - LDVP-33 16.25mm underwater machinegun x 3 (fitted in submerged ball turrets, 500 RPM, effective range is 120m) - 4-tube 720mm torpedo launcher x 2 (port & starboard sides, 12km range, 24 torpedoes) - Anti-Sub Mortars x 8 Compartment: - YA-007 Gwalch Jet Scouts x 2-3 - GH-2C5 Gybryed Patrol Subs x 0-4 Halatir-class is a lightweight destroyer design, popular in the seas owned by Yllendthyr. Dubbed "pocket warship" the Halatir is surprisingly well-armed and well-armored for its size and combined with their speed it gives them unusual level of survivability even if they still have no chance against proper warships in direct combat. The Halatir was designed to fulfill multiple roles, anti-air defense, anti-submarine warfare and to protect against torpedoes and small raiding vessels. They're the most numerous ships in the fleet and thus form the backbone of Yllendthyr's naval force. Halatir is an elven word meaning "fish-watcher" implying the ship's original anti-submarine role.[/hider][hider=Earráme-class Fast Cruiser] Name: Earráme-class (Sea Wing) Type: Fast Cruiser, Escort Semi-Carrier Length: 136.3 m Beam: 22.4 m Draft: 2.0 m (w/ standard load) Armor: 50-100mm Mithril on the hull, 70mm on the deck Displacement: ~ 1900 tons (w/ standard load) Speed: 60 knots Crew: 480 people Armament: - DC-29Ta 196mm L/60 Twin-barreled Gun Turrets x 2 - VH-133 33mm Chainguns x 4 (600RPM) - DVP-38L Quad 16.25mm AA Battery x 8 (4x600RPM firing rate per battery) - LDVP-33 16.25mm underwater machinegun x 4 (fitted in submerged ball turrets, 500 RPM, effective range is 120m) - Anti-Sub Mortars x 10 Compartment: - Single-engine Fighters x 8 (either YA-007 Gwalch Jet Scouts or YA-109 Tavr Fighters) - GH-2C5 Gybryed Patrol Subs x 0-4 Light cruisers are the workhorse of Yllenthyr's military which includes the relatively new Earráme-class. These ships are only moderately protected and their main job is to patrol and escort the seas. Fast Cruisers like the Earráme-class is distinct for being designed with "destroyer-like" agility and consistently high cruise speed. For this purpose like most of its type the Earráme-class has catamaran design which while ore vulnerable is a necessary tradeoff for its performance. In addition like an increasing number of cruisers it mounts twin 196mm turrets, used to be standard for older generation warships. In spite of that the new tandem-charge shells can penetrate most warship armor (albeit their reduced explosive content weakens their punch). [/hider][hider=Azrubel-class Battlecruiser] Name: Azrubêl (Friend of the Sea) Type: Mainline Warship, Superheavy Cruiser Length: 210 m Beam: 25.0 m Draft: 4.0 m Armor: 280mm belt, 160mm deck Displacement: ~ 7600 tons Speed: ~ 50 knots Crew: 1600 Armament: - DC-34ca 288mm L/60 Quad-Barrel Gun Turrets x 4 (16 barrels total) - DC-32ta 133mm L/70 Twin-Barreled General Purpose Gun Turrets x 10 (20 barrels total) - DVP-38L Quad 16.25mm AA Battery x 18 (4x600RPM firing rate per battery, 72 guns total) - LDVP-33 16.25mm underwater machineguns x 10 (fitted in submerged ball turrets, 500 RPM, effective range is 120m) - Anti-Sub Mortars x 20 (mounted at the front) - 720mm torpedo Tubes x 14 (7-7 on each side) Compartment: - Single-engine Fighters x 8 (either YA-007 Gwalch Jet Scouts or YA-109 Tavr Fighters) - GH-2C5 Gybryed Patrol Subs x 0-10 Representative class of Yllendthyr's latest mainline warships the Azrubel is a fast and well-protected vessel with firepower sufficient to challenge even battleships. While most nations met with failure Yllendthyr succeeded at producing true battlecruisers. The Azrubel-class in particular was built like a battleship with the impressive battery of 16 main guns combined with a forest of secondary batteries and anti-aircraft installments. [/hider][hider=Karphanto-class Carrier][img]https://chinadailymail.files.wordpress.com/2013/10/07-china-double-hull-aircraft-carrier.jpg[/img] Name: Karphanto-class Carrier (meaning: crafty turtle) Type: Fleet Carrier Length: 244.4 m Width: 44.4 m Draft: 4.1 m (w/ standard load) Armor: 100mm Mithril for the belt and decks, overall 440mm on the twin underwater hulls Displacement: ~ 14200 tons (w/ standard load) Speed: 50 knots Crew: 2700 people Armament: - DC-32 133mm L/60 General Purpose Gun x 3 - VH-133 33mm Chainguns x 8 (600RPM) - DVP-38L Quad 16.25mm AA Battery x 12 (4x600RPM firing rate per battery) - LDVP-33 16.25mm underwater machinegun x 8 (fitted in submerged ball turrets, 500 RPM, effective range is 120m) - Anti-Sub Mortars x 8 Compartment: - GH-2C5 Gybryed Patrol Subs x 0-10 - 80-160 aircraft (depending on which variants it's carrying, usual loadout is 100 fighters) The mainline aircraft carrier of Yllendthyr the Karphanto has catamaran design in order to keep up with the rest of the fleet and has limited armaments mostly used to ward off enemy aircraft, airship and submarine threats. Its belt armor is insufficient to resist even cruiser-grade firepower but it can reduce damage sufficiently to take some battering. in comparison the ship is borderline invulnerable to torpedo strikes thanks to its underwater portion being disproportionally reinforced (thus also act as a ballast). This is a must since its catamaran hull would be otherwise the favored target for every warship. Overall the designers manage the impossible and created a large aircraft carrier with sufficient speed to more than keep up with the rest of the fleet. Hence its name Karphanto (crafty whale) signifying its misleadingly balanced design. [/hider][hider=Forgwynn-class Submarine][img]http://www.the-blueprints.com/blueprints-depot-restricted/ships/ships-other/pla_kilo_class_submarine-38553.jpg[/img] [b]Name:[/b] Forgwynn-class (meaning dogfish), GH-200A [b]Type:[/b] Light Submarine, Submarine Hunter [b]Length:[/b] 42.7m [b]Width:[/b] 4.8m [b]Height:[/b] 4.8 m (8.2m with the sail) [b]Crew:[/b] 33 [b]Armor:[/b] 15mm/35mm double hull [b]Weight:[/b] 176.5 tons at standard load [b]Cargo Capacity:[/b] max 25,400 kg above the standard [b]Engine:[/b] Biodiesel generator, electric motor operated screw (max 3200 horsepower) [b]Top Speed:[/b] 50 knots [b]Cruise Speed:[/b] 28 knots [b]Armament:[/b] - 288mm torpedo tubes x 8 (mounted at the front, max 64 torpedoes, range is 9km) - VH-133 33mm Chaingun x 2 (ventral and dorsal ball turrets, max 600RPM) Small, almost tiny submarine developed on the the Brascad's verdict that submarines are not adequate weapons for typical naval warfare. They're slow, costly and weak compared to their surface-floating peers. Still they had numerous practical uses in other areas as well as the fact their rivals use submarines at war, still. Thus the Shinya-Gaearhurin Project began to develop new classes of submarines specialized for different roles. One product is the Forgwynn-class, a compact and relatively cheap design made for raids and anti-submarine warfare. They are small compared to previous submarines and relatively fast, able to keep up with most ships of Yllendthyr for a sprint (and thus out-speed most if not all contemporary submarines), has relatively decent protection and its light torpedoes are just good enough to hit enemy submarines or other lightly or completely unarmored craft. Their small size allow the submarine to carry massive amount of torpedoes and there are enough space to shoot as many as eight of them at once in a volley. Its 33mm chainguns are turret-mounted and can be loaded with underwater use shells with the effective range of 200m or above depending on the target size. Overall the Forgwynn-class is a decent design and forms the backbone of the underwater forces. As said before their loadout is useless on any but the weakest warships but their design was explicitly to not fight any of these vessels. Forgwynn means "dogfish" in Elfish, a small type of shark which can live in the great depths of the ocean. [/hider][hider=GH-2C5 Gybyrfed Scout Submarine] [b]Name:[/b] GH-2C5 "Gybryed" (undersea bug) [b]Type:[/b] Midget Subarine, Patrol/Scout Submarine [b]Crew:[/b] 1 [b]Standard Weight:[/b] 1120 kg [b]Top Speed:[/b] 25 knots [b]Range:[/b] 200 km [b]Armament:[/b] LDVP-33 16.25mm underwater machinegun (500 RPM, effective range is 120m) A ball turret cockpit with an engine and oxygen tanks, that's what the Gybyrfed really looks like. Designed as underwater scout and escort against frogmen, torpedoes and other light targets the Gyrbryed is tiny and only minimally armed. Its LVP-29 underwater machinegun fires flechette-like 16.25mm supercavitating bullets up to the accurate range of 120 meters (with there being some leeway against larger targets), It has searchlights, a simple sonar and longwave radio but more or less poor speed (by elvish standards), next to no protection and limited armament. Gybyrfed are usually carried at the belly of warships as parasite vessels prior to deployment.[/hider] [/hider]