Hi, is this still open/active? [b]Name:[/b] Charlie “Chuck” Ford [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Appearance:[/b] [img]http://i.imgur.com/jSMQ7yb.jpg[/img] [b]Nationality:[/b] American [b]Favourite Gundam Series:[/b] 0079>Zeta>Char’s Counterattack>ZZ>everything else. Really likes G but has trouble ranking it, as it’s barely a Gundam show in the first place. [b]Personality:[/b] Even though Chuck has a sense of humor and isn’t a bad person, he’s not terribly fond of shenanigans and will bluntly point out things he feels are idiotic, often losing patience with others. He enjoys Gundam and Gunpla, but unlike the insane devotion most people in the world seem to have for them his life doesn’t necessarily revolve around the franchise and he has other hobbies. He is also rather critical of the quality of Gundam as a whole, rather than think it the faultless masterpiece public opinion holds it as, though he's still quite knowledgeable about the franchise as a whole. [b]History:[/b] Chuck is something of an anomaly in the gunpla circuit in that he’s a fairly normal kid. No tragic backstory, bizarre or otherwise terribly outstanding backstory or relation to championship players or well known organizations, no gifted dominance of fields that should by all rights be outside the scope of a teenager, he’s just a kid from Texas who’s into anime, videogames, comics and the like. He enjoys giant robot works in general and has hobbies other than Gunpla battle, particularly FPSes and strategy games, and though he’s hardly competitive level in them he makes use of what he learned on these fields to his advantage. Unlike the vast majority of the people in the circuit, his building skill comes not from having a million kits with which to toy around with and endless amounts of plastic and the facilities required to scratchbuild but rather precisely because he lacked all of these. His family was supportive of his hobbies, but Gunpla can be expensive and he had other things to occupy him, so what he worked on he did gradually at school and he focused on perfecting every little detail, resulting in high quality if comparatively simple pieces. A big fan of the Zeong gigantic mobile suit, he simply couldn't justify spending the money on the humongous kit, hence his primary unit. Chuck isn't even sure how he got recruited into a school in Japan. He was the biggest player in his small town, yes, and his skills in his chosen playstyle are undeniable but he never really stepped outside his boundaries much or even competed in regionals. To his knowledge he didn't even beat anyone worth mentioning. To even find crappy videos of him playing in his town or elsewhere on vacation one has to know exactly what they're looking for or one might simply pass them up for being crappy family videos. The entire situation makes him rather leery, but he's taking the opportunity to go on a trip and maybe see if he can make a living out of his hobby. [u][b]Gunpla Info[/b][/u] [hider=MSN-015 Axis Zeong] [b]Name:[/b] MSN-015 Axis Zeong [b]Scale:[/b] 1/144 [b]Based from:[/b] [url=http://gundam.wikia.com/wiki/AMX-015_Geymalk]AMX-015 Geymalk[/url], [url=http://gundam.wikia.com/wiki/MSN-02_Perfect_Zeong]MSN-02 Perfect Zeong[/url], [url=http://gundam.wikia.com/wiki/RMS-108_Marasai]RMS-108 Marasai[/url]. [b]Mobile Suit Appearance:[/b] A modified Geymalk made to resemble the Perfect Zeong, particularly by adding bulbous, thruster-laden skirt and leg armor, and painted in the latter’s colors while still preserving the near entirety of its arsenal. It replaces the mobile suit’s arms with the Zeong’s from the forearm down and also gets rid of its funnel pods and replaces them with propellant tanks for increased operation times and lesser load, making it somewhat less of a near-immobile artillery platform. It also features a modified Marasai’s head also made to resemble the Zeong’s, except it mounts four independently moving mono-eyes rather than the traditional lone camera and it features a pair of the Marasai’s upwards-pointed antennae on the sides rather than the Zeong’s horn-like, outward-pointing prongs. Save for the multiple eyes, this is done entirely for cosmetic reasons so the head looks rather like a space saucer when it operates on its own. [b]Weapons:[/b] -Vulcan Gun x2: A pair of Vulcan guns are mounted into the Axis Zeong’s head. These shell firing weapons have a high-rate of fire but have little power and are generally ineffective against mobile suits, though they can damage lightly armored areas such as the sensors. They are ideal for shooting down small, fast moving, lightly armored targets such as missiles or small vehicles. -Hyper Mega Particle Gun x1 The MSN-015 Axis Zeong’s most powerful weapon is a hyper mega particle gun which dominates the front of the torso and fires an orange blast capable of easily engulfing a mobile suit and causing catastrophic damage with even a glancing hit. It does, however, take some time to charge and is quite energy-intensive, but its sole threat should be enough to give even the best of defenses some pause. -2-Barrel Beam Launcher x2 The Axis Zeong is equipped with a pair of 2-barrel beam launchers, with one mounted in each shoulder. -2-Barrel Mega Particle Gun x2 Lining the sides of the MSN-015 Axis Zeong’s hyper mega particle gun are a pair of 2-barrel mega particle guns. -Mega Particle Gun x2 The Axis Zeong features an additional pair of mega particle guns that are mounted in its torso, right above the 2-barrel mega particle guns, bringing the number of torso mounted weapons up to five with a total of 7 beam-emitting barrels. -Mega Particle Head Gun x1 Mounted in the head of the MSN-015 Axis Zeong is a single mega particle gun which takes the place of the mobile suit’s “mouth”. The gun has its own capacitor and e-cap that holds enough charge to fire the gun even when disconnected from the rest of the machine. -5-Barrel Mega Particle Machine Gun x2 The forearms of the MSN-015 Axis Zeong are mega particle weapons with 5 fire-linked barrels in the shape of fully functional fingers. Unlike the original Zeong’s, however, these weapons operate as beam machine guns, delivering a veritable hail of lower power shots which can be used wear down defenses and easily intercept incoming projectiles or remote weapons. Unlike the original’s, these aren’t capable of independent wire-guided operation, focusing instead on being better built and more reliable weapons. -3-Tube Grenade Launcher x2 The Axis Zeong’s forearms also contain a single 3-tube grenade launcher each, which mount fairly dangerous explosive rounds. These projectiles can be used as self-propelled homing weapons or made to detonate on command or after a preset timer runs out. -Leg Beam Cannon x2 The MSN-015 Axis Zeong features two mega beam cannons, one stored in each leg below the beam saber knee recharge rack. When not in use these cannons are stored inside the leg, covered by retractable armor plating. When in use the beam cannon's barrel raises up and unfolds to reveal itself for what it is. -Large Beam Sword x2 The Axis Zeong mounts a pair of beam sabers in recharge racks in the knees. Because of its large, less dextrous hands it’s forced to utilize a larger, boxier beam saber handle that wraps around the fingers. The sabers do, however, have a higher output than regular beam swords as a result of making full use of the larger hilt, making them closer to the [url=http://imgur.com/Fnc1F8Q]Gundam X’s weapons[/url] than the Geymalk’s. [b]Special features:[/b] -"Four eyes are better than one": The multiple monoeye cameras capable of independent motion and tracking allow for an extremely high degree of precision with its ranged weapons. -"You really didn’t think this could only fire forwards, did you?": Aside from the Hyper Mega Particle Gun, all of the machine’s body-mounted beam weapons have slightly flexible emitters, allowing for some degree of target tracking and a better variety of firing angles without having to move the entire body. -"Legs are just for show": While hardly the case, the Axis Zeong is indeed capable of separating from its legs and operating akin to the original mobile suit it’s based off of with the number of thrusters equipped on its skirt and back, along with extra thrusters revealed after the legs are separated. -"If you didn't expect this, you're a casual": The Axis Zeong’s head can separate from its body and serve as an independent fighter craft. It’s not terribly good at it, at least not compared to more dedicated machines, but it can still be used as a surprise measure in the heat of battle and its small size allows for it to be used as a scouting craft with minimal chances of detection, while its mega particle gun gives it respectable firepower. It also ends up looking somewhat like a flying saucer, which is cool. -Plavsky Craft: Allows the Axis Zeong some degree of unaided flight on fields with gravity. It still relies on its thrusters for motion and isn’t particularly fast or mobile, but at least it’s not grounded. [/hider] [b]AMX-102 Zssa[/b] A well built and painted but otherwise wholly unremarkable [url=http://gundam.wikia.com/wiki/AMX-102_Zssa]AMX-102 Zssa[/url] equipped with its booster unit and painted in the Zeong's colors. Its 66 missiles of varying sizes lend themselves well to Chuck's preferred playstyle and are more than capable of blowing even mobile armors to smithereens from the sheer number of explosions directed at them. The machine is also armed with head vulcans, beam sabers, a scattering beam gun mounted on its torso and a pair of hand-carried beam machineguns, but those are there as backup. The Zssa is smaller and faster than the Axis Zeong and can transform into a waverider mode but it's less well armored and can't quite match its firepower.