[@EnterTheHero] That would be fine- Also, the Sparrow and Stylet are quite similar to one another- the militarized Stylet being most PMCs response to the UEE Sparrow [@Oxenfree] a few notes regarding your character.. - You have a description underneath your character image that I think might have been accidentally cut off - This is pure technobabble, and has no real effect on the RP itself, but if your machine is a modified Gowser, it would retain the same designation CMS-110 or whatever - All shield units have 5 Weight- so you're currently at 23/20 WT - quick fix to that would be taking Steel Hunters Mechanical Specialization, adding 5 WT to total capacity so you'd be at 23/25 WT - For your machine's assault rifle, I'd like to see ammunition type, magazine size/feed type, and Rate of fire. Since the Gowser is a Coalition built machine, it'd be most likely using Coalition weapon calibers- common weapon calibers for Coalition autocannons are 20mm, 27, 35, and 50. 35 is the baseline standard of Coalition weapons- the point of specifying calibers is to relay the amount of damage your weapon does relative to other weapons. Magazine size is important as well- I won't be forcing you to keep track of how many individual bullets you've fired, but in the case of extended conflicts you may have to roleplay your character running low or out of ammunition depending on how liberal he is with his application of the trigger. Rule of thumb, smaller caliber weapons fire faster, most autocannons fire at a maximum of 750-800 Rounds per minute- some weapons, like Sam's 20mm cannons achieve higher fire rates by having a pair of 600 rpm barrels firing at opposite intervals, or by using rotary/gatling systems. - For the anti-personnel cannon, is it like... a shotgun that sprays bullets? or like a machine gun? List the same characteristics as mentioned above. All in all, it looks solid.