[quote=@Peik] This got me wondering. If weapons are not necessarily what we find in the games, can the same go for armor? In that case, could the fellow who wanted Dawnguard armor just get a brigandine vest with some leather limb protection and have Dawnguard armor in all but faction affiliation and name? [/quote] Yeah. You'd have to justify having it though. You'll see Nordic armor is pretty simple, just plates and mail. You see leather scale and padded cloth on the guards too. I also wouldn't like if people saw this as a loophole, so no "it looks almost exactly like companion armor but I swear it isn't." [quote=@ClocktowerEchos] Something interesting I was thinking about as I was rereading the skills part. Can we trade one higher level skill for two lower level skills or does that only work one way? [/quote] You can. [quote=@Sovi3t] Gcold, I'm wondering as I draft the framework of my char, do we only have the 9 skills in the default setup, or do we have the max 20? Also, on that note. Destruction has 3 sub-schools of magic: fire, spark/thunderbolts and frost. Does expert mean that we specialize in one school or all 3? [/quote] Only 9. Don't worry yourself with sub-schools. Everyone, remember. The point of this RP is that we aren't any kind of hero. Try not to make you armor, weapons or magical knowledge too extravagant. We're just grunts stuck in the rearguard watching a road.