[@Gun] The weapons available to you will be mildly limited at the start of the RP. Over the course of our operations, the variety will grow and there will be many more distinct armaments to chose from. There will be rough categories, such as light, medium and heavy autocannons, which can be inferred from the statistics of the weapons. I will try to keep the equipment available diverse so you'll have plenty of choices. Here's a sample of what a weapon entry might look like: [u]LFC-40/M Autocannon[/u] Manufacturer: Halabrad-Phell Caliber: 30 mm Effective Range: 1200 m Penetration: 105 mm RHA Rate of Fire: 300 RPM Ammunition Capacity: 50 rounds/magazine Weight: 8 (Weight is an abstract value subtracted from a FRAME's power/weight output which signifies how much gear it can carry. It does not signify an actual form of measurement) And weapons will be grounded together by type in hiders. The reason for starting off with a more limited roster is to keep things fresh and have better gear to look forward to. As a reminder, these values, asides from weight, have no hard effect on any battle system. They are just guidelines to follow in the narrative. As far as things like flight go, no FRAME has obtained true flight at this point in time. There will be boosters and such that could allow for limited jumps, but sustaining flight has not been achieved. FRAMEs can control their descent from aircraft with boosters as well. Energy/plasma in a weapon/defensive context is extremely experimental at this point. No FRAME unit has been formally issued equipment that makes use of the technology, but that's not to say it won't appear down the road. For protection, we're mostly looking at armor, positioning, conventional countermeasures, etc. Alloy shields exist, but are not widely used by professional militaries. [@WilsonTurner] That sounds fine to me; I will be sure to incorporate systems that'll be geared towards those kinds of roles in the starting allotment so you can grab them early and work towards that niche.