[@Guilty Spark]Looking good but I have some bones to pick The specialization, it seems like you're troops aren't exactly elite in the terms of training/discipline/moral but are have more of a technological superiority in equipment. Given all the things in your CS, I'd say that having nanotech would be your speciality although [@RomanAria] had been talking to me privately about from the Int Check. Not saying you can't have it, just be aware someone else might also have it. Or you two could talk it out in PMs or something. The ammunition synthesizer is somewhat troubling to me. Does it mean that you're guy has a finate amount of resources to make bullets or can he bascially warp in bullets? Does he have to set it down for it to work or can he do it on the fly? Sorry if I'm sounding whinny about it, but I feel that there is less of a horror feel to a horror game (or RP in this case) when you can spam bullets at that nasty looking beasties over there instead of hoping the half a mag you have left will be enough to protect you from the scary noises in the air vents. On a similar note with the mantel, how large is it exactly and whats it made of? I'll assume its deployable in some way and I'm not questioning it as much as the other stuff I've mentioned, I'm just curious. [hr] As a general notice to everyone, technology will not keep you safe, hiding behind large amounts of metal and electronics will only make your vulenerable to that less-tech reliant platoons don't have to worry about quite as much. Everything has its pros and cons. Remember, the beasties don't care if you're wearing fancy power or fancy 19th century uniforms, you are still [i]very[/i] tasty on the inside :P