[quote=@The Mad Hatter] [@Nightraider] I did plan on something of the like, yes. I just felt that his sexuality shouldn't be made too much of a deal for the CS. I can elaborate on it in the History section, if you wish. I also have a question on the whole "Power Crutches" thing you added to the OP. Sissy doesn't have one. How much a "crutch" does he need? Does it need to be something physical, like having to cup his hands to form a flame (and then have it "spread" from there) or could it be something more mental, like having to imagine the flames or something along those lines? Does the "crutch" get greater as the powers do? Like, the more power they have, the more extensive is their "crutch"? If that is the case, would something like cupping his hands to generate flames be too small of a "crutch" for such a massive power? [/quote] It was merely a suggestion or guess. I'm not telling you how to play your story out (at least, not yet). If you wish to elaborate more, by all means. As for the "Crutches", it'll depend and differ per character but I'll give you some examples. So a character I introduced in the IC post, Peregrine, has these huge, angelic wings on her back and she can fly. However, she flies using telekinesis, not using the wings. But, because she [i]believes[/i] that her wings are the reason she can fly, if they are pinned or tied off or prevented from being used in some way, then she can't actually fly. Another example would be the Turtle. He has amazingly powerful telekinesis, but that power does not work as powerfully (or at all) when he outside his metallic shell. Another would be Popinjay. He has the power to teleport anyone, anywhere as long as he can mentally visualise it. His "crutch" is that he must be able to point his index fingers at the target, similar to a pistol. If his fingers are bound (or in once case, removed) then he cannot use his power at all. I believe there is another Ace whose (name escapes me) "crutch" is that in order to summon a giant flaming sword, she must say a specific prayer aloud. Now I'm sure if she concentrated, she could in theory, summon it without the prayer. But because she [i]believes[/i] that's how it is called to her, then without it, she believes the power is useless, so therefore it is. In essence, consider the philosophical saying "I think, therefore I am". That applies to anyone with a power. If they think this is how their power works, then that [b]is[/b] how it works. As for what the "crutch" can be, that's up to you. It can be something mental or physical. Might I suggest maybe a Zippo lighter or something akin to that? That he must have a certain talisman in order to activate it? And yes, I would consider it appropriate that if you create an exceptionally powerful character, that you would have either a debilitating drawback or they have a power crippling "crutch". [@UrbanEvolution] I understand, you don't wanna wade in until you know how deep it is. At the minute, I'm carefully reviewing each suggestion that everyone has brought to me so far and weighing up what weaknesses or limits to try and get people to impose on each. So far, everyone seems to be following common sense and creating fairly baseline characters that have some wild card affliction that doesn't turn them into Galactus. What I will say it that I won't be accepting any exceptionally strong/powerful characters (i.e. Superman) [i]without[/i] 1) a very exploitable weakness/limit or 2) a debilitating "crutch" as explained above. One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal [i]any[/i] affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. [b][i]How interesting a story is that?![/i][/b] Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help? That's what I'm looking for from the powers, not just "how powerful are they?" but "does this power, with this character, make for an interesting story?" Also, as a kind-of aside, I'm using the "Mutants and Masterminds" Core Rulebook to look up powers similar to all these and see if there are any suggestions or tips I can gleam. TL;DR : Powers are limited to one major change to a character, nothing insanely powerful, anything approaching that kind of ideal will either be rejected outright or heavily modified to incorporate weaknesses, if an agreement can be reached. Mostly, are they an interesting character that fits the world's theme?