Telos --- Fair skin Tricorn hat Patches of silvery scales on arms legs and chest back length bluish silver hair blue eyes with lizard like slit pupils (think the witcher) 6'1" 22 years old tough customer Lean build, not overly stocky or skinny Longer than average canine teeth More of his teeth are sharp and carnivorous than a normal person, but not all of them are, still retains a row of molars. Red pirate style jacket https://img1.etsystatic.com/004/0/6303187/il_fullxfull.379612651_4c0u.jpg Brown trousers Has an alien companion called Me'tul, only one of its kind, a teal floating orb that can communicate with Telos telepathically. Was the first being Telos came in contact with after he awoke on Re'spi Te. Wears light armor (Armor Class is 3 + 2 for the DEX modifier) (Not relavent but I listened to this song while making Telos https://www.youtube.com/watch?v=cU4GXgaCFTI) WEAPONS Scimitar made of covalently bonded sheets of Graphene, formed into a lattice. Nearly indestructible, never loses edge. 1d8 damage Standard issue laser pistol, can be modded. 1d6 damage PERSONALITY Confident, often cocky, but well meaning. Can be petty or selfish from time to time, but when push comes to shove, will always try to do the right thing, even to his own detriment. Dislikes those who prey on the meek, especially the Cavaliers. Typically is easy to make friends, and gets along well with others. Enjoys a good joke and is often quite jovial. STATS STRENGTH ~ 14 WISDOM ~ 10 INTELLIGENCE ~ 10 DEXTERITY ~ 14 CONSTITUTION ~ 10 CHARISMA ~ 14 ABILITIES 1)Dragonwing - Utility Has a retractable pair of leathery wings, not capable of flight, but can be useful in small scale gliding or lessening fall impact. 2)Frozen Claw - Combat - Encounter Telos holsters his lazer pistol, and lunges at target enemy gaining bonus range. Apply STR modifier to hit. Damage: 1d10. Bonus Effect: Unless affected enemy succeeds a DEX saving throw vs. Telos' CHA, opponent skips their next round. 3)Yar Matey Skrimp - Combat - Passive Telos gains a plus 2 to hit with scimitars and small firearms. 4)Serrated Edge - Combat - Encounter Telos flourishes his scimitar, and strikes an enemy with the intent to make them bleed. Apply STR bonus to hit die. Does 1d8 damage. Bonus Effect: Until affected enemy saves CON vs my STR, each round they will take 1d4 damage 5)Breath Weapon - Combat - Mission (full power) - Utility (low power) Telos unleashes his inner dragonfire, which in his case, is an ultracold blast, capable of turning water to ice, and make nearly any metal brittle and liable to fracture, at if used at full power. If used in combat, the breath weapon will affect all enemies in a large cone in front of Telos, apply CHA mod to hit. Damage: 2d8 + CHA mod Bonus Effect: Reduce affected enemies armor class by 3 for remainder of fight 6)Dragonclaws - Combat - Utility If unarmed, can attack using Telos's long claws, once each, dealing 1d4 damage for each hit, must roll to hit seperately. 7)Unload - Combat - Encounter Blasts target enemy with an entire laser pistol battery, expending the battery but dealing large damage at a range, apply DEX bonus to hit. Damage: 1d8 + DEX mod 8)DragonSoul - Combat(?) - Involuntary Can not be used at will. Must be activated if Telos undergoes massive emotional trauma. Telos loses sight of his humanity and his draconic genetics take control. Wings become larger, more powerful, and capable of flight. Breath weapon if already used is refreshed and can be used again Scales encompass the majority of Telos's body, and his Armor Class increases by 5. Does not need to breath in space. Will not attack allies, but will not be capable of communication until he reverts back to human form. Still retains a semblence of his usual morality, but will stop at almost nothing to end who or whatever wronged him. Afterward, Telos will be knocked unconsious for the remainder of the mission, and will need some time to recover. As Telos grows as a character, he will slowly gain more control over this power, but early on will have extrememly limited access to it. SKILLS Lore WIS 0 Terrestrial Vehicle Piloting INT 0 Ship Piloting INT 0 Pickpocketing DEX 1 + 2 Stealth DEX 0 + 2 Alien Tongues WIS 0 Athletics DEX 1 + 2 Acrobatics DEX 0 + 2 Flight DEX 1 + 2 Climb STR 0 + 2 Bluff CHA 1 + 2 Diplomacy CHA 1 + 2 Disguise CHA 0 + 2 Disable Device DEX 0 + 2 Escape Artist DEX 0 + 2 Handle Animal CHA 1 + 2 Survival WIS 0 Swim STR 0 + 2 Sleight of Hand DEX 0 + 2 Sense Motive WIS 0 Perception WIS 0 Perform CHA 0 + 2 Intimidate CHA 0 + 2 Heal WIS 0 Craft INT 0