Name: Rook Furst Age: 41 Powers/abilities: Can boost the power of sound waves to dangerous levels be it from machines or from his own voice. Above average strength and agility, but only from training his body as much as he possibly could, not from any sort of enhancement. Appearance: Shaggy dark brown hair, a couple inches long, a rather scraggly beard, hazel eyes. 6'1, needs glasses in order to read. Has a tattoo of a rook chess piece on his right forearm. Muscular build. Outfits: Long Black Duster Jacket and jeans with a black shirt underneath that tucks into the pants, combat boots, a pendant of a key (means absolutely nothing, he just finds it cool) Belt bandolier that has a hook for his shotgun, a line of spare shells, and a knife sheath. Same as first but without the jacket. Any other outfit that he may have to wear. He typically has some form of sound emitter on his person, either for the sake of raw sound, or to play music, which helps him fight from time to time, and he enjoys during down time, he hates the quiet. He has shitty aim with weapons, thus he prefers the up close and personal firepower love that only a 12 gauge shotgun can provide. Always keeps a long knife he has affectionately named "The Backup Plan" Personality: Kinda carefree, jokester, but also a very dangerous bounty hunter who has on more than one occasion, screwed up a job, it always ends up okay. Loves his daughter Bishop more than anything as she is all he has left of his wife before she died. Doesn't smother and try to protect Bishop as he knows that she is fully capable of taking care of herself, however if she did end up in a bad situation, Rook would do anything to get her out of it. STRENGTH 16 WISDOM 11 INTELLIGENCE 10 DEXTERITY 9 CONSTITUTION 15 CHARISMA 8 TVP +1 Sense Motive +2 Perform +1 Diplomacy +1 Abilities PeeVersusPee: (Action) Rook charges at an enemy and drops into a slide followed up with a pair of shotgun blasts. Combutt: (Minor Action) Next attack gains +STR mod to hit chance and 1 D4 bonus damage. Screech of De'van: (Action) Rook attatches a mod to his shotgun that enables sound based attacks. And his name is: (Action) Rook amplifies any given sound to massive levels, causing a disorientation to all who hear it for two turns. Aloha Smackbar: (Action) Rook takes his knife and hits an opponent with the handle of the knife. ========= Name: Bishop Furst Age: 20 Female Powers/Abilities: No powers, as she dislikes the idea of the implants (though she doesn't force her ideals on others) and prefers to train her body to its best condition naturally, thus, she is strong, agile, and near unmatched with long range weaponry. She naturally has a sound strategic mindset and knows how to work her way out of many situations. She has also practiced with escape artistry and infiltration. Despite her combat training however, close quarters combat is her Achilles heel as she cannot last in a hand to hand fight, which is why she prefers to stay hidden and take out targets from afar. Appearance: Long red hair, not orange, but full hot rod red, natural, got it from her mother. Bright green eyes, like her mother, and a tanner skin color, again from her mother. 5'8, but only because of the extra inch her boots give her. Lean build and mimicking her father, she has a tattoo of a bishop chess piece, but on her left forearm. Outfits: A hooded jacket over a tank top that tucks into dark skinny jeans that tuck into tall laced boots that go up to just under her knees. The hooded jacket has pockets for spare rifle ammunition as well as other things she finds necessary. Like her father, she also keeps a long knife but hers is strapped to her upper right arm, with the hilt by her elbow (there is a strap that keeps the knife in it's sheath. A pendant with a shining sky blue gem in it. The gem was a tip a wealthy contractor had given Rook when he had done an exceptional job on a bounty and instead of selling it, he had it made into a pendant, and on Bishop's eighth birthday, gave it to her. ^Main outfit, has others to fit more casual situations. Young Bishop wanted to follow in her father's footsteps, her mother passed when she was little so the care her father provided was all she knew and it had a heavy impact on her. So he begrudgingly trained her, noticing that she worked very differently than him. She was agile, and could make her way around difficult terrain with remarkable ease, but she suffered in close quarters combat. As soon as a fight started, she would forget what do, and just dodge without fighting back. It was the one wall that she was never able to climb, so they focused on training her with ranged weaponry and developing her strategic mindset. After she turned 18, Rook finally let her start accompanying him on jobs. She behaves much like her father, but in serious situations when he would crack a joke, she would remain serious and think everything through with a much more sound state of mind to figure out the best possible way of getting the situation resolved. STRENGTH 8 WISDOM 13 INTELLIGENCE 10 DEXTERITY 16 CONSTITUTION 9 CHARISMA 14 Athletics +1 Acrobatics +1 TVP +2 Escape artist +1 Abilities Keep Rolling: (Passive) Gain +2 AC while aiming a sniper rifle. Debuff Dan: (Minor Action) Bishop loads her rifle with a clip of break on impact bullets that cause minor paralysis. (Causes -3 to hit until saving throw of their Constitution against Bishop's DEX) 5 shots, only usable once per outing. Bishop Hammer: (Passive) Allows the use of her sniper rifle at close range. Star of David: (Utility/Minor Action) Bishop loads a single round into her rifle that causes a massive flash upon impact. Usable 3 times per outing. Cucked in the AM: (Passive) During nighttime Bishop gains +5 to stealth. Can't Melt Steel Beams: (Minor Action) Bishop loads her rifle with 5 acidic rounds that cause permenant AC decrease by 2 upon impact. Useable once per outing.