Okay, I'll admit I've only just read the IC posts because I've been busy and didn't feel like posting IC at the time but uh. Okay, lemme get this straight in the OOC before I move on. [@Suku] is pretty much godmodding to take nothing but glancing damage at this point. I'm sorry but it is what it is. Like, I don't even have to count the GN field holding up to concentrated fire from 12 generator-powered mega particle beams plus 10 rapid fire mega particle guns all hitting it or the magic sword of perfect beam deflection that was made up on the spot to counter my approach, which even you agree was bull. Like, you insist that your character is somehow normally dodging the equivalent of at least a few battleships' firepower turning the area around your unit into mega particles. It has been made abundantly clear that the beams are coming in from a variety of angles precisely because people tend to dodge, so rather than shoot at one spot, my character is being smart and shooting at the area and moving them into the Masurao. Even if this were not the case, you are somehow not being touched by 10 machineguns firing on you while you move to cover. I want you to take a second and realize how ridiculous this is. 10 machineguns. One is enough for supressive fire. You need actual magic for 10 machineguns blasting at you, with increased accuracy because 4 monoeyes which is listed on the CS, to have no effect and not land a single shot as you flee. 10 rapid fire, reactor-fed mega particle guns. The normal type sink battleships with ease, they are that level of firepower. Toning it down to favor saturation should not be taken to mean they'll just glance off. Hiding behind rubble, which was taken literally from my post mentioning a wall to block, shouldn't help, because these are 12 actual battleship grade or close cannons plus 10 mega particle machineguns firing at it. Rubble would be atomized instantly, beams are used for this reason. I'm sorry if this bothers you but at this point it's blatantly and unfairly ignoring and completely nullifying the one thing the gunpla you approved is made to do with a handwave. I stress the "one thing" bit because you'll notice it has a couple of silly extra gimmicks, but it's built to rely on its guns. It doesn't have any other machines' signature weapons or technologies strapped on, nor any super modes, or funnels, or super I-fields or anything of the sort. I don't plan on magically revealing a new superweapon either. Is this how things are going to go? Just, freely ignore other people's abilities and make up your own on the spot? Should I just create new units with ever-stacking win buttons after every battle? It's fine if people want something with a ton of gimmicks but I shouldn't have to tack extra ones on because people don't want weapons to damage their machines. That a player is already ignoring a character's special attack and taking just "paint damage" then doing a whole lot of assumptions to magically catch on to a machine going ridiculously fast in a straight line by using "shortcuts" in space doesn't bode well for those who don't want to godmod and constantly add new powers. That the GM seems to encourage a behavior that is generally frowned upon is even worse.