[@Prisk] Its gonna have a central plot but its gonna be fairly open, players will get to help the settlement and chose their own way to go about things. The starting "Mission" will be following a exploration expedition towards a particulare landmark. After that, you will get to chose who you wish to help, there will be different "companies" who give you tasks to do, aswell as you handling your own stuff between tasks. [hider=The Rp in its entirety] [b]TERRA MAGICA[/b] Gms Foreword; This setting going to mix sci-fi like elements with Magic. There will some rule of cool involved as result; what is magical scifi if not excuse to wield cool looking stuff! I do attempt my hardest to maintain a sense of internal logic however. A bit of a Final Fantasy-esque approach to technology is what you can expect. This setting will also implement a system in which I as a GM will base your success in doing things not only on what you write, but dice rolls. In so far that a person doing something hastedly or poorly, might get minuses to his chances if succeeding while a well thought out move might be rewarded with higher chances. There is the possibility of dying in this. There is also system for skills to grow as the RP progresses. And things like growing in renown and reputation. In short, everything has its rewards, but also its risks. x--x--x--x--x--x--x--x--x [b] The Fall.[/b] In the year of 2050, Earth faced a a possible extinction event. The sudden appearance of a giant celestial body blinked into existence outside of our atmosphere, sending a chock wave that displaced and detroyed most if not all satellites we had in orbit. And then it begun to crash down towards earth. What first was believed to be a giant meteor turned out to be something else. The massive thing was alive and the size of a small city. And then it shattered and rained down onto the earth as a hail of massive crystalline meteors. They punched down into the earth, piecing down to the crust in some places, causing eruptions of lava. In other places, they hit the ocean, and sent massive Tsunamis across our coastlines. And their effects were not limited to normal physical phenoms. The crystals drastically affected the areas around them. First came the kinetic shock waves of their impact, that leveled everything in a radius around each that was several miles in circumference. But, what came afterward was  very unexpected. Instead of sweeping our planet in giant clouds of dust and ash, the giant crystals that were now embedded into our planet warped the areas around them. In the Amazons, the crystals warped the wildlife and fauna, hyper charged and mutated it into something more fit of myth then reality, and on the plains of Texas, giant beasts were suddenly roaming, the oilfields lost to violent, revolting fauna. The oceans filled with sea serpents and other creatures of myth that turned our navys into scrap metal and made traveling by a sea a nightmare. And in the Northern hemisphere some places were flash frozen with ice that do not melt, enitire cities swollowed by overnight glaciers. All across the world, mankind lost to the new world that was created before them. Eradicated by the natural phenomenons and the powerful new creatures that roamed our earth. [b]Technology and Magic; Post Fall[/b] Humanity is resilient and masters of adaptation. We weren't entirely wiped out after all, it takes more then alien crystals and magic to undo several millennial of technology and perseverance. Those of us who survived banded together, we huddled up and hunkered down. We adapted and technology became our shepherd. With our population decimated several times over however, there was no shortage of jobs, and the rebuilding would have to take quite a while. In the this new, hostile world, a lot of resources became scarce as there were no longer any functioning companies mining or drilling for them, not mention entire areas of the world would need to be remapped. Our satellites were all destroyed by the strange celestial body that that appeared in our sky at the events beginning, destroying our means of communication. However, humanity was also gifted with new talents. Some call it magic, other call it etheral manipulation. Basked in the light of the crystals, some humans find themselves capable of tapping into the crystals energies. However, doing so tend to have side effects. Such as spontaneously combust or turning into a tree. Indeed, the average rate of survival for a person tapping directly into the flow of a crystal is less then 2 percent. And those two percent are all insane and liable to join the other 98 percent should they slip up even the slightest. However, as time moved on, scientists discovered ways to harness the 'magic' of the this strange new ore. Using only small fragments of the crystals, mined from clusters that could be found in the wild, one could harness the energy in different forms. We also found that different crystals possesed different elemental properties or different magical attributes. A crystal that harnessed fire for its magic might be used to heat something, while some of the ones that acted almost as if they were lightning in a bottle made for powerfull batteries. And as such, the basis of a new industry and a new field of science was discovered. Decades later, we have managed to incorporate it into vehicles, guns and armor as well as everyday appliances such as ovens and power stations. There is another use of said shards. Some people, considered by many as insane people, have heralded them as a living material and tries to harness the power directly. These are called Shard Heads, who grow addicted to using the magic with themselves as the channel. Handling raw shards is extremely dangerous and the powerful feeling is extremely addictive. Their is however, some people who appears to have mastered the crystals influence better then others. Most of them belong to a sect or religion of some sort who teaches discipline and mental resilience needed to stave of the addiction and its effects. People have, quite naturally, began to refer to them as Mages. Mages are viewed upon with great suspicion, because they are still ticking time bombs as far the normal person could tell. It should also be noted that Mages focus on shard. That they keep with them at all times as to not split their focus and efforts. Instead they refine their use and power bit by bit to maximize the effects. Where a shard head would just surge himself full of power and use it up in one go. [b]The New Order; How we rose from the ashes.[/b] With our governments all but gone, the splintering into new factions was a fact. New religions sprung up and old ones changed to accommodate the new reality. Townships formed by survivors act dependently without a central governing body and old city ruins became split between different factions. Certain factions managed to preserve the old worlds technology with varied degrees of success. These would be the ones who also managed to save the most people, forming cities in the ruins of the old. Advanced technology fused with the new technology of the crystals allows them to fight back the encroaching monsters and shield themselves against the strange new weather and phenomenons. Some have even begun the undertaking of recolonizing the planet. A slow, painful process full of danger. Old maps can no longer be referred to and nature itself is wrought with danger like never before. These zones became known as “Safe Havens” by travelers, and act like a form of budding City states in the new world. One of these is Ambrosia, a city state on the northern West Coast of what was once the United Stated. Situated in the ruins of San Fransico, not a lot of the old cityscape has been left in a state that can be considered 'whole'. The surrounding are all One of the biggest crystal formations can be seen far off in the distance, a jagged peek of shimmering red where Los Angeles used to be. Nothing remains of Los Angeles. Not Hollywood, not south central. The kinetic wave was enough eradicate most of it, the earthquakes and shattering of LA's entire structure subsurface dealt with the rest. Ambrosia stands as a beacon for human perseverance however. Led by a council of military and scientific experts, they have managed to fight back the worst and is constantly pushing for expansion. The new, lush wilderness might be deadly, but the soil has proven immensely fertile. It has become a trading hub of sorts aswell, connecting most of the west coast towns together by commerce. However, Ambrosia by itself only reach just above 50.000 citizens where San Francisco once boosted over 5 million. That's how massive a loss the region has suffered. Ambrosia as a city looks something of extremely well of shanty town. Due to the nature of things, there is a lot of materials to build from but little organization in the building it self. Old houses has been rebuilt and patched up, not always to the prettiest of appearences. Farm have been established, and makeshift industries have sprouted from the reclaiming of world. Outside the City, some pioneers have set up a water distillation plant using water magic. It should be noted that a natural effect of humanity once more being “the fledgling species” in a world that seems to actively strive to eradicate it, weapons are common place on most people. Magitech powered melee weapons such as thunder powered spears and more conventional things such as small arms both have their place. [/hider]